Araştırma Makalesi
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Genişletilmiş Gerçekliğin (XR) Günümüz Reklamcılığına ve Tüketicilere Etkisi Reklam Psikolojisi Üzerinden Yıkıcı Bir Pazarlama Stratejisi Olan XR Reklamcılığı ve Tüketicilerdeki Etkileri Üzerine Bir Araştırma

Yıl 2025, Sayı: 26, 107 - 123, 23.05.2025
https://doi.org/10.26650/4boyut.2025.1645104

Öz

Küresel pazarda oyunun kurallarını değiştiren bir unsur haline gelen genişletilmiş gerçeklik (XR), günümüz reklamcılığını ve dolayısıyla tüketicileri dönüştürmeye ve yeniden şekillendirmeye başlamıştır. Artırılmış gerçeklik (AR), sanal gerçeklik (VR) ve karma gerçekliği (MR) kapsayan teknolojik bir terim olarak XR, pazarlamacılara ve reklamcılara diğer geleneksel yöntemlerden farklı olarak yeni yöntem ve teknikler sunmaktadır. Bu doğrultuda günümüzün mevcut reklam tekniklerini değiştiren XR reklamcılığı, piyasaya yeni bir şey getirerek eski kuralları terk etmeyi ifade eden “yıkıcı bir pazarlama stratejisi” olarak kavramlaşmaktadır. Dolayısıyla gelişen bu teknolojiler ve beraberinde uygulanan yeni pazarlama stratejileri, reklam pazarının daha evvel tüketcilerde olşuturduğu psikolojik etkilerde de yıkıcı bir dönüşüme yol açmaktadır. Değişen ve dönüştürülen reklam ve psikolojik etkilerini araştıran bu çalışma sistematik literatür taraması doğrultusunda; öncelikle yıkıcı bir pazarlama stratejisi olarak XR reklamlarını, bir araştırma alanı olarak reklam psikolojisini ve XR reklamlarının tüketiciler üzerindeki etkilerini reklam psikolojisi üzerinden incelemeyi amaçlamaktadır. XR teknolojileri ve reklamlarına yönelik eleştirel bakış açısı sunan bu çalışmada yapılan analizler doğrultusunda, XR reklamlarının ortak özelliğinin deneyimsel pazarlamaya dayandırıldığı tespit edilmiş olup, yaratılan ve tasarlanan sanal uyaranlar, içerikler ve sanal ortamlar doğrultusunda tüketiciyi geleneksel reklam tekniklerine göre daha fazla ve farklı şekillerde psikolojik olarak etkileyebileceği sonucuna varılmıştır. Ayrıca, bu çalışmanın metodolojisi doğrultusunda, yapılan araştırmada iki benzer araştırma alanı olan reklam psikolojisi ve tüketici psikolojisinin sıklıkla birbirine karıştırıldığı gözlemlenmiştir. Bu doğrultuda çalışma, bu iki alan arasındaki ayrımı da ilk kez ortaya koymaktadır.

