Streaming Platforms, Animation Films & Cinematic Universes’ Effects on Transmedia Storytelling after Covid-19
Abstract
Keywords
Kaynakça
- Bolin, G. (2010). Digitization, multiplatform texts, and audience reception. Popular Communication, 8(1), 72–83. https://doi.org/10.1080/15405700903502353
- Box Office Mojo. (n.d.a). The top ten highest grossing films of 2016 which divided into three categories: conventional films, transmedia films and animated films [Table]. https://www.boxofficemojo.com/year/world/2016/
- Box Office Mojo. (n.d.b). The top ten highest grossing films of 2016 which divided into three categories: conventional films, transmedia films and animated films [Table]. https://www.boxofficemojo.com/year/world/2023/
- Budzinski, O., Gaenssle, S., & Lindstädt-Dreusicke, N. (2021). The battle of YouTube, TV and Netflix: An empirical analysis of competition in audiovisual media markets. SN Bus Econ 1, 116. https://doi.org/10.1007/s43546-021-00122-0
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- Chai, W. (2022). Creative freedom and self-limitation of streaming media platform: Take Netflix animation as an example. In Advances in social science, education and humanities research. Proceedings of the 2022 5th international conference on humanities education and social sciences (ICHESS 2022) (pp. 1824-1831). Atlantis Press. https://doi.org/10.2991/978-2-494069-89-3_209
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Ayrıntılar
Birincil Dil
İngilizce
Konular
Bilgisayar Oyunları ve Animasyon , Dijital ve Elektronik Medya Sanatı , İnteraktif Medya , Ekran ve Dijital Medya (Diğer) , Sinema (Diğer)
Bölüm
Araştırma Makalesi
Yazarlar
Yayımlanma Tarihi
27 Mart 2025
Gönderilme Tarihi
28 Ağustos 2024
Kabul Tarihi
20 Şubat 2025
Yayımlandığı Sayı
Yıl 2025 Cilt: 31 Sayı: 54
Cited By
ANALISIS KESTABILAN DAN SENSITIVITAS MODEL KECANDUAN FILM KARTUN
Al-Aqlu: Jurnal Matematika, Teknik dan Sains
https://doi.org/10.59896/aqlu.v4i1.503