Digital Media, Violence, and Educational Contexts: Mapping the Intellectual and Thematic Evolution of Research Through Bibliometric Analysis (1992–2026)
Öz
Anahtar Kelimeler
Kaynakça
- Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psychological Science, 12(5), 353–359. https://doi.org/10.1111/1467-9280.00366
- Aria, M., & Cuccurullo, C. (2017). bibliometrix: An R-tool for comprehensive science mapping analysis. Journal of Informetrics, 11(4), 959–975. https://doi.org/10.1016/j.joi.2017.08.007
- Aria, M., & Cuccurullo, C. (2026). Science mapping analysis: A primer with Biblioshiny. McGraw-Hill.
- Bandura, A. (1977). Social learning theory. Prentice Hall.
- Buckingham, D. (2015). Defining digital literacy-What do young people need to know about digital media?. Nordic journal of digital literacy, 10(Jubileumsnummer), 21-35.
- Faucher, C., & Jackson, M. (2013). Cyberbullying among youth: A comprehensive review of current international research and its implications and application to policy and practice. School psychology international, 34(6), 575-612. https://doi.org/10.1177/0143034313479697
- Gerbner, G., Gross, L., Morgan, M., & Signorielli, N. (1980). The “mainstreaming” of America: Violence profile no. 11. Journal of Communication, 30(3), 10–29. https://doi.org/10.1111/j.1460-2466.1980.tb01987.x
- Giroux, H. A. (2012). Disturbing pleasures: Learning popular culture. Routledge.
Ayrıntılar
Birincil Dil
İngilizce
Konular
Eğitim Programları ve Öğretim (Diğer), Eğitim Üzerine Çalışmalar (Diğer)
Bölüm
Araştırma Makalesi
Yazarlar
Aylin Akinlar
*
0000-0002-4448-2721
Türkiye
Yayımlanma Tarihi
30 Haziran 2026
Gönderilme Tarihi
18 Mayıs 2026
Kabul Tarihi
29 Haziran 2026
Yayımlandığı Sayı
Yıl 2026 Cilt: 16 Sayı: 19