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Smart Game Development Systems: Artificial Intelligence for Emerging Gaming Experiences
Öz
The purpose of this study was to evaluate the application of modern AI techniques to game development from a comparative perspective and to examine how different AI approaches influence gameplay behavior and adaptability in game environments. In this study three general approaches were implemented. Using the UE5 engine, agents were created with elaborate control systems and numerous attack states in the form of behavior trees. Within Unity, training data was used to implement reinforcement learning agents using PPO in the ML-Agents environment, allowing the agents to develop behavior through a reward-based learning process that optimizes behavior according to the consequences of agent actions within the environment. The NEAT algorithm was implemented in a Python-based simulation environment, where agent intelligence evolved through multiple generations by iteratively improving neural network structures and behaviors. Behavior trees are used in this context to provide structure for the creation of intricate series of actions; RL allows the use of experience for optimized tactical approaches based upon player interaction; NEAT offers a way for agents' skills to iteratively improve. The comparative analysis demonstrates how these AI paradigms differ in terms of decision-making, adaptability, and behavioral diversity within game development environments. Overall, this study provides a comparative perspective on the implementation and practical characteristics of modern AI approaches for game development.
Anahtar Kelimeler
- Artificial intelligence
- Game development
- Machine learning
- Evolutionary algorithms
- Reinforcement learning
- Behavior trees
Destekleyen Kurum
Istanbul Beykent University
Proje Numarası
2024-25-BAP-09
Etik Beyan
Ethics committee approval was not required for this study because of there was no study on animals or humans.
Teşekkür
This research was supported by the Scientific Research Projects Coordination Unit of Istanbul Beykent University under Project No. 2024-25-BAP-09. The authors would like to thank Istanbul Beykent University for its support throughout the project.
Kaynakça
- Almón-Manzano, L., Pastor Vargas, R., & Cuadra Troncoso, J. M. (2022). Deep reinforcement learning in agents’ training: Unity ML-Agents. In J. M. Ferrández Vicente, J. R. Álvarez-Sánchez, F. de la Paz López, & H. Adeli (Eds.), Bio-inspired systems and applications: From robotics to ambient intelligence (pp. 391–400). Springer. https://doi.org/10.1007/978-3-031-06527-9_39
- Andrade, G., Ramalho, G., Santana, H., & Corruble, V. (2005). Extending reinforcement learning to provide dynamic game balancing. In Proceedings of the IJCAI Workshop on Reasoning, Representation, and Learning in Computer Games (pp. 7–12).
- Ben-Or, D., Kolomenkin, M., & Shabat, G. (2021). DL-DDA: Deep learning based dynamic difficulty adjustment with UX and gameplay constraints. In 2021 IEEE Conference on Games (CoG) (pp. 1–7). IEEE. https://doi.org/10.1109/CoG52621.2021.9619162
- Guckelsberger, C., Salge, C., Gow, J., & Cairns, P. (2017). Predicting player experience without the player: An exploratory study. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17) (pp. 305–315). https://doi.org/10.1145/3116595.3116631
- Guidotti, R., Monreale, A., Ruggieri, S., Turini, F., Giannotti, F., & Pedreschi, D. (2018). A survey of methods for explaining black box models. ACM Computing Surveys, 51(5), 1–42. https://doi.org/10.1145/3236009
- Hunicke, R. (2005). The case for dynamic difficulty adjustment in games. In Proceedings of the ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (pp. 429–433). https://doi.org/10.1145/1178477.1178573
- Juliani, A., Berges, V.-P., Teng, E., Cohen, A., Harper, J., Elion, C., Goy, C., Gao, Y., Henry, H., Mattar, M., & Lange, D. (2018). Unity: A general platform for intelligent agents (arXiv:1809.02627). arXiv preprint. https://doi.org/10.48550/arXiv.1809.02627
- Justesen, N., Bontrager, P., Togelius, J., & Risi, S. (2020). Deep learning for video game playing. IEEE Transactions on Games, 12(1), 1–20. https://doi.org/10.1109/TG.2019.2896986
Ayrıntılar
Birincil Dil
İngilizce
Konular
Bilgi Sistemleri (Diğer)
Bölüm
Araştırma Makalesi
Yazarlar
Yayımlanma Tarihi
15 Temmuz 2026
Gönderilme Tarihi
18 Aralık 2025
Kabul Tarihi
7 Temmuz 2026
Yayımlandığı Sayı
Yıl 2026 Cilt: 9 Sayı: 4
APA
Yarar, M. E., & Nalbant, K. G. (2026). Smart Game Development Systems: Artificial Intelligence for Emerging Gaming Experiences. Black Sea Journal of Engineering and Science, 9(4), 1970-1982. https://doi.org/10.34248/bsengineering.1844046
AMA
1.Yarar ME, Nalbant KG. Smart Game Development Systems: Artificial Intelligence for Emerging Gaming Experiences. BSJ Eng. Sci. 2026;9(4):1970-1982. doi:10.34248/bsengineering.1844046
Chicago
Yarar, Muhammed Eren, ve Kemal Gökhan Nalbant. 2026. “Smart Game Development Systems: Artificial Intelligence for Emerging Gaming Experiences”. Black Sea Journal of Engineering and Science 9 (4): 1970-82. https://doi.org/10.34248/bsengineering.1844046.
EndNote
Yarar ME, Nalbant KG (01 Temmuz 2026) Smart Game Development Systems: Artificial Intelligence for Emerging Gaming Experiences. Black Sea Journal of Engineering and Science 9 4 1970–1982.
IEEE
[1]M. E. Yarar ve K. G. Nalbant, “Smart Game Development Systems: Artificial Intelligence for Emerging Gaming Experiences”, BSJ Eng. Sci., c. 9, sy 4, ss. 1970–1982, Tem. 2026, doi: 10.34248/bsengineering.1844046.
ISNAD
Yarar, Muhammed Eren - Nalbant, Kemal Gökhan. “Smart Game Development Systems: Artificial Intelligence for Emerging Gaming Experiences”. Black Sea Journal of Engineering and Science 9/4 (01 Temmuz 2026): 1970-1982. https://doi.org/10.34248/bsengineering.1844046.
JAMA
1.Yarar ME, Nalbant KG. Smart Game Development Systems: Artificial Intelligence for Emerging Gaming Experiences. BSJ Eng. Sci. 2026;9:1970–1982.
MLA
Yarar, Muhammed Eren, ve Kemal Gökhan Nalbant. “Smart Game Development Systems: Artificial Intelligence for Emerging Gaming Experiences”. Black Sea Journal of Engineering and Science, c. 9, sy 4, Temmuz 2026, ss. 1970-82, doi:10.34248/bsengineering.1844046.
Vancouver
1.Muhammed Eren Yarar, Kemal Gökhan Nalbant. Smart Game Development Systems: Artificial Intelligence for Emerging Gaming Experiences. BSJ Eng. Sci. 01 Temmuz 2026;9(4):1970-82. doi:10.34248/bsengineering.1844046