Research Article

Multidisciplinary Augmented Reality Application for Preserving Türkiye's National History and Cultural Memory

Number: Advanced Online Publication Early Pub Date: May 5, 2026
TR EN

Multidisciplinary Augmented Reality Application for Preserving Türkiye's National History and Cultural Memory

Abstract

This study examines the reenactment of two historical events that hold a pivotal place in the Republic of Türkiye's founding process through augmented reality technology. The scope of the research is limited to İzmir-focused content related to the Great Offensive, which took place between 26 August and 9 September 1922, and the proclamation of the Republic on 29 October 1923. The study is based on the results of a two-stage scientific research project titled Zafere Doğru 2023. Aiming to make an original contribution by relating the discipline of history to new technologies such as augmented reality, the project focuses, from a technical perspective, on an augmented reality-based application for camera-supported mobile devices. Developed for mobile devices running the Android operating system, the application has a sustainable potential for use due to its updatable content structure and adaptability to different contexts; its technical infrastructure has also been designed in a way that can be adapted to iOS-based systems. Within the scope of the project, 68 historical events were identified; materials such as documents, photographs, paintings, and illustrations were compiled from archives, and 2D animations and 3D augmented reality models were created for 58 of these events. Through its location-based structure, historical events that occurred within the boundaries of İzmir were reenacted using models superimposed on camera images and sound elements in selected scenes. In this respect, the project presents an innovative example of an application for the preservation and transmission of historical heritage through digital technologies. The academic and professional experiences gained during the project also contributed to updating relevant educational programs.

Keywords

Augmented reality, history, cultural memory, digital storytelling.

