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Understandings and Tendencies of Edutainment in Turkey: An Evaluation Based on Neil Postman’s Criticism on Education, Entertainment and Technology

Yıl 2016, Cilt: 7 Sayı: 3, 241 - 263, 01.09.2016

Öz

There have been a wide range of studies on the interplay between education and technology. Furthermore, there are many other studies aimed at analyzing the scholarly output on this subject with a holistic approach. However the studies are mostly focused on the facilitator role of technology. Although the idea that educational processes have become more fun, thanks to the widespread use of technology, there is a strong need for the critical analysis of the interplay among education, entertainment and technology. Taking this need into account, and drawing on Neil Postman’s critical approach on this trio, this article aims to discuss and evaluate the tendencies and understandings in relation to the notion of “edutainment” primarily with reference to “edutainment” studies carried out in Turkey. It is expected that this evaluation would contribute to similar future studies, thus helping the policy development. According to findings of the study, although the edutainment studies in Turkey reflect the general tendency throughout the world, there only a few of them quantitatively. There is no consensus on the designation and definition of the concept of edutainment. From Postman’s point of view, it could be said that edutainment studies in Turkey lack a critical perspective with regard to technology and entertainment, and there is a quite limited framework.

Kaynakça

  • Addis, M. (2005). New technologies and cultural consumption – edutainment is born
  • European Journal of Marketing, 39(7/8), 729-736.
  • Ahioglu-Lindberg, E. N. (2012). Cocuk yetiştirme acisindan Turkiye’deki cocuklugun tarihi. Pamukkale Universitesi Egitim Fakultesi Dergisi, 31(1), 41-52
  • Aksakal, N. (2015). Theoretical view to the approach of the edutainment. Paper presented at the 5th World Conference on Learning, Teaching and Educational Leadership (WCLTA 2014). Procedia - Social and Behavioral Sciences, 186, 1232-1239
  • Alver, F. (2004). Neil Postman'in cocuklugun yok olus surecinde iletisim teknolojisi elestirisinin elestirisi. Iletisim: Araştirmalari Dergisi, 2(2), 129-142
  • Anikina, O. V. & Yakimenko, E. V. (2015). Edutainment as a modern technology of education. International Conference on Research Paradigms Transformation in Social Sciences 2014. Procedia - Social and Behavioral Sciences, 166, 475-479
  • Argan, M. T. (2009). Students‘ attitudes towards WEBCT applications in selected courses. Turkish Online Journal of Distance Education, 10(1), 47-56
  • Atesci, E. & Islamoglu, G. (2014). Bir “Edutainment” uygulamasi: KidzMondo ornegi. 1. Uluslararası İletisim Bilimi ve Medya Araştirmalari Kongresi, 2, 388-397
  • Basarmak, U. & Mahiroglu, A. (2015). Cevrimici ögrenme ortaminda kullanilan karikatur animasyonuna iliskin ogrenci gorusleri. International Journal of Eurasia Social Sciences, 6(19), 234-253
  • Batdi, V. (2012). Yabanci dil ogretiminde egitsel oyunlarin kullanilmasina iliskin ogretmen gorusleri. Egitim ve Ogretim Arastirmalari Dergisi - Journal of Research in Education and Teaching, 1(4), 317-324
