The purpose of this study was to investigate the constructs of edutainment applications and their relationships during marketing communication courses. A sample of 347 undergraduate students completed a 27-item questionnaire to gather research data. The confirmatory factor analysis revealed five valid constructs: Participation and interaction, perceived learning effects, drama and practice, instructor and classroom atmosphere, and story and material. These constructs were further analyzed by the structural equation modeling (SEM), which indicated that four of the constructs were found to be effective on the perception of learning. Instructor and classroom atmosphere was revealed to have a direct (mediating) impact on perceived learning, whereas other constructs had an indirect effect on perceived learning. It appears that the research findings would help tertiary institutions to develop more learner-centered approaches to learning, and will certainly help marketing individual courses at the micro level.
Edutainment Entertainment Marketing Communication Education Experiential Learning.
Diğer ID | JA44TP64SA |
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Bölüm | Makaleler |
Yazarlar | |
Yayımlanma Tarihi | 1 Haziran 2010 |
Yayımlandığı Sayı | Yıl 2010 Cilt: 1 Sayı: 2 |