Bridging the Gap: Using Digital Interactives for Social Museums
Abstract
Keywords
Inclusive design , social museums , universal design , digital assistive tools , information communication technologies , digital interactives , social inclusion.
References
- American Alliance of Museums. (2018). Diversity, equity, accessibility, and inclusion. https://www.aam-us.org/wp-content/uploads/2018/04/BRIEF-DIVERSITY-INCLUSION.pdf
- American Alliance of Museums. (2022). Excellence in DEAI. https://www.aam-us.org/wp-content/uploads/2022/07/AAM-Excellence-in-DEAI-Report.pdf
- Barroso, E., & Vaillant, E. (1993). Musées et sociétés: actes du colloque Mulhouse Ungersheim, juin 1991 Répertoire analytique des musées, bilans et projets, 1980-1993 [Museums and societies: proceedings of the Mulhouse Ungersheim conference, June 1991 Analytical directory of museums, reports and projects, 1980-1993] France Direction des musées (Ed.). Direction des musées de France: Ministère de l’éducation nationale et de la culture.
- Bau, O., Poupyrev, I., Israr, A. & Harrison, C. (2010). Teslatouch: Electrovibration for touch surfaces. In: Proceedings of the 23rd annual ACM symposium on user interface software and technology (UIST’10). ACM, New York, pp. 283–292. https://doi.org/10.1145/1866029.1866074
- Bruns, A., Spiesberger, A.A., Triantafyllopoulos, A., Müller, P. & Björn W. Schuller. (2023). "Do touch!”- 3D scanning and printing technologies for the haptic representation of cultural assets: A Study with blind target users. In Proceedings of the 5th workshop on analysis, understanding and promotion of heritage contents (SUMAC '23). Association for Computing Machinery, New York, NY, USA, 21–28. https://doi.org/10.1145/3607542.3617351
- Caraiman, S., Morar, A., Owczarek, M., Burlacu, A., Rzeszotarski, D., Botezatu, N., Herghelegiu, P., Moldoveanu, F., Strumillo, P. & Moldoveanu, A. (2017). Computer vision for the visually impaired: The sound of vision system, IEEE International Conference on Computer Vision Workshops (ICCVW), Venice, Italy, 2017, pp. 1480-1489, https://doi.org/10.1109/ICCVW.2017.175
- Center for Universal Design in NCSU. (1997). The 7 Principles. https://universaldesign.ie/about-universal-design/the-7-principles
- Cerdan Chiscano, M. & Jiménez-Zarco, A.I. (2021). Towards an inclusive museum management strategy. An exploratory study of consumption experience in visitors with disabilities. The case of the CosmoCaixa Science Museum. Sustainability. 2021, 13(2) 660. https://doi.org/10.3390/su13020660
- Cho, H. & Jolley, A. (2016). Museum education for children with disabilities: Development of the nature senses traveling trunk. Journal of Museum Education, 41(3), 220–229. https://doi.org/10.1080/10598650.2016.1193313
- Ciolfi L. & Bannon L. J. (2007). Designing hybrid places: Merging interaction design, ubiquitous technologies and geographies of the museum space, CoDesign, 3(3), 159-180.