Kaynakça

  • Adelakun, O.J., Oyedokun, A., & Daramola, A. (2015). Analysis of the effect of advertising on sales and profitability of company. Interna-tional Journal of Novel Research in Marheting Management and Economics, 2(3): 81-90. google scholar
  • Alnagrat, A., Ismail, R.C., Idrus, S.Z.S., & Alfaqi, R.M.A. (2022). A review of extended reality (xr) technologies in the future of human education: Current Trend and future opporTunity. Journal of Human Reproductive Sciences, 1 (2): 81-96. https://doi.org/10.11113/ humentech.v1n2.27. google scholar
  • Altun, D. (2021). The effect of virtual reality experiential marheting on purchase intent: An experimential study. Ankara: Gece Kitaplığı. google scholar
  • Alwitt, L. F., & Mitchell, A.A. (Eds.). (1985). Psychological processes and advertising effects: Theory, research and application. New Jersey: Lawrence Erlbaum Associates Publishers. google scholar
  • American Psychological Association.(n.d.).Advertising psychology.In APA dictionary of psychology. Retrieved April 14,2025,from https://dictionary.apa.org/adverTising-psychology. google scholar
  • American Psychological Association.(n.d.).Consumer psychology.In APA dictionary of psychology. Retrieved April 14,2025,from https://dictionary.apa.org/consumer-psychology. google scholar
  • Aslan, V. (2013).Reklam iletilerinde tüketici davranışlarını belirleyen psikolojik etmenler: Üniversitelerin gazete reklamları uygulama örneği. The Turkish Online Journal of Design, Art and Communication, 3(3): 9-17. google scholar
  • Azuma, R. T. (1997). A survey of augmented reality. Teleoperators and Virtual Environments, 6(4):355-385. google scholar
  • Babacan, M. (2012). Nedir bu reklam?, 2nd Ed., İstanbul: Beta Yayınevi. google scholar
  • Basev, S.E. (2023). Virtual Reality Technology and Changing ads: The lipton case. TRT Akademi, 8 (17):2OO-2O16. google scholar
  • Berger, A.A. (2012). Kültür eleştirisi: Kültürel kavramlara giriş. (Ö. Emir, Trans.). İstanbul: Pinhan Yayınevi. google scholar
  • Benedictis, R. D. (2012). Wordly wise: The semiotics of discourse in dante’s commedia. New York: Peter Lang Publishing. google scholar
  • Bir. A. A. (1988). Dünyada ve Türkiye’de reklamcılık. İstanbul: Bilgi Yayınevi. google scholar
  • Bower, J. L., & Christensen, C.M. (1995). Disruptive Technologies: Catching the wave. Harvard Business Review, (JanuarY-February):43-53. google scholar
  • Bourdieu, P. (1995). Pratik nedenler. (H. Tufan, Trans.). İstanbul: Kesit Yayıncılık. google scholar
  • Brown, B. (1989). Marks, Freud ve günlük hayatın eleştirisi. (Y. Alagon, Trans.). İstanbul: Ayrıntı. google scholar
  • Chan, V.S., Haron, H.N.H., Isham, M.I.B.M., & Mohamed, F.B. (2022). VR and AR virtual welding for psychomotor skills: A systematic review. google scholar
  • Multimedia Tools and Applications, 81: 12459-12493.https://doi.org/l0.1007/s11042-022-12293-5. google scholar
  • Cooper, R. G. (1993). Winning at new products: Accelerating the process from idea to launch, 2nd Ed., MA: Perseus Books. google scholar
  • Çelik, H. (2018). Dil ve yeni medya. İstanbul: Doğu Kitabevi. google scholar
  • Dhapte,A.(2024,July 9).Extended reality (XR) hardware market research report.Retrieved from https://www.marketresearchfuture.com/reports/extended-reality-xr-hardware-market-19263. google scholar
  • Elden, M., Ulukök, Ö., & Yeygel, S. (2005). Şimdi reklamlar. İstanbul: İletişim Yayınları. google scholar
  • Fennis, B. M., & Stroebe, W. (2010).The psychology of advertising. London: Psychology Press. google scholar
  • Förster, J. (2004). How body feedback influences consumers’ evaluation of products? Journal of Consumer Psychology, 14: 415-425. google scholar
  • Fsstudio. (2021, September 30). How AR, VR, and 3d product visualization are transforming the e-commerce customer experience. google scholar
  • Website Post. file:///C:\Users\Gonca\Downloads\Retrieved%20from%20https:\fsstudio.com\how-ar-vr-and-3d-product-visual-ization-are-transforming-the-e-commerce-customer-experience\ google scholar Guiraud, P. (1994). Göstergebilim. (M. Yalçın, Trans.). Ankara: İmge Kitapevi. google scholar
  • Güz, H. (2014). Reklam stratejisi ve reklam stratejisini etkileyen unsurlar. Selçuk iletişim, 1(4):20-28. google scholar
  • Gyawali,D.(2022).Mixed reality: Interface of the future. Computer Science, https://doi.org/10. 48550/arXiv.2309.00819. google scholar
  • Hardman, S., Wilckens, R.S., & Horst. D.V.D. (2013). Disruptive innovations: The case for hydrogen fuel cells and battery electric vehicles. International Journal of Hydrogen Energy, 38 (35), 1-14. google scholar
  • Harris, R.J., & Sanborn, F.W. (2014). A cognitive psychology of mass communication, 6th Ed., New York: Routledge. google scholar
  • Hatiboğlu, Z. (1993). Temel pazarlama. İstanbul: BETA. google scholar
  • Hillier, B.,Sethi, F. (2013). Two case reports: ‘delusions’arising in virtual reality. Journal of Psychiatric Intensive Çare, 10(l):51-56. google scholar
