Araştırma Makalesi
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Genres in Video Art and a New Model Proposal according to the Presentation Forms

Yıl 2025, Cilt: 31 Sayı: 55, 168 - 179, 31.10.2025
https://doi.org/10.32547/artvision.1544250

Öz

Video art emerged as a reaction to television broadcasting policies and as a result of the desire to find new mediums in art. Unlike television and cinema, in video art, the third dimension exists not only through visual illusions but also physically in a space. In this respect, video, which is closely related to sculpture and installation arts, also has the ability to create a virtual third dimension. This study aims to clarify the video genres according to the creation of the third dimension by finding the genre classifications in the literature on video insufficient. In this way, it is aimed to prevent conceptual confusion regarding video genres in academic or artistic studies on video art. For this purpose, the works in the discipline of video art were analyzed by content analysis method on how they create the third dimension during presentation. As a result of this examination, it was determined that three different approaches were preferred by the artists, and in line with this data, three sub-genres were determined as basic video sculpture, video installation and virtual reality within the scope of the problematic of how video art creates the third dimension. This classification is expected to both contribute to the theoretical literature and reduce the uncertainty of genre in art practice.

Kaynakça

  • Acconti, V. (1990). Television, furniture, and sculpture: The room with the American view. In D. Hall & S. J. Fifer (Eds.), Illuminating video: An essential guide to video art (pp. 125-134). Aperture in association with the Bay Area Video Coalition.
  • Altunay, D. A. (2013). Sanatın ortamında video. Anadolu Üniversitesi Yayınları.
  • ArtNet. (2025). Nam June Paik-Tv is Kitsch. Artnet Worldwide Corporation. https://www.artnet.com/artists/nam-june-paik/ tv-is-kitsch-UaO8wPwZ66Lz-yYK-1MH4g2
  • Berg, B. L., Lune, H., & Aydın, H. (2015). Sosyal bilimlerde nitel araştırma yöntemleri (Z. E. Özcan, Trans.). Piarson & Eğitim Yayınevi.
  • Bishop, C. (2005). Installation art. Tate Trustees by Tate Publishing.
  • Bolter, J. D., & Grusin, R. (2000). Remediation: understanding new media. MIT Press.
  • Boyle, D. (1992). From Portapak to camcorder: History of guerrilla television. Journal of Film and Video, 44(1/2 International Issues (Spring and Summer)), 67-79. https://www.jstor.org/ stable/20687964
  • Bozkurt, M. (2005). Video sanatı-Enstalasyon / film / performans. Bileşim Yayınları.
  • Carter, C. L. (1979). Aesthetics, video art and television. Leonardo, 12(4), 289-293. http://www.jstor.org/stable/1573890
  • Coehlo, R., & Mignot, D. (1984). The luminous image: An exhibition of video installations by 22 artists catalogue. Stedelijk Museum.
  • Connacher, H. I., Jayaram, S., & Lyons, K. W. (1997). Virtual assembly using virtual reality techniques. Computer-Aided Design, 29(8), 575-584. https://www.sciencedirect.com/ science/article/abs/pii/S0010448596000942
  • EAI. (2025). Wall-floor positions. Electronic Arts Intermix. https://www.eai.org/titles/wall-floor-positions
  • Elwes, C. (2015). Installation and the moving image. Columbia University Press.
  • Frank, P. (1976). Video art installations: the tv-environment. In I. Schneider & B. Korot (Eds.), Video art: an anthology. Harcourt Brace Jonanovich.
  • Geray, H. (2011). Toplumsal araştırmalarda nicel ve nitel yöntemlere giriş-İletişim alanından örneklerle (Revised 3rd ed.). Genesis Yayınları.
  • Gill, J. (1976). Video: State of the art. The Rockefeller Foundation.
  • Grau, O. (2003). Virtual art-From illusion to immersion (G. Custance, Trans.). The MIT Press.
  • Hanhardt, J. G. (1984a). The Andy Warhol film project. In The films of Andy Warhol. Whitney Museum of American Art.
  • Hanhardt, J. G. (1984b). Introduction. In J. G. Hanhardt (Ed.), New American video art: A historical survey 1967-1980 (pp. 1-8). Whitney Museum of American Art.
  • Hanhardt, J. G. (1990). Video art: Expanded forms. Leonardo, 23(4), 437-439. http://www.jstor.org/stable/1575348
  • Hanhardt, J. G. (1993). Expanded forms: Notes toward a history. World Wide Video.
  • Heartney, E. (2002). Video installation and the poetics of time. In Outer & Inner Space. Virginia Museum of Fine Arts.
  • Holm, N. (2017). Advertising and consumer society: A critical introduction. Palgrave.
  • Horsfield, K. (2006). Busting the tube: a brief history of video art. The Video Data Bank Catalog of Video Art and Artist Interviews, 1-6. https://www.vdb.org/sites/default/files/2020-04/Kate %20Horsfield%20-%20Busting%20the%20Tube%3B%20 A%20Brief%20History%20of%20Video%20Art_0.pdf
