Araştırma Makalesi
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Instructional Technologies Used in Visual Arts Education

Yıl 2025, Cilt: 16 Sayı: 4, 402 - 421, 30.11.2025
https://doi.org/10.5824/ajite.2025.04.005.x

Öz

This study aims to evaluate the current situation in this field and shed light on future research by bringing together the findings of academic studies that address visual arts education and technology integration in different aspects. Thus, it will be possible to make inferences on how technology can be used effectively in visual arts courses and how this use can add value to education. This systematic literature review study aims to understand the trends, gaps and suggestions in the field by analysing existing scientific studies in line with certain themes. The population of the study consisted of scientific publications on the use of technology in visual arts education. The sample of the study consists of a total of 18 research articles published between 2015 and 2024, within the scope of SSCI, SCI, ACHI, ESCI and accessed with the keywords ‘visual arts’, ‘education’, ‘e-learning’, ‘technology’, ‘web 2.0’, ‘digital technologies’, ‘digital material’, ‘educational technologies’, ‘distance learning’, ‘virtual reality’.
In the research, it was determined how innovative technologies such as augmented reality, virtual reality, hologram technology, digital curation tools and mobile devices are used in educational processes and how this use has positive effects on student achievement, motivation and creativity. In this process, teachers' technological competences are an important factor. The findings reveal that the integration of technology into visual arts education facilitates students' understanding of abstract concepts and improves their critical thinking and creativity skills. However, technical infrastructure deficiencies, differences in teachers' competence levels and pedagogical difficulties are among the factors that limit the effective use of technology.
This study reveals that innovative approaches at the intersection of technology and arts have the potential to make educational processes more effective and enriching. However, in order for this potential to become sustainable, strategic steps should be taken and the use of technology should be considered in a broader framework. In addition, in order to strengthen the role of technology in education, teachers should be supported with professional development programmes and technology infrastructure should be improved. In this context, studies and policies to be made for the effective integration of technology in visual arts education will be a guide.