  • Jayawardena, N.,Thaichon, P., Quach, S., & Razzaq, A. (2023). The persuasion effects of virtual reality (VR) and augmented reality (AR) video advertisements: A conceptual review. Journal of Business Research, 160 (6): 1-17. google scholar
  • IKEA. (2017, September 12). IKEA place app launched to help people virtually place furniture at home. Inter IKEA Newsroom. Retrieved from “https://www.ikea.com/global/en/newsroom/innovation/ikea-launches-ikea-place-a-new-app-that-allows-people-to-virtually-place-furniture-in-their-home-170912/ google scholar
  • Innomate. (2025, January 18). Transforming OOH advertising with augmented reality. Retrieved from https://innomate.ar/transforming-ooh-advertising-with-augmented-realitY/ google scholar
  • Jones, J.P. (1990). Advertising: Strong force or weak force? A dilemma for higher education. Syracuse Scholar, 10 (l):45-56. google scholar
  • Karaman, D. (2021). Tüketici satın alma karar sürecinde etkili olan duygular ve nedenlerin kuşaklar kapsamında incelenmesi. Pamukkale Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 45: 107-119. google scholar
  • Kitson, H. D. (1921). The mind of buyer: The psychology of selling. New York: Macmillan. google scholar
  • Koca, S., Demir, Z.A. (2022). Augmented reality and transforming advertising. Contemporary Issues of Communication, 1 (l):23-30. google scholar
  • Kotler, P., & Armstrong, G. (2012). Principles of marketing. Harlow: Pearson. google scholar
  • Lavoie, R., Main, K.J., King, C., & King. D. (2021). Virtual experience, real consequences: the potential negative emotional consequences of Virtual reality gameplay. Virtual Reality, 25: 69-81. https://doi.org/l0.1007/s10055-020-00440-y. google scholar
  • Loken, B. (2006). Consumer psychology: Categorization, inferences, affect, and persuasion. Annual Review of Psychology, 57(i): 453-485. google scholar
  • Marx, K. (2011). Kapital I. (M. Selik & N. Satlıgan, Trans.). İstanbul:Yordam. google scholar
  • Mordor Intelligence. (2025, February 10). Extended reality (XR) market size, share, growth forecast & industry trends (2025-2030). Extended Reality (XR) Market Size. Retrieved from https://www.mordorintelligence.com/industrY-reporTs/extended-reality-xr-market. google scholar
  • Nairn, A., & Fine, C. (2008). Who’s messing with my mind? The implications of dual-process models for the ethics of advertising to children. International Journal of Advertising, 27 (3): 447-470. https://doi.org/l0.250l/S0265048708080062. google scholar
  • Nelson, M. R. (2002). Recall of brand placements in computer/video games. Journal of Advertising Research, 42 (2). https://doi.org/10. 2501/JAR-42-2-80-92. google scholar
  • Ogilvy, D. (1989). Bir reklamcının itirafları. (S. Yazgan, Trans.). İstanbul: AFA Yayınları. google scholar
  • Parth, S.C. (2020). Disruptive marketing strategy. Iconic Research and Engineering Journals, 3 (l0):85-88. google scholar
  • Peckmann, C., Kannen, K., Pensel, M.C., Lux, S., Philipsen, A., & Braun, N. (2022). Virtual reality induces symptoms of depersonalization and derealization: A longitudinal randomised control trial. Computers in Human Behavior, 131 (107233). https://doi.org/10.1016/j. chb.2022.107233. google scholar
  • Pitters, J.(2010). Advertising psychology [PowerPoint slides]. Universitat Salzburg. https://pitters.at/ Publikationen/ Werbepsychologie.pdf . google scholar
  • Rwizen Technologies. (2023, March 10). The impact of virtual reality on in-store shopping revolutionizing the retail experience. Linkedin. Retrieved from https://www.linkedin.com/pulse/impact-virtual-reality-in-store-shopping-revolutionizing. google scholar
  • Saussure, F. De. (1976). Cours de linguistique generale. Paris: Payot Publishing. google scholar
  • Scott, W.D. (1921). The psychology of advertising ın the theory and practice. Boston: Small, Maynard & Company. google scholar
  • Şahinaslan, Ö. (2020). Yeni nesil teknolojiler. İn G.Telli & S. Aydın (Eds.), Dijital Dönüşüm (pp.29-54). İstanbul: Maltepe University Publications. google scholar
  • Taşkiran, İ.B. (2024). Reklamcılığın tarihsel gelişimi. TRT Akademi, 9 (2l):388-405. google scholar
  • Twedt, D. W. (l965).Consumer psychology. Annual Review of Psychology, 16 (i): 265-294. google scholar
  • Toates, F. (2004).Cognition, motivation, emotion and action: A dynamic and vulnerable interdependence. Applied Animal Behavior Science, 86(3): 173-204. google scholar
  • Wang, Y.J., & Minor, M. (2008). Validity, reliability and applicability of psychophysiological techniques in marketing research. Psychology and Marketing, 25(2):197-232.https://doi.org/l0.1002/mar. google scholar
  • Young, C. (2002). Brain waves, picture sorts, and branding moments. Journal of Advertising Research, 42(4):42-55. google scholar
  • Zhai, Y. (2023). Research on the effect of consumer psychology on advertising creativity communication. SHS Web Conferences, 158 (02012). https://doi.org/10.1051/shsconf/202315802012. google scholar
  • Zhang, T., & Li, D. (2023). Augmented reality in advertising: An exploratory study. Journal of Applied Business and Economics, 25(3): 123-129. https://doi.org/l0.33423/jabe.v25i3.6207. google scholar

