Araştırma Makalesi

Analysis on Digital Game Playing Attitudes Amongst University Students: A Research on Generation Z

Cilt: 19 Sayı: 1 31 Ocak 2024
PDF İndir
TR EN

Analysis on Digital Game Playing Attitudes Amongst University Students: A Research on Generation Z

Öz

The aim of this study is to investigate university students’ attitudes who are called as Generation Z, on digital game playing. In this study, 109 female and 106 male students with a total of 215 students who are attending to various departments of Alanya Alaaddin Keykubat University, took place voluntarily. In the research, Digital Game Playing Attitude Scale (DGPBS) which was developed by Demir and Bozkurt (2019), was used. The data of the research was analysed using IBM SPSS 25 packaged software. To statistically analyse the data obtained from the participants, independent sample T-Test and one-way analysis of variance test are used. It is observed that there is a statically significant difference, according to the gender variable, by means of behavioural sub-dimension in students’ digital plays. It is detected that there is a statically significant difference, in terms of students’ cognitive sub-dimension digital plays causing from faculty difference. It is detected that there is a significant difference in students’ digital plays by means of any sub-dimension causing from class variable. It is observed that there is significant difference in students’ digital plays by means of cognitive sub-dimension according to the educational level variable of the mother. It is detected that there is significant difference in students’ digital plays by means of cognitive sub-dimension according to the digital play times. As a result of the research students’ digital play attitudes are affected accordingly to gender, faculty, class, digital play time and mother’s educational level.

Anahtar Kelimeler

Kaynakça

  1. Adıgüzel, O., Batur, H. Z., & Ekşili, N. (2014). Kuşakların değişen yüzü ve y kuşağı ile ortaya çıkan yeni çalışma tarzı: Mobil yakalılar. Süleyman Demirel Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 1(19), 165–182.
  2. Altunbay, M., & Bıçak, N. (2018). Türk eğitimi̇ dersleri̇nde "Z kuşağı bi̇reyleri̇ne uygun teknoloji̇ tabanlı uygulamaların kullanımı. Journal of World of Turks, 10(1), 127–142.
  3. Ayan, S., & Memiş, U.A. (2012). Erken çocukluk döneminde oyun. Selçuk Üni̇versi̇tesi̇ Beden Eği̇ti̇mi̇ ve Spor Bi̇li̇m Dergi̇si̇, 14(2), 143–149.
  4. Balıkçı, R. (2018). Çocuklarda ve ergenlerde çevirimiçi oyun bağımlılığı ve agresif davranışlar arasındaki ilişkinin incelenmesi. Yüksek lisans tezi. Fatih Sultan Mehmet Vakıf Üniversitesi, Sosyal Bilimler Enstitüsü, İstanbul.
  5. Bayrakdar, A., Yıldız, Y., & Bayraktar, I. (2020). Do e-athletes move? A Study on physical activity level and body composition in elite e-sports. Physical Education of Students, 24(5), 259–264. https://doi.org/10.15561/20755279.2020.0501
  6. Binark, M., Bayraktutan S. G., & Fidaner, B. I. (2009). Dijital oyun rehberi: Oyun tasarımı, türler ve oyuncu. Kalkedon Yayınları.
  7. Bozkurt, T. M., Dursun, M., & Arı, Ç. (2019). Examination of attitudes of students of sports sciences towards digital game play: Spor bilimleri fakültesi öğrencilerinin dijital oyun oynamaya yönelik tutumların incelenmesi. Journal of Human Sciences, 16(4), 1217-1227. https://doi.org/10.14687/jhs.v17i1.5896
  8. Can, H. C., & Tekkurşun-Demir, G. (2020). Sporcuların ve e-spor oyuncularının dijital oyun bağımlılığı ve dijital oyun bağımlılığına ilişkin farkındalık düzeyleri. Gaziantep Üniversitesi Spor Bilimleri Dergisi, 5(4), 364–384. https://doi.org/10.31680/gaunjss.770600

Ayrıntılar

Birincil Dil

İngilizce

Konular

Spor Hekimliği

Bölüm

Araştırma Makalesi

Erken Görünüm Tarihi

31 Ocak 2024

Yayımlanma Tarihi

31 Ocak 2024

Gönderilme Tarihi

1 Aralık 2022

Kabul Tarihi

16 Ocak 2024

Yayımlandığı Sayı

Yıl 2024 Cilt: 19 Sayı: 1

Kaynak Göster

APA
Çobanoğlu, H. O., Türktemiz, H., & Bayraktar, I. (2024). Analysis on Digital Game Playing Attitudes Amongst University Students: A Research on Generation Z. CBÜ Beden Eğitimi ve Spor Bilimleri Dergisi, 19(1), 16-28. https://doi.org/10.33459/cbubesbd.1213342
AMA
1.Çobanoğlu HO, Türktemiz H, Bayraktar I. Analysis on Digital Game Playing Attitudes Amongst University Students: A Research on Generation Z. CBÜ BESBD. 2024;19(1):16-28. doi:10.33459/cbubesbd.1213342
Chicago
Çobanoğlu, Halil Orbay, Halil Türktemiz, ve Işık Bayraktar. 2024. “Analysis on Digital Game Playing Attitudes Amongst University Students: A Research on Generation Z”. CBÜ Beden Eğitimi ve Spor Bilimleri Dergisi 19 (1): 16-28. https://doi.org/10.33459/cbubesbd.1213342.
EndNote
Çobanoğlu HO, Türktemiz H, Bayraktar I (01 Ocak 2024) Analysis on Digital Game Playing Attitudes Amongst University Students: A Research on Generation Z. CBÜ Beden Eğitimi ve Spor Bilimleri Dergisi 19 1 16–28.
IEEE
[1]H. O. Çobanoğlu, H. Türktemiz, ve I. Bayraktar, “Analysis on Digital Game Playing Attitudes Amongst University Students: A Research on Generation Z”, CBÜ BESBD, c. 19, sy 1, ss. 16–28, Oca. 2024, doi: 10.33459/cbubesbd.1213342.
ISNAD
Çobanoğlu, Halil Orbay - Türktemiz, Halil - Bayraktar, Işık. “Analysis on Digital Game Playing Attitudes Amongst University Students: A Research on Generation Z”. CBÜ Beden Eğitimi ve Spor Bilimleri Dergisi 19/1 (01 Ocak 2024): 16-28. https://doi.org/10.33459/cbubesbd.1213342.
JAMA
1.Çobanoğlu HO, Türktemiz H, Bayraktar I. Analysis on Digital Game Playing Attitudes Amongst University Students: A Research on Generation Z. CBÜ BESBD. 2024;19:16–28.
MLA
Çobanoğlu, Halil Orbay, vd. “Analysis on Digital Game Playing Attitudes Amongst University Students: A Research on Generation Z”. CBÜ Beden Eğitimi ve Spor Bilimleri Dergisi, c. 19, sy 1, Ocak 2024, ss. 16-28, doi:10.33459/cbubesbd.1213342.
Vancouver
1.Halil Orbay Çobanoğlu, Halil Türktemiz, Işık Bayraktar. Analysis on Digital Game Playing Attitudes Amongst University Students: A Research on Generation Z. CBÜ BESBD. 01 Ocak 2024;19(1):16-28. doi:10.33459/cbubesbd.1213342