  • Bates, S. & Ferri, A. (2010). What's entertainment? Notes toward a definition. Studies in Popular Culture, 33(1), 1-20.
  • Bertacchini , F., Bilotta, E., Pantano, P., & Tavernise, A. (2012). Motivating the learning of science topics in secondary school: A constructivist edutainment setting for studying Chaos, Computers & Education, 59(4), 1377-1386
  • Bozkurt, A. (2014). Homo ludens: Dijital oyunlar ve egitim. Egitim Teknolojileri Araştirmalari Dergisi, 5(1), 1-21
  • Buckingham, D. & Scanlon, M. (2005). Selling learning: Towards a political economy of edutainment media, Media, Culture and Society, 27(1), 41-58
  • Catak, G. (2011). Oynarken tasarlamak: Dijital tasarim oyunlari. Sigma, 3, 385-391
  • Cakir, V. (2005). Bir sosyal etkinlik olarak eglence ve televizyon: Konya ornegi, Selcuk Universitesi Sosyal Bilimler Enstitusu Dergisi, 1, 123-142.
  • Cetinkaya, H. H. & Akcay, M. (2013, Ocak). Egitim ortamlarinda arttirilmis gerçeklik uygulamalari. Akademik Bilisim Kongresi’nde sunulan bildiri. Antalya: Akdeniz Universitesi.
  • Conlon, T. (2002). Bilgi teknolojisi, egitim ve postmodernizm. Eğitim Bilimleri ve Uygulama, 1 (2), 269-278
  • De Paolis, L. T., Aloisio, G., Celentano, M. G., Oliva, L., & Vecchio, P. (2009). Design and development of a virtual reality application for edutainment in cultural heritage, 15th International Conference on Virtual Systems and Multimedia, VSMM '09, pp. 80-84. DOI: 10.1109/VSMM.2009.18
  • Goffe, W. L. & Sosin, K. (2005). Teaching with technology: May you live in interesting times. The Journal of Economic Education, 36(3), pp. 278-291
  • Inal, Y. & Kiraz, E. (2008). Bilgisayar oyunlari ideoloji içerir mi? Egitsel ve ticari oyunlara bakis. Turk Egitim Bilimleri Dergisi, 6(3), 523-544
  • Jarvin, L. (2015). Edutainment, games, and the future of education in a digital world. In E. L. Grigorenko (Ed.), The global context for new directions for child and adolescent development. New Directions for Child and Adolescent Development, 147, 33–40.
  • Kara Y. (2007). Eglenceli egitim yaziliminin ögrenci basarisina, kavram yanilgilarina ve biyolojiye karsi tutumlarina etkisi. Marmara Universitesi Ataturk Egitim Fakultesi Dergisi, 25, 129- 138.
  • Katz, D. L. (2015). Doctors, TV, and truth: Evidence in the realm of edutainment. Journal of Public Health Management Practice, 21(5), 422-425
  • Kilinc, B. & Kilinc, E.P. (2014). Yeni medya ortaminda cocuk birey: Yeni iletisim teknolojileri ve medya pedagojisinin onemi. Akdeniz İletişim Dergisi, 22, 9-23
  • Kim, Y. M. & Vishak, J. (2008). Just laugh You don’t need to remember: The effects of entertainment media on political information acquisition and information processing in political judgment. Journal of Communication, 58, 338-360
  • Korkmaz, S. C. (2013). Language games as a part of edutainment. Paper presented at 3rd World Conference on Learning, Teaching and Educational Leadership. Procedia - Social and Behavioral Sciences, 93, 1249-1253
  • Molnar, A. R. & Deringer, D. K. (1984). Edutainment: How to learn to laugh and learn. IEEE Spectrum, 21(6), 114-118.
  • Narmanlioglu, H. (2011). Populer belgesellerde doganin sunumu: BBC Planet Earth serisi uzerine bir inceleme. Istanbul Universitesi İletisim Fakultesi Hakemli Dergisi, 40, 53-65.