The Impact of Extended Reality (XR) on Today’s Advertising and Consumers A Research on XR Advertising as A Disruptive Marketing Strategy and Its Effects on Consumers Through the Psychology of Advertising

Yıl 2025, Sayı: 26, 107 - 123, 23.05.2025
https://doi.org/10.26650/4boyut.2025.1645104

Öz

Extended reality (XR), which has become a game-changer in the global market, has started to transform and reshape today’s advertising and, accordingly consumers. As a technological term encompassing augmented reality (AR), virtual reality (VR), and mixed reality (MR), XR offers marketers and advertisers new methods and techniques unlike other conventional methods. In this direction, XR advertising, which changes today’s existing advertising techniques, is conceptualised as a “disruptive marketing strategy”, which means abandoning the old rules by bringing something new to the market. Therefore, these emerging technologies and the new marketing strategies implemented with them lead to a disruptive transformation in the psychological effects of the advertising market on consumers. In line with the systematic literature review, this study aims to examine XR ads as a disruptive marketing strategy, the psychology of advertising as a research field and the effects of XR ads on consumers through the psychology of advertising. In the direction of the analysis conducted in this study, which provides a critical perspective on XR technologies and advertisements, it has been determined that the common feature of XR advertisements is based on experiential marketing, and it has been concluded that it causes different and more psychological impacts on consumers in line with the virtual stimuli, content and virtual environments created and designed compared with traditional advertising techniques. Furthermore, in line with the methodology of this study, it has been observed that advertising psychology and consumer psychology, two similar fields of research, are often confused with each other. Accordingly, this study has also attempted to fill a gap in the literature by revealing the distinction between these two fields for the first time.