Kaynakça

  • Azmanoğlu, M., & Topal, A. D. (2024). Investigation of postgraduate studies on the effect of digital materials in biology education in Turkey (2014-2023). Education & Youth Research, 4(1), 16-33.
  • Babály, B. (2016). Possibilities of computer-based assessment in visual arts education. In 3rd International Multidisciplinary Scientific on Social Sciences and Arts SGEM (pp. 167-174).
  • Baş, Ş., Gül, A., Çopuroğlu, H. A., Baş, M., & Ejderha, F. (2023). Uzaktan Eğitimde Görsel Sanatlar Derslerinin Sanatsal Yaratıcılık Bağlamında Değerlendirilmesi. Bilim Eğitim Sanat ve Teknoloji Dergisi, 7(1), 94-107.
  • Buhl, M. (2017). Students and teachers as developers of visual learning designs with augmented reality for visual arts education. In Proceedings of the 16th European Conference on e-Learning. Academic Conferences and Publishing International (pp. 94-101).
  • Buhl, M. (2019). Computational thinking utilizing visual arts, or maybe the other way around. In Proceedings of the 18th European conference on elearning (pp. 102-108).
  • Buhl, M., & Skov, K. (2021). Challenges in educating student art teachers in technology comprehension 66-72. In 20th European Conference on e-Learning, Academic Conferences and Publishing International.
  • Chen, J., & Mokmin, N. A. M. (2024). Enhancing primary school students’ performance, flow state, and cognitive load in visual arts education through the integration of augmented reality technology in a card game. Education and Information Technologies, 1-21.
  • Charleroy, A., Frederiksen, J. A., Jensen, A., McKenna, S., & Thomas, A. (2012). Child development and arts education: A review of current research and best practices. Prepared by the College Board for The National Coalition for Core Arts Standards, New York, NY.
  • Cuya, B., & Kuru, A. Ç. (2023). Görsel sanatlar eğitiminde teknoloji entegrasyonu ve teknolojik pedagojik içerik bilgisi modeli. 21. Yüzyılda Eğitim ve Toplum, 12(35), 609-623.
  • Đira, M. (2023). About STEAM and possibilities of ıts application in the teaching process from the perspective of fine and visual arts. Croatian Journal of Education: Hrvatski časopis za odgoj i obrazovanje, 25(1), 9-41.
  • Dolphin, S. (2020, June). Work-in-progress—An immersive virtual learning environment for a visual arts curriculum. In 2020 6th International Conference of the Immersive Learning Research Network (iLRN) (pp. 295-298). IEEE.
  • Eren, E. T., & Yılmaz, S. (2022). The student attitudes towards digital and conventional drawing methods in environmental design studios and the impact of these techniques on academic achievement in the course. International Journal of Technology and Design Education, 32(1), 617-644.
  • Etzkowitz, H., Kehl, L. M., & Schofield, T. (2022). From STEM to PAVAM: A unified arts strategy for innovation, industrial and regional policy. Industry and Higher Education, 36(5), 525-538.
  • Güneş, A. (2018). Filmlerin görsel sanatlar eğitiminde kullanımı. Avrasya Sosyal ve Ekonomi Araştırmaları Dergisi, 5(10), 84-93.
  • Helvacı, İ., & Yılmaz, M. (2020). Görsel sanatlar eğitiminde disiplinler arası yaklaşım: STEAM. Kastamonu Education Journal, 28(6), 2203-2213.
  • Kim, J. Y., & Kim, H. S. (2024). Innovative Integration of Poetry and Visual Arts in Metaverse for Sustainable Education. Education Sciences, 14(9).
  • Ladachart, L., Radchanet, V., Phothong, W., & Ladachart, L. (2024). Nurturing middle school students’ creative confidence through design-based learning. Research in Science & Technological Education, 42(4), 1250-1263.
  • Leung, S. K., & Choi, K. W. (2024). Teachers’ perceptions of technical affordances in early visual arts education. European Early Childhood Education Research Journal, 32(1), 147-166.
  • Mamur Yılmaz, E., & Bilici, S. (2016). Görsel sanatlar dersinde öğretim teknolojileri ve materyali kullanım durumları. Journal of Kirsehir Education Faculty, 17(1).
  • Mayorga-Solórzano, F., & Marfil-Carmona, R. (2024). Desarrollo de competencias digitales: claves para la enseñanza artística. Campus Virtuales, 13(2), 63-75.
  • Moher, D., Liberati, A., Tetzlaff, J., Altman, D. G., & PRISMA Group. (2009). Preferred reporting items for systematic reviews and meta-analyses: The PRISMA statement. PLoS Medicine, 6(7), e1000097. https://doi.org/10.1371/journal.pmed.1000097
  • Özkan, Z. C. (2022). The Effect of STEAM applications on lesson outcomes and attitudes in secondary school visual arts lesson. International Journal of Technology in Education, 5(4), 621-636.
  • Palau, D. M. (2021). Use of the mobile phone in educational artistic activities in recent years. CIVAE 2021, 2021(3rd), 363.
  • Polat, S. ve Ay, O. (2016). Meta-sentez: Kavramsal bir çözümleme. Eğitimde Nitel Araştırmalar Dergisi- Journal of Qualitative Research in Education, 4(1), 52-64. http://dx.doi.org/10.14689/issn.2148-2624.1.4c2s3m   
  • Roldan, J., Lara‐Osuna, R., & Gonzalez‐Torre, A. (2019). The project ‘art for learning art’in contemporary art museums. International Journal of Art & Design Education, 38(3), 572-582.
  • Salas-Rueda, R. A., Ramírez-Ortega, J., & Eslava-Cervantes, A. L. (2021). Use of the collaborative wall to ımprove the teaching-learning conditions in the bachelor of visual arts. Contemporary Educational Technology, 13(1).
  • Sertalp, E. (2024). Using hologram technique in educational environment: The Case of Perspective Module. Croatian Journal of Education: Hrvatski časopis za odgoj i obrazovanje, 26(2), 485-507.
  • Strycker J.(2020). K-12 art teacher technology use and preparation. Heliyon, 6(7):e04358. doi: 10.1016/j.heliyon.2020.e04358. PMID: 32671264; PMCID: PMC7338783.
  • Tam, C. O., & Hui, C. K. Y. (2023). Teachers curating virtual exhibitions for learning visual arts: A study of impact and effectiveness. International Journal of Art & Design Education, 42(3), 469-485.
  • Usca, N., Samaniego, M., Yerbabuena, C., & Pérez, I. (2024). Arts and Humanities Education: A Systematic Review of Emerging Technologies and Their Contribution to Social Well-Being. Social Sciences, 13(5), 269. https://doi.org/10.3390/socsci13050269
  • Valverde-Berrocoso, J., Acevedo-Borrega, J., & Cerezo-Pizarro, M. (2022). Educational Technology and Student Performance: A Systematic Review. Front. Educ. 7:916502. doi: 10.3389/feduc.2022.916502
  • Yixuan, F., Yunwen, W., & Chao, C. (2023). Digital Arts in Education: Significance, Efficacy and Impact. Frontiers in Art Research, 5(17).

