Beyond being an entertainment and leisure activity, game is the most important tool of socialization. The child socializes with games and toys, rehearsing what they will experience in society. Society guarantees its future through its socialized members and gains continuity in time. Games and toys have become meaningful as the most established communication and interaction tool of humanity. However, due to industrialization, the toy, which is the most important element of the game, has become a commercial item. Individuals had always used to be the active subjects of the game, but then they become passive objects in the games offered by traditional communication technologies, especially by television and cinema. Meanwhile, the street, which was the most important place of socialization and games, has disappeared because individuals have become addicted to screens. The study deals with the meaning and function of games and toys in the historical context. The effects of changes and transformations in science and technology on games and toys have been tried to be determined. In this respect, the change of meaning and function in games and toys which has been brought about by digital technology and internet technology is analysed.
Primary Language | Turkish |
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Journal Section | Review Articles |
Authors | |
Publication Date | September 30, 2020 |
Submission Date | January 14, 2020 |
Published in Issue | Year 2020 |