  • Okan, Z. (2003). Edutainment: Is learning at risk? British Journal of Educational Technology, 34 (3), 255-264
  • Ozan, O. (2004). Gelecek kusak ögrenme: T- ogrenme (t-learnig). XIII. Ulusal Egitim Bilimleri Kurultayı. Malatya: Inonu Universitesi Egitim Fakultesi.
  • Pembecioglu, N. (1997). Cocukluklarini yitiren cocuklar ustune. Istanbul Universitesi Iletisim Fakultesi Dergisi, 6, 253-277
  • Postman, N. (1993). Tecnopoly: The surrender of culture to technology. New York: Vintage Books
  • Postman, N. (1995). Cocuklugun yok olusu (Çev. K. Inal). Ankara: İmge
  • Postman, N. (1998). Five things we need to know about technological change. Retrieved on 10 March 2016 from http://www.sdca.org/sermons_mp3/2012/121229_postman_ 5Things.pdf
  • Postman, N. (2004). Televizyon olduren eglence (Çev. O. Akinhay). Istanbul: Ayrinti.
  • Postman, N. (2013). Teknopoli. Kulturun teknolojiye teslim olusu (Çev. M. E. Yilmaz). Ankara: Sentez.
  • Postman, N. & Weingartner, C. (1971). Teaching as a subversive activity. New York: Delta Book.
  • Rapeepisam, K., Wong, K. W., Fung, C. C., & Depickere, A. (2006). Similarities and differences between “learn through play” and “edutainment”. Proceedings of the 3rd Australian Conference on Interactive Entertainment (pp. 28-32). Perth, Australia.
  • Resnick, M. (2004). Edutainment? No thanks. I prefer playful learning. Associazione Civita Report on Edutainment. Retrieved on 15 May 2016 from https://llk.media.mit.edu/ papers/edutainment.pdf
  • Singhal, A. & Rogers, E. M. (2002). A theoretical agenda for entertainment-Education. Communication Theory, 12,117-135. DOİ: 10.1111/j.1468-2885.2002.tb00262.x
  • Sorathia, K & Servidio, R. (2012). Learning and experience: teaching tangible interaction & edutainment. International Educational Technology Conference IETC. Social and behavioral sciences, 64, 265-274.
  • Sahin, T. E. (2009). Turk dilindeki yabanci kelimeler (Yayimlanmamis yuksek lisans tezi). Edirne: Trakya Universitesi Sosyal Bilimler Enstitusu.
  • Sahin, T. & Kisla, T. (2013). Kisisellestirilebilir ögrenme ortamlari: Literatur incelemesi. Egitim ve Ogretim Araştirmaları Dergisi - Journal of Research in Education and Teaching, 2(1), 81-91
  • Sener, N. S. (2016). Eglencenin gozetleme hali ya da eglence endustrisinde gorunen ya da goren olmak. TRT Akademi Eğlence Endüstrisi Sayisi, 1(1), 50-70.
  • Thompson, P. M. (2007). The influence of popular culture and entertainment media on adult education. New Directions for Adult and Continuing Education, 115, 83-90. DOI: 10.1002/ace.270
  • Wirth, W., Hofer, M., & Schramm, H. (2012). Beyond pleasure: Exploring the eudaimonic entertainment experience. Human Communication Research, 38, 406-428. DOI: 10.1111/j.1468-2958.2012.01434.x
  • WOS (2016). In the Web of Science platform. Retrieved on 15 March 2016 from https://apps. webofknowledge.com/
  • Yamamoto, M. & Watanabe, T. (2013). Development of an edutainment system with interactors of a teacher and a student in which a user plays a double role of them. Journal of Information Processing, 54(4) 1677-1685
  • Correspondence: Filiz Goktuna Yaylaci, Assistant Professor, Department of Sociology, Faculty
  • of Humanities, Anadolu University, Yunus Emre Campus, Eskisehir, Turkey
Yıl 2016, Cilt: 7 Sayı: 3, 241 - 263, 01.09.2016