Kaynakça

  • Adelakun, O.J., Oyedokun, A., & Daramola, A. (2015). Analysis of the effect of advertising on sales and profitability of company. Interna-tional Journal of Novel Research in Marheting Management and Economics, 2(3): 81-90. google scholar
  • Alnagrat, A., Ismail, R.C., Idrus, S.Z.S., & Alfaqi, R.M.A. (2022). A review of extended reality (xr) technologies in the future of human education: Current Trend and future opporTunity. Journal of Human Reproductive Sciences, 1 (2): 81-96. https://doi.org/10.11113/ humentech.v1n2.27. google scholar
  • Altun, D. (2021). The effect of virtual reality experiential marheting on purchase intent: An experimential study. Ankara: Gece Kitaplığı. google scholar
  • Alwitt, L. F., & Mitchell, A.A. (Eds.). (1985). Psychological processes and advertising effects: Theory, research and application. New Jersey: Lawrence Erlbaum Associates Publishers. google scholar
  • American Psychological Association.(n.d.).Advertising psychology.In APA dictionary of psychology. Retrieved April 14,2025,from https://dictionary.apa.org/adverTising-psychology. google scholar
  • American Psychological Association.(n.d.).Consumer psychology.In APA dictionary of psychology. Retrieved April 14,2025,from https://dictionary.apa.org/consumer-psychology. google scholar
  • Aslan, V. (2013).Reklam iletilerinde tüketici davranışlarını belirleyen psikolojik etmenler: Üniversitelerin gazete reklamları uygulama örneği. The Turkish Online Journal of Design, Art and Communication, 3(3): 9-17. google scholar
  • Azuma, R. T. (1997). A survey of augmented reality. Teleoperators and Virtual Environments, 6(4):355-385. google scholar
  • Babacan, M. (2012). Nedir bu reklam?, 2nd Ed., İstanbul: Beta Yayınevi. google scholar
  • Basev, S.E. (2023). Virtual Reality Technology and Changing ads: The lipton case. TRT Akademi, 8 (17):2OO-2O16. google scholar
  • Berger, A.A. (2012). Kültür eleştirisi: Kültürel kavramlara giriş. (Ö. Emir, Trans.). İstanbul: Pinhan Yayınevi. google scholar
  • Benedictis, R. D. (2012). Wordly wise: The semiotics of discourse in dante’s commedia. New York: Peter Lang Publishing. google scholar
  • Bir. A. A. (1988). Dünyada ve Türkiye’de reklamcılık. İstanbul: Bilgi Yayınevi. google scholar
  • Bower, J. L., & Christensen, C.M. (1995). Disruptive Technologies: Catching the wave. Harvard Business Review, (JanuarY-February):43-53. google scholar
  • Bourdieu, P. (1995). Pratik nedenler. (H. Tufan, Trans.). İstanbul: Kesit Yayıncılık. google scholar
  • Brown, B. (1989). Marks, Freud ve günlük hayatın eleştirisi. (Y. Alagon, Trans.). İstanbul: Ayrıntı. google scholar
  • Chan, V.S., Haron, H.N.H., Isham, M.I.B.M., & Mohamed, F.B. (2022). VR and AR virtual welding for psychomotor skills: A systematic review. google scholar
  • Multimedia Tools and Applications, 81: 12459-12493.https://doi.org/l0.1007/s11042-022-12293-5. google scholar
  • Cooper, R. G. (1993). Winning at new products: Accelerating the process from idea to launch, 2nd Ed., MA: Perseus Books. google scholar
  • Çelik, H. (2018). Dil ve yeni medya. İstanbul: Doğu Kitabevi. google scholar
  • Dhapte,A.(2024,July 9).Extended reality (XR) hardware market research report.Retrieved from https://www.marketresearchfuture.com/reports/extended-reality-xr-hardware-market-19263. google scholar
  • Elden, M., Ulukök, Ö., & Yeygel, S. (2005). Şimdi reklamlar. İstanbul: İletişim Yayınları. google scholar
  • Fennis, B. M., & Stroebe, W. (2010).The psychology of advertising. London: Psychology Press. google scholar