Sanatta Dijital Dönüşüm: Görsel Sanatlar Eğitiminde Teknoloji Entegrasyonuna Yönelik Eğilimler ve Bulgular

Yıl 2025, Cilt: 16 Sayı: 4, 402 - 421, 30.11.2025
https://doi.org/10.5824/ajite.2025.04.005.x

Öz

Bu çalışma, görsel sanatlar eğitimi ve teknoloji entegrasyonunu farklı açılardan ele alan akademik çalışmaların bulgularını bir araya getirerek bu alandaki mevcut durumu değerlendirmeyi ve gelecekteki araştırmalara ışık tutmayı amaçlamaktadır. Böylece, teknolojinin görsel sanatlar derslerinde nasıl etkili bir şekilde kullanılabileceği ve bu kullanımın eğitime nasıl değer katabileceği konusunda çıkarımlarda bulunmak mümkün olacaktır. Bu sistematik literatür taraması çalışması, belirli temalar doğrultusunda mevcut bilimsel çalışmaları analiz ederek alandaki eğilimleri, boşlukları ve önerileri anlamayı amaçlamaktadır. Çalışmanın evrenini görsel sanatlar eğitiminde teknoloji kullanımına ilişkin bilimsel yayınlar oluşturmaktadır. Çalışmanın örneklemini ise görsel sanatlar eğitimi ve eğitim teknolojileri alanında son 10 yılda (2015-2024) yayınlanmış, SSCI, SCI, ACHI, ESCI kapsamında yer alan 18 araştırma makalesi oluşturmaktadır.
Araştırma, artırılmış gerçeklik, sanal gerçeklik, hologram teknolojisi, dijital kürasyon araçları ve mobil cihazlar gibi yenilikçi teknolojilerin eğitim süreçlerinde nasıl kullanıldığını ve bu kullanımın öğrenci başarısı, motivasyonu, yaratıcılığı ve öğretmen yeterlilikleri üzerindeki etkilerini analiz etmektedir. Elde edilen bulgular, teknolojinin görsel sanatlar eğitimine entegrasyonunun öğrencilerin soyut kavramları anlamalarını kolaylaştırdığını, eleştirel düşünme ve yaratıcılık becerilerini geliştirdiğini ortaya koymaktadır. Bununla birlikte, teknik altyapı eksiklikleri, öğretmenlerin yeterlilik düzeyindeki farklılıklar ve pedagojik zorluklar, teknolojinin tam anlamıyla etkin kullanılmasını sınırlayan faktörler arasında yer almaktadır. Çalışma, teknolojinin eğitimdeki rolünü güçlendirmek için öğretmenlerin mesleki gelişim programlarıyla desteklenmesi ve teknoloji altyapısının iyileştirilmesi gerektiğini vurgulamaktadır.
Bu çalışma, teknoloji ve sanatın kesiştiği noktada yenilikçi yaklaşımların eğitim süreçlerini daha etkili ve zenginleştirici hale getirme potansiyeline sahip olduğunu ortaya koymaktadır. Ancak bu potansiyelin sürdürülebilir hale gelmesi için stratejik adımlar atılmalı ve teknoloji kullanımı daha geniş bir çerçevede ele alınmalıdır. Bu bağlamda teknolojinin görsel sanatlar eğitimine etkili bir şekilde entegre edilmesi için yapılacak çalışmalar ve politikalar yol gösterici olacaktır.