  • Järvinen, A. (2021). The reality files #06: Responsive environments (1977) by Myron Krueger. Medium. https://medium.com/the-reality-files/the-reality-files-06-63a158e7a894
  • Krueger, M. W. (1983). Artificial reality. Addison-Wesley.
  • Lee, H. Y., & Hyung, W. (2014). A study on interactive media art to apply emotion recognition. International Journal of Multimedia and Ubiquitous Engineering, 9(12), 431-442. https://doi.org/ 10.14257/ijmue.2014.9.12.37
  • Lee, Y. (1998). the origins of video art [Unpublished Doctoral Thesis, University of Oxford]. Oxford.
  • London, B. (1995). Video spaces: eight installations. The Museum of Modern Art. https://www.moma.org/calendar/exhibitions/ 462
  • London, B. (2024). Remembering Bill Viola (1951–2024): A trailblazing curator remembers a trailblazing video artist. The Museum of Modern Art. https://www.moma.org/magazine /articles/1109
  • Lopate, P. (1974). Aesthetics of the portapak. Radical Software, 2(6), 18-21. https://www.radicalsoftware.org/volume2nr6/pdf /VOLUME2NR6_art09.pdf
  • Lorber, R. (1974). Epistemological tv. Art Journal, 34(2), 132-134.
  • Lowood, H. E. (2024). Virtual reality. Encyclopædia Britannica. https://www.britannica.com/technology/virtual-reality#ref 884307
  • Manovich, L. (2001). Post-media aesthetics. Manovich. http://manovich.net/content/04-projects/032-post-media-aesthetics/29_article_20 01.pdf
  • Martins, A. C. O. (2022). Memórias em movimento: A criação de videoarte através do arquétipo antropológico e dos modelos a/r/tográfico e a/r/cográfico. Avanca|Cinema, (13). https://doi. org/10.37390/avancacinema.2022.a455
  • Meigh-Andrews, C. (2014). A history of video art. Bloomsbury Academic.
  • Mills, C. (2010). Sculptural thematics. American Art, 24(1), 2-8. https://www.jstor.org/stable/10.1086/652735
  • Moma. Gretchen Bender, TV Text and Image. The Museum of Modern Art. https://www.moma.org/collection/works/407070
  • Montaña, R. C. (2017). Portable moving images: a media history of storage formats. De Gruyter.
  • Morse, M. (1990). Video installation art: the body, the image, and the space-in-between. In D. Hall & S. J. Fifer (Eds.), Illuminating video: an essential guide to video art (pp. 152-167). Aperrute Foundation, Inc.
  • New Media Dictionary. (2001). Leonardo, 34(1), 41-44. http://www.jstor.com/stable/1576982
  • Obsolete Sony’s Newsletter. (2025). The Story of the World’s first camcorder-The evolution of sony betamovie. ObsoleteSony LLC. https://obsoletesony.substack.com/p/the-story-of-worlds-first-camcorder
  • Park, Y. S. (2005). Defining video space art within video installations in the context of spaces and spectators (Thesis No. 2312) [Doctoral Thesis, The Central Saint Martins College of Art and Design University of the Arts London]. UAL Research Online.
  • Perrée, R. (1988). Into video art: The characteristics of a medium. Con Rumore.
  • Pes, J. (2019). Artist Antony Gormley’s new vr art project takes you to the moon-But it’s a one-way trip. Artnet. https://news.artnet.com/exhibitions/antony-gormley-lunatick -1508542
  • Reiss, J. H. (1999). From margin to center: The spaces of installation art. The MIT Press.
  • Shapiro, M. (2014). History of camcorders-From portapaks to handycams. Internet Video Magazine. https://internetvideomag.com/en/home-488561/open-news: 373172
  • Shirey, D. L. (1972, July 04). Video art turns to abstract imagery. The New York Times, 6. https://www.nytimes.com/1972/07/04/ archives/video-art-turns-to-abstract-imagery.html
  • Sotheby’s. (2025). Art house: The collection of Chara Schreyer-Edward Kienholz, drawing for all have sinned in Rm. 323. Sotheby’s: Fine Art, Jewels, Watches, Wine Auctions & Sales. https://www.sothebys.com/en/buy/auction/2024/art-house-the-collection-of-chara-schreyer/draw ing-for-all-have-sinned-in-rm-323
  • TATE. (2019). Nam June Paik exhibition guide. The Board of Trustees of the Tate Gallery. https://www.tate.org.uk/whats-on/tate-modern/nam-june-paik/exhibition-guide
  • Truckenbrod, J. (2015). Digitizing the physical: Physicalizing the digital. In D. Harrison (Ed.), Handbook of research on digital media and creative technologies (pp. 47-59). IGI Global. https://doi.org/10.4018/978-1-4666-8205-4
  • van Saaze, V. (2013). Installation art and the museum-Presentation and conservation of changing artworks. Amsterdam University Press.
  • Virilio, P. (1989). War and cinema: The logistics of perception. Verso.
  • Westgeest, H. (2016). Video art theory: A comparative approach. John Wiley & Sons, Inc.
  • Zielinski, S. (2010). Zur geschichte des videorecorders. Polzer.