Öz

Kaynakça

  • Addis, M. (2005). New technologies and cultural consumption – edutainment is born
  • European Journal of Marketing, 39(7/8), 729-736.
  • Ahioglu-Lindberg, E. N. (2012). Cocuk yetiştirme acisindan Turkiye’deki cocuklugun tarihi. Pamukkale Universitesi Egitim Fakultesi Dergisi, 31(1), 41-52
  • Aksakal, N. (2015). Theoretical view to the approach of the edutainment. Paper presented at the 5th World Conference on Learning, Teaching and Educational Leadership (WCLTA 2014). Procedia - Social and Behavioral Sciences, 186, 1232-1239
  • Alver, F. (2004). Neil Postman'in cocuklugun yok olus surecinde iletisim teknolojisi elestirisinin elestirisi. Iletisim: Araştirmalari Dergisi, 2(2), 129-142
  • Anikina, O. V. & Yakimenko, E. V. (2015). Edutainment as a modern technology of education. International Conference on Research Paradigms Transformation in Social Sciences 2014. Procedia - Social and Behavioral Sciences, 166, 475-479
  • Argan, M. T. (2009). Students‘ attitudes towards WEBCT applications in selected courses. Turkish Online Journal of Distance Education, 10(1), 47-56
  • Atesci, E. & Islamoglu, G. (2014). Bir “Edutainment” uygulamasi: KidzMondo ornegi. 1. Uluslararası İletisim Bilimi ve Medya Araştirmalari Kongresi, 2, 388-397
  • Basarmak, U. & Mahiroglu, A. (2015). Cevrimici ögrenme ortaminda kullanilan karikatur animasyonuna iliskin ogrenci gorusleri. International Journal of Eurasia Social Sciences, 6(19), 234-253
  • Batdi, V. (2012). Yabanci dil ogretiminde egitsel oyunlarin kullanilmasina iliskin ogretmen gorusleri. Egitim ve Ogretim Arastirmalari Dergisi - Journal of Research in Education and Teaching, 1(4), 317-324
  • Bates, S. & Ferri, A. (2010). What's entertainment? Notes toward a definition. Studies in Popular Culture, 33(1), 1-20.
  • Bertacchini , F., Bilotta, E., Pantano, P., & Tavernise, A. (2012). Motivating the learning of science topics in secondary school: A constructivist edutainment setting for studying Chaos, Computers & Education, 59(4), 1377-1386
  • Bozkurt, A. (2014). Homo ludens: Dijital oyunlar ve egitim. Egitim Teknolojileri Araştirmalari Dergisi, 5(1), 1-21
  • Buckingham, D. & Scanlon, M. (2005). Selling learning: Towards a political economy of edutainment media, Media, Culture and Society, 27(1), 41-58
  • Catak, G. (2011). Oynarken tasarlamak: Dijital tasarim oyunlari. Sigma, 3, 385-391
  • Cakir, V. (2005). Bir sosyal etkinlik olarak eglence ve televizyon: Konya ornegi, Selcuk Universitesi Sosyal Bilimler Enstitusu Dergisi, 1, 123-142.
  • Cetinkaya, H. H. & Akcay, M. (2013, Ocak). Egitim ortamlarinda arttirilmis gerçeklik uygulamalari. Akademik Bilisim Kongresi’nde sunulan bildiri. Antalya: Akdeniz Universitesi.
  • Conlon, T. (2002). Bilgi teknolojisi, egitim ve postmodernizm. Eğitim Bilimleri ve Uygulama, 1 (2), 269-278
  • De Paolis, L. T., Aloisio, G., Celentano, M. G., Oliva, L., & Vecchio, P. (2009). Design and development of a virtual reality application for edutainment in cultural heritage, 15th International Conference on Virtual Systems and Multimedia, VSMM '09, pp. 80-84. DOI: 10.1109/VSMM.2009.18
  • Goffe, W. L. & Sosin, K. (2005). Teaching with technology: May you live in interesting times. The Journal of Economic Education, 36(3), pp. 278-291
  • Inal, Y. & Kiraz, E. (2008). Bilgisayar oyunlari ideoloji içerir mi? Egitsel ve ticari oyunlara bakis. Turk Egitim Bilimleri Dergisi, 6(3), 523-544
  • Jarvin, L. (2015). Edutainment, games, and the future of education in a digital world. In E. L. Grigorenko (Ed.), The global context for new directions for child and adolescent development. New Directions for Child and Adolescent Development, 147, 33–40.
  • Kara Y. (2007). Eglenceli egitim yaziliminin ögrenci basarisina, kavram yanilgilarina ve biyolojiye karsi tutumlarina etkisi. Marmara Universitesi Ataturk Egitim Fakultesi Dergisi, 25, 129- 138.
  • Katz, D. L. (2015). Doctors, TV, and truth: Evidence in the realm of edutainment. Journal of Public Health Management Practice, 21(5), 422-425
  • Kilinc, B. & Kilinc, E.P. (2014). Yeni medya ortaminda cocuk birey: Yeni iletisim teknolojileri ve medya pedagojisinin onemi. Akdeniz İletişim Dergisi, 22, 9-23