Kaynakça

  • Azmanoğlu, M., & Topal, A. D. (2024). Investigation of postgraduate studies on the effect of digital materials in biology education in Turkey (2014-2023). Education & Youth Research, 4(1), 16-33.
  • Babály, B. (2016). Possibilities of computer-based assessment in visual arts education. In 3rd International Multidisciplinary Scientific on Social Sciences and Arts SGEM (pp. 167-174).
  • Baş, Ş., Gül, A., Çopuroğlu, H. A., Baş, M., & Ejderha, F. (2023). Uzaktan Eğitimde Görsel Sanatlar Derslerinin Sanatsal Yaratıcılık Bağlamında Değerlendirilmesi. Bilim Eğitim Sanat ve Teknoloji Dergisi, 7(1), 94-107.
  • Buhl, M. (2017). Students and teachers as developers of visual learning designs with augmented reality for visual arts education. In Proceedings of the 16th European Conference on e-Learning. Academic Conferences and Publishing International (pp. 94-101).
  • Buhl, M. (2019). Computational thinking utilizing visual arts, or maybe the other way around. In Proceedings of the 18th European conference on elearning (pp. 102-108).
  • Buhl, M., & Skov, K. (2021). Challenges in educating student art teachers in technology comprehension 66-72. In 20th European Conference on e-Learning, Academic Conferences and Publishing International.
  • Chen, J., & Mokmin, N. A. M. (2024). Enhancing primary school students’ performance, flow state, and cognitive load in visual arts education through the integration of augmented reality technology in a card game. Education and Information Technologies, 1-21.
  • Charleroy, A., Frederiksen, J. A., Jensen, A., McKenna, S., & Thomas, A. (2012). Child development and arts education: A review of current research and best practices. Prepared by the College Board for The National Coalition for Core Arts Standards, New York, NY.
  • Cuya, B., & Kuru, A. Ç. (2023). Görsel sanatlar eğitiminde teknoloji entegrasyonu ve teknolojik pedagojik içerik bilgisi modeli. 21. Yüzyılda Eğitim ve Toplum, 12(35), 609-623.
  • Đira, M. (2023). About STEAM and possibilities of ıts application in the teaching process from the perspective of fine and visual arts. Croatian Journal of Education: Hrvatski časopis za odgoj i obrazovanje, 25(1), 9-41.
  • Dolphin, S. (2020, June). Work-in-progress—An immersive virtual learning environment for a visual arts curriculum. In 2020 6th International Conference of the Immersive Learning Research Network (iLRN) (pp. 295-298). IEEE.
  • Eren, E. T., & Yılmaz, S. (2022). The student attitudes towards digital and conventional drawing methods in environmental design studios and the impact of these techniques on academic achievement in the course. International Journal of Technology and Design Education, 32(1), 617-644.
  • Etzkowitz, H., Kehl, L. M., & Schofield, T. (2022). From STEM to PAVAM: A unified arts strategy for innovation, industrial and regional policy. Industry and Higher Education, 36(5), 525-538.
  • Güneş, A. (2018). Filmlerin görsel sanatlar eğitiminde kullanımı. Avrasya Sosyal ve Ekonomi Araştırmaları Dergisi, 5(10), 84-93.
  • Helvacı, İ., & Yılmaz, M. (2020). Görsel sanatlar eğitiminde disiplinler arası yaklaşım: STEAM. Kastamonu Education Journal, 28(6), 2203-2213.
  • Kim, J. Y., & Kim, H. S. (2024). Innovative Integration of Poetry and Visual Arts in Metaverse for Sustainable Education. Education Sciences, 14(9).
  • Ladachart, L., Radchanet, V., Phothong, W., & Ladachart, L. (2024). Nurturing middle school students’ creative confidence through design-based learning. Research in Science & Technological Education, 42(4), 1250-1263.
