Designing and Developing Game-Like Learning Experience in Virtual Worlds: Challenges and Design Decisions of Novice Instructional Designers

Cilt: 7 Sayı: 3 1 Eylül 2016
  • Turkan Karakus Yilmaz
  • Kursat Cagiltay
PDF İndir
EN

Designing and Developing Game-Like Learning Experience in Virtual Worlds: Challenges and Design Decisions of Novice Instructional Designers

Abstract

Many virtual worlds have been adopted for implementation within educational settings because they are potentially useful for building effective learning environments. Since the flexibility of virtual worlds challenges to obtain effective and efficient educational outcomes, the design of such platforms need more attention. In the present study, the aim was to investigate design issues and the concerns of novice instructional designers who were developing a virtual learning environment with a gaming approach. Active Worlds (AW), an immersive virtual environment, was selected as a platform to develop virtual world projects that presented instructional materials. Twenty-three novice instructional designers participated in this study. Data were collected through observations, interviews, document analysis, and a questionnaire. The results indicate that the novice instructional designers were most challenged when attempting to incorporate motivational and assessment features in their project designs. They ignored collaboration opportunities of the design platform. They also accepted that they could not achieve to provide a feel of real game. The results suggested that design and development in virtual worlds has many challenges but a broad experience for novice instructional designers.

Keywords

Kaynakça

  1. Active Worlds (2016). Available as www.activeworlds.com. Retrieved on 20 January 2016.
  2. Amichai-Hamburger, Y. & McKenna, K. (2006). The contact hypothesis reconsidered: Interacting via the Internet. Journal of Computer-Mediated Communication, 11(3), 825- 843.
  3. Barab, S., Dodge, T., Tuzun, H., Job-Sluder, K., Jackson, C., Arici, A., …, Heiselt, C. (2008). The Quest Atlantis project: A socially-responsive play space for learning. In B.E. Shelton, D. Wiley (Eds.), The educational design and use of simulation computer games (pp. 159- 186). Rotterdam, Netherlands: Sense Publishers.
  4. Barab, S., Thomas, M., Dodge, T., Carteaux, R., & Tuzun, H. (2005). Making learning fun: Quest Atlantis, a game without guns. Educational Technology Research and Development, 53(1), 86-107.
  5. Berns, A., Gonzalez-Pardo, A., & Camacho, D. (2013). Game-like language learning in 3-D virtual environments. Computers & Education, 60(1), 210-220.
  6. Bower, M., Cram, A., & Groom, D. (2010). Blended reality: Issues and potentials in combining virtual worlds and face - to-face classes. In C.H. Steel, M.J. Keppell, P. Gerbic & S. Housego (Eds.), Curriculum, technology & transformation for an unknown future. Proceedings ASCILITE Sydney 2010 (pp.129-140). Brisbane: The University of Queensland.
  7. Brom, C., Preuss, M., & Klement, D. (2011).Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study. Computers & Education, 57(3), 1971–1988.
  8. Cheney, A. W., Sanders, R. L., Matzen, N.J., & Tashner, J.H. (2009). Instructional design and Pedagogical issues with Web 2.0 tools. T. T. Kidd & I. Chen (Eds.). Wired for learning an educators guide to Web 2.0 (pp. 85-99). Charlotte, NC: Information Age.

Ayrıntılar

Birincil Dil

İngilizce

Konular

-

Bölüm

-

Yazarlar

Turkan Karakus Yilmaz Bu kişi benim

Kursat Cagiltay Bu kişi benim

Yayımlanma Tarihi

1 Eylül 2016

Gönderilme Tarihi

1 Eylül 2015

Kabul Tarihi

-

Yayımlandığı Sayı

Yıl 2016 Cilt: 7 Sayı: 3

Kaynak Göster

APA
Karakus Yilmaz, T., & Cagiltay, K. (2016). Designing and Developing Game-Like Learning Experience in Virtual Worlds: Challenges and Design Decisions of Novice Instructional Designers. Contemporary Educational Technology, 7(3), 206-222. https://izlik.org/JA83BG27RM
AMA
1.Karakus Yilmaz T, Cagiltay K. Designing and Developing Game-Like Learning Experience in Virtual Worlds: Challenges and Design Decisions of Novice Instructional Designers. Contemporary Educational Technology. 2016;7(3):206-222. https://izlik.org/JA83BG27RM
Chicago
Karakus Yilmaz, Turkan, ve Kursat Cagiltay. 2016. “Designing and Developing Game-Like Learning Experience in Virtual Worlds: Challenges and Design Decisions of Novice Instructional Designers”. Contemporary Educational Technology 7 (3): 206-22. https://izlik.org/JA83BG27RM.
EndNote
Karakus Yilmaz T, Cagiltay K (01 Eylül 2016) Designing and Developing Game-Like Learning Experience in Virtual Worlds: Challenges and Design Decisions of Novice Instructional Designers. Contemporary Educational Technology 7 3 206–222.
IEEE
[1]T. Karakus Yilmaz ve K. Cagiltay, “Designing and Developing Game-Like Learning Experience in Virtual Worlds: Challenges and Design Decisions of Novice Instructional Designers”, Contemporary Educational Technology, c. 7, sy 3, ss. 206–222, Eyl. 2016, [çevrimiçi]. Erişim adresi: https://izlik.org/JA83BG27RM
ISNAD
Karakus Yilmaz, Turkan - Cagiltay, Kursat. “Designing and Developing Game-Like Learning Experience in Virtual Worlds: Challenges and Design Decisions of Novice Instructional Designers”. Contemporary Educational Technology 7/3 (01 Eylül 2016): 206-222. https://izlik.org/JA83BG27RM.
JAMA
1.Karakus Yilmaz T, Cagiltay K. Designing and Developing Game-Like Learning Experience in Virtual Worlds: Challenges and Design Decisions of Novice Instructional Designers. Contemporary Educational Technology. 2016;7:206–222.
MLA
Karakus Yilmaz, Turkan, ve Kursat Cagiltay. “Designing and Developing Game-Like Learning Experience in Virtual Worlds: Challenges and Design Decisions of Novice Instructional Designers”. Contemporary Educational Technology, c. 7, sy 3, Eylül 2016, ss. 206-22, https://izlik.org/JA83BG27RM.
Vancouver
1.Turkan Karakus Yilmaz, Kursat Cagiltay. Designing and Developing Game-Like Learning Experience in Virtual Worlds: Challenges and Design Decisions of Novice Instructional Designers. Contemporary Educational Technology [Internet]. 01 Eylül 2016;7(3):206-22. Erişim adresi: https://izlik.org/JA83BG27RM