Designing a Learning Game for the Deaf Children as an Educational Technology

Cilt: 3 Sayı: 1 1 Mart 2012
  • Cristina Portugal
  • Rita Maria de Souza Couto
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Designing a Learning Game for the Deaf Children as an Educational Technology

Abstract

This article describes a development work whose focus was examining whether designing a game as an educational technology based on interdisciplinary dialogue between design and education can contribute to education of deaf children in learning a language. Through methods and techniques of design it was sought to identify how this area of knowledge can be part of the processes of teaching and learning in terms of developing learning materials to enhance the strategies of acquiring knowledge. The work was guided by the Multi-Tracks, which is a game to help the acquisition of a second language by deaf children. This game was developed in light of methods and techniques of design, under the Interdisciplinary Laboratory for Design/Education - LIDE, Pontifical Catholic University of Rio de Janeiro, Brazil, in partnership with the National Institute of Education for the Deaf in Rio de Janeiro-INES/RJ. The development work was particularly interested in designing learning materials for deaf children by considering their special traits and dialogue with the surrounding reality. Considering that educational technology research in special education is rather weak, it was thought that this work may contribute to this interdisciplinary area.

Keywords

Kaynakça

  1. Bonsiepe, G. (2011). Design, cultura e sociedade. São Paulo: Edgar Blucher.
  2. Bruner, J. (2006). Actos de significado. Más allá de la revolución cognitiva. Madrid: Editorial Alianza.
  3. Buxton, B. (2007). Sketching user experiences: Getting the design right and the right design. São Francisco: Morgan Kaufman.
  4. Capra, F. (1994). Pertencendo ao universo: explorações nas fronteiras da ciência e da espiritualidade. São Paulo: Cultrix.
  5. Couto, R. (2009). Desenvolvimento de ilustrações de movimentos da Língua de Sinais Brasileira-LIBRAS. 4º Congresso Internacional de Design da Informação & 3º InfoDesign Brasil. Rio de Janeiro: PUC-Rio.
  6. Efland, A. D., Freedman, K. E., & Stuhr, P. (2003). Educación y el arte posmoderno. Barcelona: Paidos.
  7. Engelhardt, Y. (2002). The language of graphics: A framework for the analysis of the syntax and meaning in maps, charts and diagrams. Amsterdam: Illc-publications.
  8. Fontoura, A. (2002). EdaDe – Educação de crianças e jovens através do design (Tese Doutorado em Engenharia da Produção). Programa de Pós-Graduação em Engenharia da Produção, Santa Catarina: UFSC.

Ayrıntılar

Birincil Dil

İngilizce

Konular

-

Bölüm

-

Yazarlar

Cristina Portugal Bu kişi benim

Rita Maria de Souza Couto Bu kişi benim

Yayımlanma Tarihi

1 Mart 2012

Gönderilme Tarihi

1 Mart 2012

Kabul Tarihi

-

Yayımlandığı Sayı

Yıl 2012 Cilt: 3 Sayı: 1

Kaynak Göster

APA
Portugal, C., & Couto, R. M. de S. (2012). Designing a Learning Game for the Deaf Children as an Educational Technology. Contemporary Educational Technology, 3(1), 60-75. https://izlik.org/JA37KA56FM
AMA
1.Portugal C, Couto RM de S. Designing a Learning Game for the Deaf Children as an Educational Technology. Contemporary Educational Technology. 2012;3(1):60-75. https://izlik.org/JA37KA56FM
Chicago
Portugal, Cristina, ve Rita Maria de Souza Couto. 2012. “Designing a Learning Game for the Deaf Children as an Educational Technology”. Contemporary Educational Technology 3 (1): 60-75. https://izlik.org/JA37KA56FM.
EndNote
Portugal C, Couto RM de S (01 Mart 2012) Designing a Learning Game for the Deaf Children as an Educational Technology. Contemporary Educational Technology 3 1 60–75.
IEEE
[1]C. Portugal ve R. M. de S. Couto, “Designing a Learning Game for the Deaf Children as an Educational Technology”, Contemporary Educational Technology, c. 3, sy 1, ss. 60–75, Mar. 2012, [çevrimiçi]. Erişim adresi: https://izlik.org/JA37KA56FM
ISNAD
Portugal, Cristina - Couto, Rita Maria de Souza. “Designing a Learning Game for the Deaf Children as an Educational Technology”. Contemporary Educational Technology 3/1 (01 Mart 2012): 60-75. https://izlik.org/JA37KA56FM.
JAMA
1.Portugal C, Couto RM de S. Designing a Learning Game for the Deaf Children as an Educational Technology. Contemporary Educational Technology. 2012;3:60–75.
MLA
Portugal, Cristina, ve Rita Maria de Souza Couto. “Designing a Learning Game for the Deaf Children as an Educational Technology”. Contemporary Educational Technology, c. 3, sy 1, Mart 2012, ss. 60-75, https://izlik.org/JA37KA56FM.
Vancouver
1.Cristina Portugal, Rita Maria de Souza Couto. Designing a Learning Game for the Deaf Children as an Educational Technology. Contemporary Educational Technology [Internet]. 01 Mart 2012;3(1):60-75. Erişim adresi: https://izlik.org/JA37KA56FM