  • Kim, Y. M. & Vishak, J. (2008). Just laugh You don’t need to remember: The effects of entertainment media on political information acquisition and information processing in political judgment. Journal of Communication, 58, 338-360
  • Korkmaz, S. C. (2013). Language games as a part of edutainment. Paper presented at 3rd World Conference on Learning, Teaching and Educational Leadership. Procedia - Social and Behavioral Sciences, 93, 1249-1253
  • Molnar, A. R. & Deringer, D. K. (1984). Edutainment: How to learn to laugh and learn. IEEE Spectrum, 21(6), 114-118.
  • Narmanlioglu, H. (2011). Populer belgesellerde doganin sunumu: BBC Planet Earth serisi uzerine bir inceleme. Istanbul Universitesi İletisim Fakultesi Hakemli Dergisi, 40, 53-65.
  • Okan, Z. (2003). Edutainment: Is learning at risk? British Journal of Educational Technology, 34 (3), 255-264
  • Ozan, O. (2004). Gelecek kusak ögrenme: T- ogrenme (t-learnig). XIII. Ulusal Egitim Bilimleri Kurultayı. Malatya: Inonu Universitesi Egitim Fakultesi.
  • Pembecioglu, N. (1997). Cocukluklarini yitiren cocuklar ustune. Istanbul Universitesi Iletisim Fakultesi Dergisi, 6, 253-277
  • Postman, N. (1993). Tecnopoly: The surrender of culture to technology. New York: Vintage Books
  • Postman, N. (1995). Cocuklugun yok olusu (Çev. K. Inal). Ankara: İmge
  • Postman, N. (1998). Five things we need to know about technological change. Retrieved on 10 March 2016 from http://www.sdca.org/sermons_mp3/2012/121229_postman_ 5Things.pdf
  • Postman, N. (2004). Televizyon olduren eglence (Çev. O. Akinhay). Istanbul: Ayrinti.
  • Postman, N. (2013). Teknopoli. Kulturun teknolojiye teslim olusu (Çev. M. E. Yilmaz). Ankara: Sentez.
  • Postman, N. & Weingartner, C. (1971). Teaching as a subversive activity. New York: Delta Book.
  • Rapeepisam, K., Wong, K. W., Fung, C. C., & Depickere, A. (2006). Similarities and differences between “learn through play” and “edutainment”. Proceedings of the 3rd Australian Conference on Interactive Entertainment (pp. 28-32). Perth, Australia.
  • Resnick, M. (2004). Edutainment? No thanks. I prefer playful learning. Associazione Civita Report on Edutainment. Retrieved on 15 May 2016 from https://llk.media.mit.edu/ papers/edutainment.pdf
  • Singhal, A. & Rogers, E. M. (2002). A theoretical agenda for entertainment-Education. Communication Theory, 12,117-135. DOİ: 10.1111/j.1468-2885.2002.tb00262.x
  • Sorathia, K & Servidio, R. (2012). Learning and experience: teaching tangible interaction & edutainment. International Educational Technology Conference IETC. Social and behavioral sciences, 64, 265-274.
  • Sahin, T. E. (2009). Turk dilindeki yabanci kelimeler (Yayimlanmamis yuksek lisans tezi). Edirne: Trakya Universitesi Sosyal Bilimler Enstitusu.
  • Sahin, T. & Kisla, T. (2013). Kisisellestirilebilir ögrenme ortamlari: Literatur incelemesi. Egitim ve Ogretim Araştirmaları Dergisi - Journal of Research in Education and Teaching, 2(1), 81-91
  • Sener, N. S. (2016). Eglencenin gozetleme hali ya da eglence endustrisinde gorunen ya da goren olmak. TRT Akademi Eğlence Endüstrisi Sayisi, 1(1), 50-70.
  • Thompson, P. M. (2007). The influence of popular culture and entertainment media on adult education. New Directions for Adult and Continuing Education, 115, 83-90. DOI: 10.1002/ace.270
  • Wirth, W., Hofer, M., & Schramm, H. (2012). Beyond pleasure: Exploring the eudaimonic entertainment experience. Human Communication Research, 38, 406-428. DOI: 10.1111/j.1468-2958.2012.01434.x
  • WOS (2016). In the Web of Science platform. Retrieved on 15 March 2016 from https://apps. webofknowledge.com/
  • Yamamoto, M. & Watanabe, T. (2013). Development of an edutainment system with interactors of a teacher and a student in which a user plays a double role of them. Journal of Information Processing, 54(4) 1677-1685
  • Correspondence: Filiz Goktuna Yaylaci, Assistant Professor, Department of Sociology, Faculty
  • of Humanities, Anadolu University, Yunus Emre Campus, Eskisehir, Turkey
Toplam 51 adet kaynakça vardır.