  • Förster, J. (2004). How body feedback influences consumers’ evaluation of products? Journal of Consumer Psychology, 14: 415-425. google scholar
  • Fsstudio. (2021, September 30). How AR, VR, and 3d product visualization are transforming the e-commerce customer experience. google scholar
  • Website Post. file:///C:\Users\Gonca\Downloads\Retrieved%20from%20https:\fsstudio.com\how-ar-vr-and-3d-product-visual-ization-are-transforming-the-e-commerce-customer-experience\ google scholar Guiraud, P. (1994). Göstergebilim. (M. Yalçın, Trans.). Ankara: İmge Kitapevi. google scholar
  • Güz, H. (2014). Reklam stratejisi ve reklam stratejisini etkileyen unsurlar. Selçuk iletişim, 1(4):20-28. google scholar
  • Gyawali,D.(2022).Mixed reality: Interface of the future. Computer Science, https://doi.org/10. 48550/arXiv.2309.00819. google scholar
  • Hardman, S., Wilckens, R.S., & Horst. D.V.D. (2013). Disruptive innovations: The case for hydrogen fuel cells and battery electric vehicles. International Journal of Hydrogen Energy, 38 (35), 1-14. google scholar
  • Harris, R.J., & Sanborn, F.W. (2014). A cognitive psychology of mass communication, 6th Ed., New York: Routledge. google scholar
  • Hatiboğlu, Z. (1993). Temel pazarlama. İstanbul: BETA. google scholar
  • Hillier, B.,Sethi, F. (2013). Two case reports: ‘delusions’arising in virtual reality. Journal of Psychiatric Intensive Çare, 10(l):51-56. google scholar
  • Jayawardena, N.,Thaichon, P., Quach, S., & Razzaq, A. (2023). The persuasion effects of virtual reality (VR) and augmented reality (AR) video advertisements: A conceptual review. Journal of Business Research, 160 (6): 1-17. google scholar
  • IKEA. (2017, September 12). IKEA place app launched to help people virtually place furniture at home. Inter IKEA Newsroom. Retrieved from “https://www.ikea.com/global/en/newsroom/innovation/ikea-launches-ikea-place-a-new-app-that-allows-people-to-virtually-place-furniture-in-their-home-170912/ google scholar
  • Innomate. (2025, January 18). Transforming OOH advertising with augmented reality. Retrieved from https://innomate.ar/transforming-ooh-advertising-with-augmented-realitY/ google scholar
  • Jones, J.P. (1990). Advertising: Strong force or weak force? A dilemma for higher education. Syracuse Scholar, 10 (l):45-56. google scholar
  • Karaman, D. (2021). Tüketici satın alma karar sürecinde etkili olan duygular ve nedenlerin kuşaklar kapsamında incelenmesi. Pamukkale Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 45: 107-119. google scholar
  • Kitson, H. D. (1921). The mind of buyer: The psychology of selling. New York: Macmillan. google scholar
  • Koca, S., Demir, Z.A. (2022). Augmented reality and transforming advertising. Contemporary Issues of Communication, 1 (l):23-30. google scholar
  • Kotler, P., & Armstrong, G. (2012). Principles of marketing. Harlow: Pearson. google scholar
  • Lavoie, R., Main, K.J., King, C., & King. D. (2021). Virtual experience, real consequences: the potential negative emotional consequences of Virtual reality gameplay. Virtual Reality, 25: 69-81. https://doi.org/l0.1007/s10055-020-00440-y. google scholar
  • Loken, B. (2006). Consumer psychology: Categorization, inferences, affect, and persuasion. Annual Review of Psychology, 57(i): 453-485. google scholar
  • Marx, K. (2011). Kapital I. (M. Selik & N. Satlıgan, Trans.). İstanbul:Yordam. google scholar
  • Mordor Intelligence. (2025, February 10). Extended reality (XR) market size, share, growth forecast & industry trends (2025-2030). Extended Reality (XR) Market Size. Retrieved from https://www.mordorintelligence.com/industrY-reporTs/extended-reality-xr-market. google scholar
