The Effect Of Gamification Method On Students' Achievements and Attitudes Towards Mathematics
Abstract
The aim of this study is to search the effect of
gamification methodology on 5th grade students’ achievement and attitude in
Mathematics classes. In accordance with this purpose, the subject of fractions
has been prepared as game based and Educational Informatics Network (known as
EBA in Turkey) games and applications have been used as teaching materials. In
this study, mixed method has been used by combining
quantitative research and qualitative research method. For the
quantitative part, pretest - posttest control group quasi-experimental design
have been used. Quanitative data have been supported by qualitative data,
obtained from in-class observations and unstructured interviews with students. As a result, it has been found out no statistically
significant difference between the achievement and attitude scores of the
students in the experimental and control groups. However, it has been observed
that the achievement of the students in the experimental group increased more
than that of the students in the control group.
Keywords
References
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Details
Primary Language
English
Subjects
-
Journal Section
Research Article
Publication Date
February 1, 2019
Submission Date
May 17, 2018
Acceptance Date
January 5, 2019
Published in Issue
Year 2019 Volume: 8 Number: 1
Cited By
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