Ayrıntılar

Diğer ID JA69RG49JY
Bölüm Makaleler
Yazarlar

Filiz Goktuna Yaylaci Bu kişi benim

Ali Faruk Yaylaci Bu kişi benim

Yayımlanma Tarihi 1 Eylül 2016
Yayımlandığı Sayı Yıl 2016 Cilt: 7 Sayı: 3

Kaynak Göster

APA Goktuna Yaylaci, F., & Yaylaci, A. F. (2016). Understandings and Tendencies of Edutainment in Turkey: An Evaluation Based on Neil Postman’s Criticism on Education, Entertainment and Technology. Contemporary Educational Technology, 7(3), 241-263.
AMA Goktuna Yaylaci F, Yaylaci AF. Understandings and Tendencies of Edutainment in Turkey: An Evaluation Based on Neil Postman’s Criticism on Education, Entertainment and Technology. Contemporary Educational Technology. Eylül 2016;7(3):241-263.
Chicago Goktuna Yaylaci, Filiz, ve Ali Faruk Yaylaci. “Understandings and Tendencies of Edutainment in Turkey: An Evaluation Based on Neil Postman’s Criticism on Education, Entertainment and Technology”. Contemporary Educational Technology 7, sy. 3 (Eylül 2016): 241-63.
EndNote Goktuna Yaylaci F, Yaylaci AF (01 Eylül 2016) Understandings and Tendencies of Edutainment in Turkey: An Evaluation Based on Neil Postman’s Criticism on Education, Entertainment and Technology. Contemporary Educational Technology 7 3 241–263.
IEEE F. Goktuna Yaylaci ve A. F. Yaylaci, “Understandings and Tendencies of Edutainment in Turkey: An Evaluation Based on Neil Postman’s Criticism on Education, Entertainment and Technology”, Contemporary Educational Technology, c. 7, sy. 3, ss. 241–263, 2016.
ISNAD Goktuna Yaylaci, Filiz - Yaylaci, Ali Faruk. “Understandings and Tendencies of Edutainment in Turkey: An Evaluation Based on Neil Postman’s Criticism on Education, Entertainment and Technology”. Contemporary Educational Technology 7/3 (Eylül 2016), 241-263.
JAMA Goktuna Yaylaci F, Yaylaci AF. Understandings and Tendencies of Edutainment in Turkey: An Evaluation Based on Neil Postman’s Criticism on Education, Entertainment and Technology. Contemporary Educational Technology. 2016;7:241–263.
MLA Goktuna Yaylaci, Filiz ve Ali Faruk Yaylaci. “Understandings and Tendencies of Edutainment in Turkey: An Evaluation Based on Neil Postman’s Criticism on Education, Entertainment and Technology”. Contemporary Educational Technology, c. 7, sy. 3, 2016, ss. 241-63.
Vancouver Goktuna Yaylaci F, Yaylaci AF. Understandings and Tendencies of Edutainment in Turkey: An Evaluation Based on Neil Postman’s Criticism on Education, Entertainment and Technology. Contemporary Educational Technology. 2016;7(3):241-63.