Research Article

A Multi-Directional Assessment Related To E-Sports As A New Game Experience Field And Socialising Tool

Volume: 25 Number: 3 September 28, 2021
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A Multi-Directional Assessment Related To E-Sports As A New Game Experience Field And Socialising Tool

Abstract

The aim of the research is to examine e-sports as a new game experience and socialization tool from a multidimensional perspective. The case study model, one of the qualitative research methods, was used in the study. The working group of this research consists of 22 teacher candidates studying at İnönü University, Faculty of Education, Department of Primary Education, Primary School Teaching Program in the 2020-2021 academic year. A total of 22 students, 10 males and 12 females, participated in the study. The students were determined by sampling criteria, one of the purposeful sampling methods, among those who have experience in e-sports. Data were collected with a semi-structured interview form developed by the researchers. While creating the form, support was received from 3 field experts. The interview form consisting of 4 open-ended questions prepared by the researcher was used for data collection in this study. The data collected in this study were analyzed by content analysis. According to the findings of the research, it was determined that the teacher candidates define e-sports as online participation-based digital games that require more internet use. While some of the teacher candidates' expressed the view that e-sports socialized, others argued that digital games cause screen addiction and disconnect the individual from sociality.

Keywords

References

  1. Akgöl, O. (2019). Spor endüstrisi ve dijitalleşme: Türkiye'deki espor yapılanması üzerine bir inceleme. TRT Akademi, 4(8), 206-224.

Details

Primary Language

English

Subjects

-

Journal Section

Research Article

Publication Date

September 28, 2021

Submission Date

May 30, 2021

Acceptance Date

September 20, 2021

Published in Issue

Year 2021 Volume: 25 Number: 3

APA
Akkaya, S., Gezer Şen, B., & Kapıdere, M. (2021). A Multi-Directional Assessment Related To E-Sports As A New Game Experience Field And Socialising Tool. Atatürk Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 25(3), 968-988. https://doi.org/10.53487/ataunisosbil.944458
AMA
1.Akkaya S, Gezer Şen B, Kapıdere M. A Multi-Directional Assessment Related To E-Sports As A New Game Experience Field And Socialising Tool. ATASOBED. 2021;25(3):968-988. doi:10.53487/ataunisosbil.944458
Chicago
Akkaya, Sümeyra, Burcu Gezer Şen, and Metin Kapıdere. 2021. “A Multi-Directional Assessment Related To E-Sports As A New Game Experience Field And Socialising Tool”. Atatürk Üniversitesi Sosyal Bilimler Enstitüsü Dergisi 25 (3): 968-88. https://doi.org/10.53487/ataunisosbil.944458.
EndNote
Akkaya S, Gezer Şen B, Kapıdere M (September 1, 2021) A Multi-Directional Assessment Related To E-Sports As A New Game Experience Field And Socialising Tool. Atatürk Üniversitesi Sosyal Bilimler Enstitüsü Dergisi 25 3 968–988.
IEEE
[1]S. Akkaya, B. Gezer Şen, and M. Kapıdere, “A Multi-Directional Assessment Related To E-Sports As A New Game Experience Field And Socialising Tool”, ATASOBED, vol. 25, no. 3, pp. 968–988, Sept. 2021, doi: 10.53487/ataunisosbil.944458.
ISNAD
Akkaya, Sümeyra - Gezer Şen, Burcu - Kapıdere, Metin. “A Multi-Directional Assessment Related To E-Sports As A New Game Experience Field And Socialising Tool”. Atatürk Üniversitesi Sosyal Bilimler Enstitüsü Dergisi 25/3 (September 1, 2021): 968-988. https://doi.org/10.53487/ataunisosbil.944458.
JAMA
1.Akkaya S, Gezer Şen B, Kapıdere M. A Multi-Directional Assessment Related To E-Sports As A New Game Experience Field And Socialising Tool. ATASOBED. 2021;25:968–988.
MLA
Akkaya, Sümeyra, et al. “A Multi-Directional Assessment Related To E-Sports As A New Game Experience Field And Socialising Tool”. Atatürk Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, vol. 25, no. 3, Sept. 2021, pp. 968-8, doi:10.53487/ataunisosbil.944458.
Vancouver
1.Sümeyra Akkaya, Burcu Gezer Şen, Metin Kapıdere. A Multi-Directional Assessment Related To E-Sports As A New Game Experience Field And Socialising Tool. ATASOBED. 2021 Sep. 1;25(3):968-8. doi:10.53487/ataunisosbil.944458

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