Video Sanatında Türler ve Sunum Biçimlerine Göre Yeni Bir Model Önerisi

Yıl 2025, Cilt: 31 Sayı: 55, 168 - 179, 31.10.2025
https://doi.org/10.32547/artvision.1544250

Öz

Televizyon yayın politikalarına bir tepki olarak ve sanatta yeni ortamlar bulma uğraşının sonucunda ortaya çıkan video sanatı, televizyon ve sinemanın aksine üçüncü boyutu yalnızca görsel yanılsamalar aracılığıyla değil, bir mekânda fiziksel olarak da var etmektedir. Bu bakımdan heykel ve enstalasyon sanatları ile yakından ilişki içindeki video, aynı zamanda sanal olarak üçüncü boyut yaratma yetisine de sahiptir. Bu çalışma, video üzerine literatürde yer alan tür sınıflandırmalarını yetersiz bularak üçüncü boyutun yaratımına göre video türlerini netleştirmeyi amaçlamaktadır. Bu sayede video sanatı üzerine yapılan akademik ya da sanatsal çalışmalarda video türlerine ilişkin kavramsal karmaşanın önüne geçilmesi hedeflenmektedir. Bu amaçla video sanatı disiplininde yer alan çalışmalar, sunum sırasında üçüncü boyutu nasıl oluşturduklarına dair içerik analizi yöntemiyle incelenmiştir. Bu inceleme sonucunda, sanatçılar tarafından üç farklı yaklaşım tercih edildiği saptanmış ve bu veriler doğrultusunda video sanatının üçüncü boyutu nasıl oluşturduğu sorunsalı kapsamında temel video heykel, video kurulum ve sanal gerçeklik olarak üç alt tür belirlenmiştir. Bu sınıflandırmanın hem kuramsal literatüre katkı sağlaması hem de sanat pratiğinde tür belirsizliğini azaltması beklenmektedir.

Etik Beyan

Bu çalışma etik kurul onayı gerektirmemektedir.

