Araştırma Makalesi

ENHANCING USER EXPERIENCE AT MUSEUMS WITH DATA COLLECTION THROUGH AUGMENTED REALITY (AR) APPLICATIONS

Cilt: 1 Sayı: 2 30 Haziran 2021
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ENHANCING USER EXPERIENCE AT MUSEUMS WITH DATA COLLECTION THROUGH AUGMENTED REALITY (AR) APPLICATIONS

Öz

In our paper, we examined six AR applications used in today’s museums. Although all examined examples improve the user experience from different digital perspectives, none of them improves the physical infrastructure of the museums. We recommend data-oriented, cost-effective, and distributed applications using AR technology to enhance the user experience in both the digital and physical world. Suggested improvements are obtained by implementing new AR applications and utilizing the data collection potential of the existing applications. We would like to emphasize the AR applications’ potential to act as a medium to measure visitor behaviors and usage statistics. We explain how some insights from this big data can be used to improve the physical structure of the museums. We argue that compared to using museums’ resources, a distributed network of user devices lowers initial costs and improves data collection rates while enhancing the experience with AR abilities. This distributed AR approach also offers refreshed experiences compared to static structures with its ability to get updates in time. Some examples of how to use the collected data from existing AR applications and two new AR usage cases for museums are explained in this paper. Our research also showed that this data-oriented approach is not used by any AR application developed for museums today and there is a great potential for user experience improvement in this sector.

Anahtar Kelimeler

Kaynakça

  1. Amnh (2021). Sleepovers: A night at the American Museum of Natural History. (n.d.). Retrieved April 25, 2021, from https://www.amnh.org/plan-your-visit/sleepovers
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  4. Franz-Lidz, L. (2016, July 01). The discovery of a Roman GLADIATOR school brings the Famed Fighters back to life. Retrieved April 25, 2021, from https://www.smithsonianmag.com/history/discovery-roman-gladiator-school-brings-famed-fighters-to-life-180959489/
  5. Guide bot (2021). Augmented reality indoor navigation system. (n.d.). Retrieved April 25, 2021, from https://guidebot.viewar.com/
  6. Krueger, M. W. (1991). Artificial reality II. Reading, Massachusetts: Addison-Wesley Publishing." It is not in your references
  7. Morozova, A. (2018, August 01). How to use augmented reality in museums: Examples and use cases. Retrieved April 25, 2021, from https://jasoren.com/how-to-use-augmented-reality-in-museums-examples-and-use-cases/
  8. Museum Next (2021). How museums are using augmented reality. (2021, April 19). Retrieved April 25, 2021, from https://www.museumnext.com/article/how-museums-are-using-augmented-reality/#:~:text=Museums%20could%20even%20use%20it,around%20the%20world%20using%20AR.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Endüstri Mühendisliği

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

30 Haziran 2021

Gönderilme Tarihi

27 Haziran 2021

Kabul Tarihi

-

Yayımlandığı Sayı

Yıl 2021 Cilt: 1 Sayı: 2

Kaynak Göster

APA
Yılmaz, H., & Apilioğulları, L. (2021). ENHANCING USER EXPERIENCE AT MUSEUMS WITH DATA COLLECTION THROUGH AUGMENTED REALITY (AR) APPLICATIONS. Tasarım Mimarlık ve Mühendislik Dergisi, 1(2), 119-126. https://izlik.org/JA23TA36GB
AMA
1.Yılmaz H, Apilioğulları L. ENHANCING USER EXPERIENCE AT MUSEUMS WITH DATA COLLECTION THROUGH AUGMENTED REALITY (AR) APPLICATIONS. DAE. 2021;1(2):119-126. https://izlik.org/JA23TA36GB
Chicago
Yılmaz, Halis, ve Lütfi Apilioğulları. 2021. “ENHANCING USER EXPERIENCE AT MUSEUMS WITH DATA COLLECTION THROUGH AUGMENTED REALITY (AR) APPLICATIONS”. Tasarım Mimarlık ve Mühendislik Dergisi 1 (2): 119-26. https://izlik.org/JA23TA36GB.
EndNote
Yılmaz H, Apilioğulları L (01 Haziran 2021) ENHANCING USER EXPERIENCE AT MUSEUMS WITH DATA COLLECTION THROUGH AUGMENTED REALITY (AR) APPLICATIONS. Tasarım Mimarlık ve Mühendislik Dergisi 1 2 119–126.
IEEE
[1]H. Yılmaz ve L. Apilioğulları, “ENHANCING USER EXPERIENCE AT MUSEUMS WITH DATA COLLECTION THROUGH AUGMENTED REALITY (AR) APPLICATIONS”, DAE, c. 1, sy 2, ss. 119–126, Haz. 2021, [çevrimiçi]. Erişim adresi: https://izlik.org/JA23TA36GB
ISNAD
Yılmaz, Halis - Apilioğulları, Lütfi. “ENHANCING USER EXPERIENCE AT MUSEUMS WITH DATA COLLECTION THROUGH AUGMENTED REALITY (AR) APPLICATIONS”. Tasarım Mimarlık ve Mühendislik Dergisi 1/2 (01 Haziran 2021): 119-126. https://izlik.org/JA23TA36GB.
JAMA
1.Yılmaz H, Apilioğulları L. ENHANCING USER EXPERIENCE AT MUSEUMS WITH DATA COLLECTION THROUGH AUGMENTED REALITY (AR) APPLICATIONS. DAE. 2021;1:119–126.
MLA
Yılmaz, Halis, ve Lütfi Apilioğulları. “ENHANCING USER EXPERIENCE AT MUSEUMS WITH DATA COLLECTION THROUGH AUGMENTED REALITY (AR) APPLICATIONS”. Tasarım Mimarlık ve Mühendislik Dergisi, c. 1, sy 2, Haziran 2021, ss. 119-26, https://izlik.org/JA23TA36GB.
Vancouver
1.Halis Yılmaz, Lütfi Apilioğulları. ENHANCING USER EXPERIENCE AT MUSEUMS WITH DATA COLLECTION THROUGH AUGMENTED REALITY (AR) APPLICATIONS. DAE [Internet]. 01 Haziran 2021;1(2):119-26. Erişim adresi: https://izlik.org/JA23TA36GB