A Guideline Study For Designing Virtual Reality Games
Öz
Anahtar Kelimeler
Kaynakça
- Merriam-Webster. (n.d.). Affordance. In Merriam-Webster.com dictionary, Retrieved July 1, 2020, from https://www.merriam-webster.com/dictionary/affordance.
- Akiduki, H., Nishiike, S., Watanabe, H., Matsuoka, K., Kubo, T., & Takeda, N. (2003). Visual-vestibular conflict induced by virtual reality in humans. Neuroscience Letters, 340, 197-200.
- Bowman, D. A., Kruijff, E., LaViola Jr, J. J., & Poupyrev, I. (2001). An introduction to 3-D user interface design. Presence: Teleoperators & Virtual Environments, 10(1), 96-108.
- Bowman, D. A., Kruijff, E., LaViola, J., Jr., & Poupyrev, I. (2004). 3d user interfaces: theory and practice. Addison-Wesley.
- Brewster, S. A. (2002). Non-speech auditory input. In J. A. Jacko, J. A., & A. Sears (Eds.), Human-computer interaction handbook (pp. 220-239). Mahwah, NJ.: Lawrence Erlbaum Associates.
- Cover, J. G. (2014). The creation of narrative in tabletop role-playing games. North Carolina, USA: McFarland & Company Inc.
- Costikyan, G., (2002). I have no words & I must design: toward a critical vocabulary for games. In Proceedings of the computer games and digital cultures conference (pp. 9-33). Finland: Tampere University Press.
- Darken, R. P., & Sibert, J. L. (1996). Wayfinding strategies and behaviors in large virtual worlds. CHI ’96, 142–149.
Ayrıntılar
Birincil Dil
İngilizce
Konular
-
Bölüm
Araştırma Makalesi
Yazarlar
Güven Çatak
*
0000-0002-4679-8973
Türkiye
Server Masalcı
0000-0002-5876-8210
Türkiye
Seray Şenyer
Bu kişi benim
0000-0002-6243-2349
Türkiye
Yayımlanma Tarihi
31 Aralık 2020
Gönderilme Tarihi
6 Temmuz 2020
Kabul Tarihi
4 Ocak 2021
Yayımlandığı Sayı
Yıl 2020 Cilt: 11 Sayı: 43