Kaynakça

  • Acconti, V. (1990). Television, furniture, and sculpture: The room with the American view. In D. Hall & S. J. Fifer (Eds.), Illuminating video: An essential guide to video art (pp. 125-134). Aperture in association with the Bay Area Video Coalition.
  • Altunay, D. A. (2013). Sanatın ortamında video. Anadolu Üniversitesi Yayınları.
  • ArtNet. (2025). Nam June Paik-Tv is Kitsch. Artnet Worldwide Corporation. https://www.artnet.com/artists/nam-june-paik/ tv-is-kitsch-UaO8wPwZ66Lz-yYK-1MH4g2
  • Berg, B. L., Lune, H., & Aydın, H. (2015). Sosyal bilimlerde nitel araştırma yöntemleri (Z. E. Özcan, Trans.). Piarson & Eğitim Yayınevi.
  • Bishop, C. (2005). Installation art. Tate Trustees by Tate Publishing.
  • Bolter, J. D., & Grusin, R. (2000). Remediation: understanding new media. MIT Press.
  • Boyle, D. (1992). From Portapak to camcorder: History of guerrilla television. Journal of Film and Video, 44(1/2 International Issues (Spring and Summer)), 67-79. https://www.jstor.org/ stable/20687964
  • Bozkurt, M. (2005). Video sanatı-Enstalasyon / film / performans. Bileşim Yayınları.
  • Carter, C. L. (1979). Aesthetics, video art and television. Leonardo, 12(4), 289-293. http://www.jstor.org/stable/1573890
  • Coehlo, R., & Mignot, D. (1984). The luminous image: An exhibition of video installations by 22 artists catalogue. Stedelijk Museum.
  • Connacher, H. I., Jayaram, S., & Lyons, K. W. (1997). Virtual assembly using virtual reality techniques. Computer-Aided Design, 29(8), 575-584. https://www.sciencedirect.com/ science/article/abs/pii/S0010448596000942
  • EAI. (2025). Wall-floor positions. Electronic Arts Intermix. https://www.eai.org/titles/wall-floor-positions
  • Elwes, C. (2015). Installation and the moving image. Columbia University Press.
  • Frank, P. (1976). Video art installations: the tv-environment. In I. Schneider & B. Korot (Eds.), Video art: an anthology. Harcourt Brace Jonanovich.
  • Geray, H. (2011). Toplumsal araştırmalarda nicel ve nitel yöntemlere giriş-İletişim alanından örneklerle (Revised 3rd ed.). Genesis Yayınları.
  • Gill, J. (1976). Video: State of the art. The Rockefeller Foundation.
  • Grau, O. (2003). Virtual art-From illusion to immersion (G. Custance, Trans.). The MIT Press.
  • Hanhardt, J. G. (1984a). The Andy Warhol film project. In The films of Andy Warhol. Whitney Museum of American Art.
  • Hanhardt, J. G. (1984b). Introduction. In J. G. Hanhardt (Ed.), New American video art: A historical survey 1967-1980 (pp. 1-8). Whitney Museum of American Art.
  • Hanhardt, J. G. (1990). Video art: Expanded forms. Leonardo, 23(4), 437-439. http://www.jstor.org/stable/1575348
  • Hanhardt, J. G. (1993). Expanded forms: Notes toward a history. World Wide Video.
  • Heartney, E. (2002). Video installation and the poetics of time. In Outer & Inner Space. Virginia Museum of Fine Arts.
  • Holm, N. (2017). Advertising and consumer society: A critical introduction. Palgrave.
  • Horsfield, K. (2006). Busting the tube: a brief history of video art. The Video Data Bank Catalog of Video Art and Artist Interviews, 1-6. https://www.vdb.org/sites/default/files/2020-04/Kate %20Horsfield%20-%20Busting%20the%20Tube%3B%20 A%20Brief%20History%20of%20Video%20Art_0.pdf
  • Järvinen, A. (2021). The reality files #06: Responsive environments (1977) by Myron Krueger. Medium. https://medium.com/the-reality-files/the-reality-files-06-63a158e7a894
  • Krueger, M. W. (1983). Artificial reality. Addison-Wesley.
  • Lee, H. Y., & Hyung, W. (2014). A study on interactive media art to apply emotion recognition. International Journal of Multimedia and Ubiquitous Engineering, 9(12), 431-442. https://doi.org/ 10.14257/ijmue.2014.9.12.37
  • Lee, Y. (1998). the origins of video art [Unpublished Doctoral Thesis, University of Oxford]. Oxford.
  • London, B. (1995). Video spaces: eight installations. The Museum of Modern Art. https://www.moma.org/calendar/exhibitions/ 462
  • London, B. (2024). Remembering Bill Viola (1951–2024): A trailblazing curator remembers a trailblazing video artist. The Museum of Modern Art. https://www.moma.org/magazine /articles/1109
  • Lopate, P. (1974). Aesthetics of the portapak. Radical Software, 2(6), 18-21. https://www.radicalsoftware.org/volume2nr6/pdf /VOLUME2NR6_art09.pdf
