Yıl 2020, Cilt 11 , Sayı 1, Sayfalar 11 - 19 2019-11-02

Computer Games Influence on Everyday Social Practices of Students-Gamers

Rimma R. Khanmurzina [1] , Elena I. Cherdymova [2] , Tatyana Yu. Guryanova [3] , Rita A. Toriia [4] , Evgenia M. Sukhodolova [5] , Larisa I. Tararina [6]


The article considers one of the new social phenomena that have arisen in society, and is currently changing everyday social practices, which are one of the integral parts of the new media - computer games. The problem of the study is conditioned by the fact that computer games are gaining popularity, while increasingly influencing players, changing their established way of life, behaviors, forming new styles of communication and attitude to the surrounding reality. The activation of interest in the process of everyday social practices arose due to the shift of value orientations in the structure of students’ lifestyle. The aim of the study is to analyze the impact of computer games on everyday social practices of students-gamers. The leading methods for the study of this problem is the interview method, which allows revealing more fully and multifaceted impact of computer games on everyday social practices of students-gamers. It was found that the main characteristics of the gamer are: the ability to appreciate the game; the ability to play a lot of fun, not to chase the game awards; to see in the games something of great importance; to know a lot about different games; to be able to play well and understand the game. It is shown that computer games do not generate subcultures, but only try to unite people and teach them to work together in a team. Gamers arrange events for any particular game they play. Such meetings are most often of a competitive nature. Students gamers note the following skills that they acquire through the games: meeting new people; learning English; improving communication skills; interesting stories; historical moments; military Affairs (weapons, equipment, military battles, etc.); myths and legends of different world cultures. The practical significance lies in the fact that the data obtained in the work can be used in social psychology, age psychology, psychology of work, sociology, as well as for further theoretical development of this issue.
students, computer games, gamers, social practices
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Birincil Dil en
Konular Eğitim, Bilimsel Disiplinler
Bölüm Makaleler
Yazarlar

Orcid: 0000-0001-5912-8349
Yazar: Rimma R. Khanmurzina
Kurum: Kazan Innovative University named after V. G. Timiryasov, Russia
Ülke: Russian Federation


Orcid: 0000-0002-0392-8483
Yazar: Elena I. Cherdymova (Sorumlu Yazar)
Kurum: Samara National Research University named after academician S.P. Korolev (Samara University), Russia
Ülke: Russian Federation


Orcid: 0000-0003-3440-4479
Yazar: Tatyana Yu. Guryanova
Kurum: Chuvash State University named after I.N. Ulyanov, Russia
Ülke: Russian Federation


Orcid: 0000-0002-2273-1926
Yazar: Rita A. Toriia
Kurum: Financial University under the Government of the Russian Federation, Russia
Ülke: Russian Federation


Orcid: 0000-0003-3025-7432
Yazar: Evgenia M. Sukhodolova
Kurum: Gzhel State University, Russia
Ülke: Russian Federation


Orcid: 0000-0002-0280-135X
Yazar: Larisa I. Tararina
Kurum: Russian State Social University, Russia
Ülke: Russian Federation


Tarihler

Yayımlanma Tarihi : 2 Kasım 2019

Bibtex @araştırma makalesi { cet641753, journal = {Contemporary Educational Technology}, issn = {}, eissn = {1309-517X}, address = {Prof. Dr. Ali Şimşek, Başeditör, Anadolu Üniversitesi İletişim Bilimleri Fakültesi İletişim Tasarımı ve Yönetimi Bölümü, Yunus Emre Yerleşkesi, Eskişehir}, publisher = {Ali ŞİMŞEK}, year = {2019}, volume = {11}, pages = {11 - 19}, doi = {10.30935/cet.641753}, title = {Computer Games Influence on Everyday Social Practices of Students-Gamers}, key = {cite}, author = {Khanmurzina, Rimma R. and Cherdymova, Elena I. and Guryanova, Tatyana Yu. and Toriia, Rita A. and Sukhodolova, Evgenia M. and Tararina, Larisa I.} }
APA Khanmurzina, R , Cherdymova, E , Guryanova, T , Toriia, R , Sukhodolova, E , Tararina, L . (2019). Computer Games Influence on Everyday Social Practices of Students-Gamers. Contemporary Educational Technology , 11 (1) , 11-19 . DOI: 10.30935/cet.641753
MLA Khanmurzina, R , Cherdymova, E , Guryanova, T , Toriia, R , Sukhodolova, E , Tararina, L . "Computer Games Influence on Everyday Social Practices of Students-Gamers". Contemporary Educational Technology 11 (2019 ): 11-19 <https://dergipark.org.tr/tr/pub/cet/issue/50041/641753>
Chicago Khanmurzina, R , Cherdymova, E , Guryanova, T , Toriia, R , Sukhodolova, E , Tararina, L . "Computer Games Influence on Everyday Social Practices of Students-Gamers". Contemporary Educational Technology 11 (2019 ): 11-19
RIS TY - JOUR T1 - Computer Games Influence on Everyday Social Practices of Students-Gamers AU - Rimma R. Khanmurzina , Elena I. Cherdymova , Tatyana Yu. Guryanova , Rita A. Toriia , Evgenia M. Sukhodolova , Larisa I. Tararina Y1 - 2019 PY - 2019 N1 - doi: 10.30935/cet.641753 DO - 10.30935/cet.641753 T2 - Contemporary Educational Technology JF - Journal JO - JOR SP - 11 EP - 19 VL - 11 IS - 1 SN - -1309-517X M3 - doi: 10.30935/cet.641753 UR - https://doi.org/10.30935/cet.641753 Y2 - 2019 ER -
EndNote %0 Contemporary Educational Technology Computer Games Influence on Everyday Social Practices of Students-Gamers %A Rimma R. Khanmurzina , Elena I. Cherdymova , Tatyana Yu. Guryanova , Rita A. Toriia , Evgenia M. Sukhodolova , Larisa I. Tararina %T Computer Games Influence on Everyday Social Practices of Students-Gamers %D 2019 %J Contemporary Educational Technology %P -1309-517X %V 11 %N 1 %R doi: 10.30935/cet.641753 %U 10.30935/cet.641753
ISNAD Khanmurzina, Rimma R. , Cherdymova, Elena I. , Guryanova, Tatyana Yu. , Toriia, Rita A. , Sukhodolova, Evgenia M. , Tararina, Larisa I. . "Computer Games Influence on Everyday Social Practices of Students-Gamers". Contemporary Educational Technology 11 / 1 (Kasım 2019): 11-19 . https://doi.org/10.30935/cet.641753
AMA Khanmurzina R , Cherdymova E , Guryanova T , Toriia R , Sukhodolova E , Tararina L . Computer Games Influence on Everyday Social Practices of Students-Gamers. Contemporary Educational Technology. 2019; 11(1): 11-19.
Vancouver Khanmurzina R , Cherdymova E , Guryanova T , Toriia R , Sukhodolova E , Tararina L . Computer Games Influence on Everyday Social Practices of Students-Gamers. Contemporary Educational Technology. 2019; 11(1): 19-11.