Real-Time Hand Motion Recognition: A Robust Low-Cost Approach
Öz
Anahtar Kelimeler
Kaynakça
- Z. Merchant, E.T. Goetz, L. Cifuentes, W. Keeney-Kennicutt, T.J. Davis, “Effectiveness of virtual reality-based instruction on students’ learning outcomes in K-12 and higher education: A meta-analysis”, Computers & Education, 70, 29–40, 2014.
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- H.H. Mousavi, M. Khademi, “A review on technical and clinical impact of microsoft kinect on physical therapy and rehabilitation”, Journal of Medical Engineering, 2014.
- N.E. Seymour, A.G. Gallagher, S.A. Roman, M.K. O’brien, V.K. Bansal, D.K. Andersen, R.M. Satava, “Virtual reality training improves operating room performance: results of a randomized, double-blinded study”, Annals of surgery, 236(4), 458–464, 2002.
- P.W. Lee, H.Y. Wang, Y.C. Tung, J.W. Lin, A. Valstar, “TranSection: hand-based interaction for playing a game within a virtual reality game”, 33rd ACM Conference on Human Factors in Computing Systems, Seoul, Republic of Korea, 18 – 23 April 2015.
- O. Aran, Vision based sign language recognition: modeling and recognizing isolated signs with manual and non-manual components, PhD Thesis, Bogazici University, Istanbul, Turkey, 2008.
- Y. Yin, Toward an intelligent multimodal interface for natural interaction. MSc Thesis, Massachusetts Institute of Technology, Cambridge, MA, United States, 2010.
- X. Yang, A hand input-based approach to intuitive human-computer interactions in virtual reality. MPhil Thesis, The University of Hong Kong, Pokfulam, Hong Kong, 2010.
Ayrıntılar
Birincil Dil
İngilizce
Konular
Bilgisayar Yazılımı
Bölüm
Araştırma Makalesi
Yayımlanma Tarihi
30 Temmuz 2021
Gönderilme Tarihi
25 Aralık 2020
Kabul Tarihi
4 Mayıs 2021
Yayımlandığı Sayı
Yıl 2021 Cilt: 9 Sayı: 3