  • Nairn, A., & Fine, C. (2008). Who’s messing with my mind? The implications of dual-process models for the ethics of advertising to children. International Journal of Advertising, 27 (3): 447-470. https://doi.org/l0.250l/S0265048708080062. google scholar
  • Nelson, M. R. (2002). Recall of brand placements in computer/video games. Journal of Advertising Research, 42 (2). https://doi.org/10. 2501/JAR-42-2-80-92. google scholar
  • Ogilvy, D. (1989). Bir reklamcının itirafları. (S. Yazgan, Trans.). İstanbul: AFA Yayınları. google scholar
  • Parth, S.C. (2020). Disruptive marketing strategy. Iconic Research and Engineering Journals, 3 (l0):85-88. google scholar
  • Peckmann, C., Kannen, K., Pensel, M.C., Lux, S., Philipsen, A., & Braun, N. (2022). Virtual reality induces symptoms of depersonalization and derealization: A longitudinal randomised control trial. Computers in Human Behavior, 131 (107233). https://doi.org/10.1016/j. chb.2022.107233. google scholar
  • Pitters, J.(2010). Advertising psychology [PowerPoint slides]. Universitat Salzburg. https://pitters.at/ Publikationen/ Werbepsychologie.pdf . google scholar
  • Rwizen Technologies. (2023, March 10). The impact of virtual reality on in-store shopping revolutionizing the retail experience. Linkedin. Retrieved from https://www.linkedin.com/pulse/impact-virtual-reality-in-store-shopping-revolutionizing. google scholar
  • Saussure, F. De. (1976). Cours de linguistique generale. Paris: Payot Publishing. google scholar
  • Scott, W.D. (1921). The psychology of advertising ın the theory and practice. Boston: Small, Maynard & Company. google scholar
  • Şahinaslan, Ö. (2020). Yeni nesil teknolojiler. İn G.Telli & S. Aydın (Eds.), Dijital Dönüşüm (pp.29-54). İstanbul: Maltepe University Publications. google scholar
  • Taşkiran, İ.B. (2024). Reklamcılığın tarihsel gelişimi. TRT Akademi, 9 (2l):388-405. google scholar
  • Twedt, D. W. (l965).Consumer psychology. Annual Review of Psychology, 16 (i): 265-294. google scholar
  • Toates, F. (2004).Cognition, motivation, emotion and action: A dynamic and vulnerable interdependence. Applied Animal Behavior Science, 86(3): 173-204. google scholar
  • Wang, Y.J., & Minor, M. (2008). Validity, reliability and applicability of psychophysiological techniques in marketing research. Psychology and Marketing, 25(2):197-232.https://doi.org/l0.1002/mar. google scholar
  • Young, C. (2002). Brain waves, picture sorts, and branding moments. Journal of Advertising Research, 42(4):42-55. google scholar
  • Zhai, Y. (2023). Research on the effect of consumer psychology on advertising creativity communication. SHS Web Conferences, 158 (02012). https://doi.org/10.1051/shsconf/202315802012. google scholar
  • Zhang, T., & Li, D. (2023). Augmented reality in advertising: An exploratory study. Journal of Applied Business and Economics, 25(3): 123-129. https://doi.org/l0.33423/jabe.v25i3.6207. google scholar
Toplam 61 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular İletişim ve Medya Çalışmaları (Diğer)
Bölüm Araştırma Makaleleri
Yazarlar

Sahra Öztürk 0000-0001-5202-7270

Yayımlanma Tarihi 23 Mayıs 2025
Gönderilme Tarihi 22 Şubat 2025
Kabul Tarihi 28 Nisan 2025
Yayımlandığı Sayı Yıl 2025 Sayı: 26

Kaynak Göster

APA Öztürk, S. (2025). The Impact of Extended Reality (XR) on Today’s Advertising and Consumers A Research on XR Advertising as A Disruptive Marketing Strategy and Its Effects on Consumers Through the Psychology of Advertising. 4. BOYUT Medya ve Kültürel Çalışmalar Dergisi(26), 107-123. https://doi.org/10.26650/4boyut.2025.1645104