Project Number

2020.KB.MLT.011

References

  1. Alizkan, U., Wibowo, F. C., Sanjaya, L., Kurniawan, B. R., and Prahani, B. K. (2021). Trends of Augmented Reality in Science Learning: A Review of the Literature. Journal of Physics: Conference Series, 2019(1), 012060. https://doi.org/10.1088/1742-6596/2019/1/012060
  2. Azhar, N. H. M., Diah, N. M., Ahmad, S., and Ismail, M. (2019). Development of augmented reality to learn history. Bulletin of Electrical Engineering and Informatics, 8(4), 1425–1432. https://doi.org/10.11591/EEI.V8I4.1635
  3. Cao, J., Lam, K. Y., Lee, L. H., Liu, X., Hui, P., and Su, X. (2023). Mobile Augmented Reality: User Interfaces, Frameworks, and Intelligence. ACM Computing Surveys, 55(9), 189. https://doi.org/10.1145/3557999
  4. Cavallo, M., Rhodes, G. A., and Forbes, A. G. (2017). Riverwalk: Incorporating Historical Photographs in Public Outdoor Augmented Reality Experiences. Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016, 160–165. https://doi.org/10.1109/ISMAR-ADJUNCT.2016.0068
  5. Dargan, S., Bansal, S., Kumar, M., Mittal, A., and Kumar, K. (2023). Augmented Reality: A Comprehensive Review. Archives of Computational Methods in Engineering, 30(2), 1057–1080. https://doi.org/10.1007/S11831-022-09831-7
  6. Haller, M. (2004). Photorealism or/and non-photorealism in Augmented Reality. Proceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry, 189–196. https://doi.org/10.1145/1044588.1044627
  7. Hincapié, M., Díaz, C., Zapata-Cárdenas, M. I., Rios, H. de J. T., Valencia, D., and Güemes-Castorena, D. (2021). Augmented reality mobile apps for cultural heritage reactivation. Computers and Electrical Engineering, 93, 107281. https://doi.org/10.1016/J.COMPELECENG.2021.107281
  8. Hung, S. W., Chang, C. W., and Ma, Y. C. (2021). A new reality: Exploring continuance intention to use mobile augmented reality for entertainment purposes. Technology in Society, 67, 101757. https://doi.org/10.1016/J.TECHSOC.2021.101757
  9. Kan Yeung, A. W., Tosevska, A., Klager, E., Eibensteiner, F., Laxar, D., Stoyanov, J., Glisic, M., Zeiner, S., Kulnik, S. T., Crutzen, R., Kimberger, O., Kletecka-Pulker, M., Atanasov, A. G., and Willschke, H. (2021). Virtual and Augmented Reality Applications in Medicine: Analysis of the Scientific Literature. Journal of Medical Internet Research, 23(2). https://doi.org/10.2196/25499
  10. Lee, J. G., Seo, J. O., Abbas, A., and Choi, M. (2020). End-Users’ Augmented Reality Utilization for Architectural Design Review. Applied Sciences 2020, Vol. 10, Page 5363, 10(15), 5363. https://doi.org/10.3390/APP10155363
APA
Tumay, S., Çakmak, F., Arı, K., Doğan, Y., Dalkılıç, F., Mavi, H., Tüysüzoğlu, G., Karaduman, Ç. C., & Geçin Aksakal, N. (2026). Multidisciplinary Augmented Reality Application for Preserving Türkiye’s National History and Cultural Memory. Yedi, Advanced Online Publication, 53-70. https://doi.org/10.17484/yedi.1864161
AMA
1.Tumay S, Çakmak F, Arı K, et al. Multidisciplinary Augmented Reality Application for Preserving Türkiye’s National History and Cultural Memory. yedi. 2026;(Advanced Online Publication):53-70. doi:10.17484/yedi.1864161
Chicago
Tumay, Sadık, Fevzi Çakmak, Kemal Arı, et al. 2026. “Multidisciplinary Augmented Reality Application for Preserving Türkiye’s National History and Cultural Memory”. Yedi, no. Advanced Online Publication: 53-70. https://doi.org/10.17484/yedi.1864161.
EndNote
Tumay S, Çakmak F, Arı K, Doğan Y, Dalkılıç F, Mavi H, Tüysüzoğlu G, Karaduman ÇC, Geçin Aksakal N (May 1, 2026) Multidisciplinary Augmented Reality Application for Preserving Türkiye’s National History and Cultural Memory. Yedi Advanced Online Publication 53–70.
IEEE
[1]S. Tumay et al., “Multidisciplinary Augmented Reality Application for Preserving Türkiye’s National History and Cultural Memory”, yedi, no. Advanced Online Publication, pp. 53–70, May 2026, doi: 10.17484/yedi.1864161.
ISNAD
Tumay, Sadık - Çakmak, Fevzi - Arı, Kemal - Doğan, Yunus - Dalkılıç, Feriştah - Mavi, Hasan - Tüysüzoğlu, Göksu - Karaduman, Çetin Can - Geçin Aksakal, Nurgül. “Multidisciplinary Augmented Reality Application for Preserving Türkiye’s National History and Cultural Memory”. Yedi. Advanced Online Publication (May 1, 2026): 53-70. https://doi.org/10.17484/yedi.1864161.
JAMA
1.Tumay S, Çakmak F, Arı K, Doğan Y, Dalkılıç F, Mavi H, Tüysüzoğlu G, Karaduman ÇC, Geçin Aksakal N. Multidisciplinary Augmented Reality Application for Preserving Türkiye’s National History and Cultural Memory. yedi. 2026;:53–70.
MLA
Tumay, Sadık, et al. “Multidisciplinary Augmented Reality Application for Preserving Türkiye’s National History and Cultural Memory”. Yedi, no. Advanced Online Publication, May 2026, pp. 53-70, doi:10.17484/yedi.1864161.
Vancouver
1.Sadık Tumay, Fevzi Çakmak, Kemal Arı, Yunus Doğan, Feriştah Dalkılıç, Hasan Mavi, Göksu Tüysüzoğlu, Çetin Can Karaduman, Nurgül Geçin Aksakal. Multidisciplinary Augmented Reality Application for Preserving Türkiye’s National History and Cultural Memory. yedi. 2026 May 1;(Advanced Online Publication):53-70. doi:10.17484/yedi.1864161