Comparison of VR and Desktop Game User Experience in a Puzzle Game: “Keep Talking and Nobody Explodes”
Öz
Anahtar Kelimeler
Kaynakça
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- Aksayim, A., & Berkman, M. İ. (2020). Effect of Physical Activity on VR Experience: An Experimental Study. In S. Richir (Ed.), Laval Virtual ConVRgence (VRIC) Virtual Reality International Conference - VRIC 2020. Retrieved from https://ijvr.eu/article/view/3316
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- Aoki, H., Oman, C. M., Buckland, D. A., & Natapoff, A. (2008). Desktop-VR system for preflight 3D navigation training. Acta Astronautica. https://doi.org/10.1016/j.actaastro.2007.11.001
- Arns, L., Cook, D., & Cruz-Neira, C. (1999). Benefits of statistical visualization in an immersive environment. Proceedings - Virtual Reality Annual International Symposium.
- Bacim, F., Ragan, E., Scerbo, S., Polys, N. F., Setareh, M., & Jones, B. D. (2013). The effects of display fidelity, visual complexity, and task scope on spatial understanding of 3D graphs. Proceedings - Graphics Interface.
- Berkman, M. İ., Bostan, B., & Yalçın, B. (2020). Controllers in VR Game User Experience: Perceived User Performance on a VR Puzzle Game. In Contemporary Topics in Computer Graphics and Games: Selected Papers from the Eurasia Graphics Conference Series.
- Berkman, M. I., & Akan, E. (2019). Presence and Immersion in Virtual Reality. In Encyclopedia of Computer Graphics and Games (pp. 1–10). https://doi.org/10.1007/978-3-319-08234-9_162-1
Ayrıntılar
Birincil Dil
İngilizce
Konular
-
Bölüm
Araştırma Makalesi
Yazarlar
Mehmet Berkman
0000-0002-2340-9373
Türkiye
Güven Çatak
*
0000-0002-4679-8973
Türkiye
Mıstık Eremektar
Bu kişi benim
0000-0002-1250-6653
Türkiye
Yayımlanma Tarihi
17 Ekim 2020
Gönderilme Tarihi
25 Mayıs 2020
Kabul Tarihi
26 Ekim 2020
Yayımlandığı Sayı
Yıl 2020 Cilt: 11 Sayı: 42
