Araştırma Makalesi

A Guideline Study For Designing Virtual Reality Games

Cilt: 11 Sayı: 43 31 Aralık 2020
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A Guideline Study For Designing Virtual Reality Games

Öz

Virtual reality has great potential for immersive experiences that is not available in other mediums. Thus, it has a significant place in the entertainment and the game industry. However, creating a well-designed immersive experience can be extremely complicated due to the replacement of human perception from the real-world to an isolated virtual world. Understanding the essentials of virtual reality (VR) experiences and game design principles is necessary for designing an immersive VR game. Although there are many differences in design elements of VR games according to the experience that is wanted to be given to the player, many games also have common elements. In the line of this view, a guideline is aimed to be framed for VR game designers in the current study. For this purpose design pillars of VR experiences and game design principles were reviewed, and five VR games were analyzed. Games are highly plastic mediums that can be adapted to any environment and technology. Many game types have a close relationship in terms of game elements and design. However, the implementation of game elements from other mediums to the VR medium is challenging. Therefore, game design principles should be well-comprehended and implemented to the VR medium by considering the existed technology. Virtual reality takes the player and put him in a new virtual world. In this world, everything should be designed to be easily perceivable by the player. Thus, the human perception was reviewed as one of the design pillars. Virtual reality also offers an interactive experience that allows the user to affect the world. Like in traditional video games, players can interact and navigate in the virtual world. Therefore, interaction and navigation were reviewed as two other design pillars. Based on the reviewed design pillars, five VR games were analyzed. Then, a VR game design guideline is proposed based on common game design elements in those games

Anahtar Kelimeler

Kaynakça

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Ayrıntılar

Birincil Dil

İngilizce

Konular

-

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

31 Aralık 2020

Gönderilme Tarihi

6 Temmuz 2020

Kabul Tarihi

4 Ocak 2021

Yayımlandığı Sayı

Yıl 2020 Cilt: 11 Sayı: 43

Kaynak Göster

APA
Çatak, G., Masalcı, S., & Şenyer, S. (2020). A Guideline Study For Designing Virtual Reality Games. AJIT-e: Academic Journal of Information Technology, 11(43), 12-36. https://doi.org/10.5824/ajite.2020.04.001.x
AMA
1.Çatak G, Masalcı S, Şenyer S. A Guideline Study For Designing Virtual Reality Games. AJIT-e. 2020;11(43):12-36. doi:10.5824/ajite.2020.04.001.x
Chicago
Çatak, Güven, Server Masalcı, ve Seray Şenyer. 2020. “A Guideline Study For Designing Virtual Reality Games”. AJIT-e: Academic Journal of Information Technology 11 (43): 12-36. https://doi.org/10.5824/ajite.2020.04.001.x.
EndNote
Çatak G, Masalcı S, Şenyer S (01 Aralık 2020) A Guideline Study For Designing Virtual Reality Games. AJIT-e: Academic Journal of Information Technology 11 43 12–36.
IEEE
[1]G. Çatak, S. Masalcı, ve S. Şenyer, “A Guideline Study For Designing Virtual Reality Games”, AJIT-e, c. 11, sy 43, ss. 12–36, Ara. 2020, doi: 10.5824/ajite.2020.04.001.x.
ISNAD
Çatak, Güven - Masalcı, Server - Şenyer, Seray. “A Guideline Study For Designing Virtual Reality Games”. AJIT-e: Academic Journal of Information Technology 11/43 (01 Aralık 2020): 12-36. https://doi.org/10.5824/ajite.2020.04.001.x.
JAMA
1.Çatak G, Masalcı S, Şenyer S. A Guideline Study For Designing Virtual Reality Games. AJIT-e. 2020;11:12–36.
MLA
Çatak, Güven, vd. “A Guideline Study For Designing Virtual Reality Games”. AJIT-e: Academic Journal of Information Technology, c. 11, sy 43, Aralık 2020, ss. 12-36, doi:10.5824/ajite.2020.04.001.x.
Vancouver
1.Güven Çatak, Server Masalcı, Seray Şenyer. A Guideline Study For Designing Virtual Reality Games. AJIT-e. 01 Aralık 2020;11(43):12-36. doi:10.5824/ajite.2020.04.001.x