  • Lorber, R. (1974). Epistemological tv. Art Journal, 34(2), 132-134.
  • Lowood, H. E. (2024). Virtual reality. Encyclopædia Britannica. https://www.britannica.com/technology/virtual-reality#ref 884307
  • Manovich, L. (2001). Post-media aesthetics. Manovich. http://manovich.net/content/04-projects/032-post-media-aesthetics/29_article_20 01.pdf
  • Martins, A. C. O. (2022). Memórias em movimento: A criação de videoarte através do arquétipo antropológico e dos modelos a/r/tográfico e a/r/cográfico. Avanca|Cinema, (13). https://doi. org/10.37390/avancacinema.2022.a455
  • Meigh-Andrews, C. (2014). A history of video art. Bloomsbury Academic.
  • Mills, C. (2010). Sculptural thematics. American Art, 24(1), 2-8. https://www.jstor.org/stable/10.1086/652735
  • Moma. Gretchen Bender, TV Text and Image. The Museum of Modern Art. https://www.moma.org/collection/works/407070
  • Montaña, R. C. (2017). Portable moving images: a media history of storage formats. De Gruyter.
  • Morse, M. (1990). Video installation art: the body, the image, and the space-in-between. In D. Hall & S. J. Fifer (Eds.), Illuminating video: an essential guide to video art (pp. 152-167). Aperrute Foundation, Inc.
  • New Media Dictionary. (2001). Leonardo, 34(1), 41-44. http://www.jstor.com/stable/1576982
  • Obsolete Sony’s Newsletter. (2025). The Story of the World’s first camcorder-The evolution of sony betamovie. ObsoleteSony LLC. https://obsoletesony.substack.com/p/the-story-of-worlds-first-camcorder
  • Park, Y. S. (2005). Defining video space art within video installations in the context of spaces and spectators (Thesis No. 2312) [Doctoral Thesis, The Central Saint Martins College of Art and Design University of the Arts London]. UAL Research Online.
  • Perrée, R. (1988). Into video art: The characteristics of a medium. Con Rumore.
  • Pes, J. (2019). Artist Antony Gormley’s new vr art project takes you to the moon-But it’s a one-way trip. Artnet. https://news.artnet.com/exhibitions/antony-gormley-lunatick -1508542
  • Reiss, J. H. (1999). From margin to center: The spaces of installation art. The MIT Press.
  • Shapiro, M. (2014). History of camcorders-From portapaks to handycams. Internet Video Magazine. https://internetvideomag.com/en/home-488561/open-news: 373172
  • Shirey, D. L. (1972, July 04). Video art turns to abstract imagery. The New York Times, 6. https://www.nytimes.com/1972/07/04/ archives/video-art-turns-to-abstract-imagery.html
  • Sotheby’s. (2025). Art house: The collection of Chara Schreyer-Edward Kienholz, drawing for all have sinned in Rm. 323. Sotheby’s: Fine Art, Jewels, Watches, Wine Auctions & Sales. https://www.sothebys.com/en/buy/auction/2024/art-house-the-collection-of-chara-schreyer/draw ing-for-all-have-sinned-in-rm-323
  • TATE. (2019). Nam June Paik exhibition guide. The Board of Trustees of the Tate Gallery. https://www.tate.org.uk/whats-on/tate-modern/nam-june-paik/exhibition-guide
  • Truckenbrod, J. (2015). Digitizing the physical: Physicalizing the digital. In D. Harrison (Ed.), Handbook of research on digital media and creative technologies (pp. 47-59). IGI Global. https://doi.org/10.4018/978-1-4666-8205-4
  • van Saaze, V. (2013). Installation art and the museum-Presentation and conservation of changing artworks. Amsterdam University Press.
  • Virilio, P. (1989). War and cinema: The logistics of perception. Verso.
  • Westgeest, H. (2016). Video art theory: A comparative approach. John Wiley & Sons, Inc.
  • Zielinski, S. (2010). Zur geschichte des videorecorders. Polzer.
Toplam 55 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Ekran ve Dijital Medya (Diğer), Fotoğraf, Video ve Lens Tabanlı Uygulama, Video Sanatı
Bölüm Araştırma Makalesi
Yazarlar

Tolga Gürocak 0000-0002-5284-8447

Gönderilme Tarihi 5 Eylül 2024
Kabul Tarihi 12 Mayıs 2025
Yayımlanma Tarihi 31 Ekim 2025
Yayımlandığı Sayı Yıl 2025 Cilt: 31 Sayı: 55

Kaynak Göster

APA Gürocak, T. (2025). Genres in Video Art and a New Model Proposal according to the Presentation Forms. Art Vision, 31(55), 168-179. https://doi.org/10.32547/artvision.1544250

Content of this journal is licensed under a Creative Commons Attribution NonCommercial 4.0 International License
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