  • Leung, S. K., & Choi, K. W. (2024). Teachers’ perceptions of technical affordances in early visual arts education. European Early Childhood Education Research Journal, 32(1), 147-166.
  • Mamur Yılmaz, E., & Bilici, S. (2016). Görsel sanatlar dersinde öğretim teknolojileri ve materyali kullanım durumları. Journal of Kirsehir Education Faculty, 17(1).
  • Mayorga-Solórzano, F., & Marfil-Carmona, R. (2024). Desarrollo de competencias digitales: claves para la enseñanza artística. Campus Virtuales, 13(2), 63-75.
  • Moher, D., Liberati, A., Tetzlaff, J., Altman, D. G., & PRISMA Group. (2009). Preferred reporting items for systematic reviews and meta-analyses: The PRISMA statement. PLoS Medicine, 6(7), e1000097. https://doi.org/10.1371/journal.pmed.1000097
  • Özkan, Z. C. (2022). The Effect of STEAM applications on lesson outcomes and attitudes in secondary school visual arts lesson. International Journal of Technology in Education, 5(4), 621-636.
  • Palau, D. M. (2021). Use of the mobile phone in educational artistic activities in recent years. CIVAE 2021, 2021(3rd), 363.
  • Polat, S. ve Ay, O. (2016). Meta-sentez: Kavramsal bir çözümleme. Eğitimde Nitel Araştırmalar Dergisi- Journal of Qualitative Research in Education, 4(1), 52-64. http://dx.doi.org/10.14689/issn.2148-2624.1.4c2s3m   
  • Roldan, J., Lara‐Osuna, R., & Gonzalez‐Torre, A. (2019). The project ‘art for learning art’in contemporary art museums. International Journal of Art & Design Education, 38(3), 572-582.
  • Salas-Rueda, R. A., Ramírez-Ortega, J., & Eslava-Cervantes, A. L. (2021). Use of the collaborative wall to ımprove the teaching-learning conditions in the bachelor of visual arts. Contemporary Educational Technology, 13(1).
  • Sertalp, E. (2024). Using hologram technique in educational environment: The Case of Perspective Module. Croatian Journal of Education: Hrvatski časopis za odgoj i obrazovanje, 26(2), 485-507.
  • Strycker J.(2020). K-12 art teacher technology use and preparation. Heliyon, 6(7):e04358. doi: 10.1016/j.heliyon.2020.e04358. PMID: 32671264; PMCID: PMC7338783.
  • Tam, C. O., & Hui, C. K. Y. (2023). Teachers curating virtual exhibitions for learning visual arts: A study of impact and effectiveness. International Journal of Art & Design Education, 42(3), 469-485.
  • Usca, N., Samaniego, M., Yerbabuena, C., & Pérez, I. (2024). Arts and Humanities Education: A Systematic Review of Emerging Technologies and Their Contribution to Social Well-Being. Social Sciences, 13(5), 269. https://doi.org/10.3390/socsci13050269
  • Valverde-Berrocoso, J., Acevedo-Borrega, J., & Cerezo-Pizarro, M. (2022). Educational Technology and Student Performance: A Systematic Review. Front. Educ. 7:916502. doi: 10.3389/feduc.2022.916502
  • Yixuan, F., Yunwen, W., & Chao, C. (2023). Digital Arts in Education: Significance, Efficacy and Impact. Frontiers in Art Research, 5(17).
Toplam 32 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Konular Eğitim Teknolojisi ve Bilgi İşlem
Bölüm Araştırma Makalesi
Yazarlar

Hamit Gış 0009-0006-8358-7987

Arzu Deveci Topal 0000-0001-5090-8592

Yayımlanma Tarihi 30 Kasım 2025
Gönderilme Tarihi 12 Haziran 2025
Kabul Tarihi 25 Eylül 2025
Yayımlandığı Sayı Yıl 2025 Cilt: 16 Sayı: 4

Kaynak Göster

APA Gış, H., & Deveci Topal, A. (2025). Sanatta Dijital Dönüşüm: Görsel Sanatlar Eğitiminde Teknoloji Entegrasyonuna Yönelik Eğilimler ve Bulgular. AJIT-e: Academic Journal of Information Technology, 16(4), 402-421. https://doi.org/10.5824/ajite.2025.04.005.x