Yıl 2015, Cilt 2 , Sayı , Sayfalar 153 - 158 2015-09-01

THE EFFECTS OF USING SOMATOSENSORY VIDEOGAMES TO PROMOTE "LIFE-EFFECTIVENESS" OF CHILDREN IN ELEMENTARY SCHOOLS

İ-tsun CHIANG [1] , Hsin-chih WU [2] , Shang-ti CHEN [3] , Shiou-ru CHEN [4] , Sheng-hung TSAI [5] , Hsiu-chi FU [6]


With dramatic advancement of technology, children in elementary schools have much more opportunities to immerse in technology environment. However, children nowadays are facing a variety of challenges in emotional control, peer pressure, and social interactions and relationships due to rapid changes of social environment on campus.  In order to develop their social capacities, it is important to provide appropriate activities with technology to enhance their life-effectiveness.  Therefore, there is a crucial need to understand how to improve the life-effectiveness of children in elementary school.  The purpose of this study was to explore their life-effectiveness by using somatosensory video games, Xbox 360 Kinect.  A total of 84 participants were recruited and divided into an experimental group (n = 40) and control group (n = 44).  The experimental group voluntarily agreed to complete 30-minute Xbox 360 Kinect trainings one time a week for total of 4 weeks.  The Life-Effectiveness questionnaire was used to measure and complete before and after the intervention in both groups.  The Wilcoxon nonparametric test for each two independent samples was used to evaluate time-series training effects.  Results showed that experiment group significantly improved their self-effectiveness between pre and post-test (p < .05).  The study concluded that using somatosensory video games is a potential tool to enhance the life-effectiveness of children in the elementary school. Further studies are suggested to validate possible follow-up benefits of somatosensory video games and to develop the best intervention model.

Life effectiveness, somatosensory videogame, Xbox 360 kinect, educational technology, e-learning
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Konular Sosyal
Bölüm Articles
Yazarlar

Yazar: İ-tsun CHIANG

Yazar: Hsin-chih WU

Yazar: Shang-ti CHEN

Yazar: Shiou-ru CHEN

Yazar: Sheng-hung TSAI

Yazar: Hsiu-chi FU

Tarihler

Yayımlanma Tarihi : 1 Eylül 2015

Bibtex @araştırma makalesi { epess333350, journal = {The Eurasia Proceedings of Educational and Social Sciences}, issn = {}, eissn = {2587-1730}, address = {}, publisher = {ISRES Organizasyon Turizm Eğitim Danışmanlık Ltd. Şti.}, year = {2015}, volume = {2}, pages = {153 - 158}, doi = {}, title = {THE EFFECTS OF USING SOMATOSENSORY VIDEOGAMES TO PROMOTE "LIFE-EFFECTIVENESS" OF CHILDREN IN ELEMENTARY SCHOOLS}, key = {cite}, author = {CHIANG, İ-tsun and WU, Hsin-chih and CHEN, Shang-ti and CHEN, Shiou-ru and TSAI, Sheng-hung and FU, Hsiu-chi} }
APA CHIANG, İ , WU, H , CHEN, S , CHEN, S , TSAI, S , FU, H . (2015). THE EFFECTS OF USING SOMATOSENSORY VIDEOGAMES TO PROMOTE "LIFE-EFFECTIVENESS" OF CHILDREN IN ELEMENTARY SCHOOLS. The Eurasia Proceedings of Educational and Social Sciences , 2 () , 153-158 . Retrieved from https://dergipark.org.tr/tr/pub/epess/issue/30319/333350
MLA CHIANG, İ , WU, H , CHEN, S , CHEN, S , TSAI, S , FU, H . "THE EFFECTS OF USING SOMATOSENSORY VIDEOGAMES TO PROMOTE "LIFE-EFFECTIVENESS" OF CHILDREN IN ELEMENTARY SCHOOLS". The Eurasia Proceedings of Educational and Social Sciences 2 (2015 ): 153-158 <https://dergipark.org.tr/tr/pub/epess/issue/30319/333350>
Chicago CHIANG, İ , WU, H , CHEN, S , CHEN, S , TSAI, S , FU, H . "THE EFFECTS OF USING SOMATOSENSORY VIDEOGAMES TO PROMOTE "LIFE-EFFECTIVENESS" OF CHILDREN IN ELEMENTARY SCHOOLS". The Eurasia Proceedings of Educational and Social Sciences 2 (2015 ): 153-158
RIS TY - JOUR T1 - THE EFFECTS OF USING SOMATOSENSORY VIDEOGAMES TO PROMOTE "LIFE-EFFECTIVENESS" OF CHILDREN IN ELEMENTARY SCHOOLS AU - İ-tsun CHIANG , Hsin-chih WU , Shang-ti CHEN , Shiou-ru CHEN , Sheng-hung TSAI , Hsiu-chi FU Y1 - 2015 PY - 2015 N1 - DO - T2 - The Eurasia Proceedings of Educational and Social Sciences JF - Journal JO - JOR SP - 153 EP - 158 VL - 2 IS - SN - -2587-1730 M3 - UR - Y2 - 2020 ER -
EndNote %0 The Eurasia Proceedings of Educational and Social Sciences THE EFFECTS OF USING SOMATOSENSORY VIDEOGAMES TO PROMOTE "LIFE-EFFECTIVENESS" OF CHILDREN IN ELEMENTARY SCHOOLS %A İ-tsun CHIANG , Hsin-chih WU , Shang-ti CHEN , Shiou-ru CHEN , Sheng-hung TSAI , Hsiu-chi FU %T THE EFFECTS OF USING SOMATOSENSORY VIDEOGAMES TO PROMOTE "LIFE-EFFECTIVENESS" OF CHILDREN IN ELEMENTARY SCHOOLS %D 2015 %J The Eurasia Proceedings of Educational and Social Sciences %P -2587-1730 %V 2 %N %R %U
ISNAD CHIANG, İ-tsun , WU, Hsin-chih , CHEN, Shang-ti , CHEN, Shiou-ru , TSAI, Sheng-hung , FU, Hsiu-chi . "THE EFFECTS OF USING SOMATOSENSORY VIDEOGAMES TO PROMOTE "LIFE-EFFECTIVENESS" OF CHILDREN IN ELEMENTARY SCHOOLS". The Eurasia Proceedings of Educational and Social Sciences 2 / (Eylül 2015): 153-158 .
AMA CHIANG İ , WU H , CHEN S , CHEN S , TSAI S , FU H . THE EFFECTS OF USING SOMATOSENSORY VIDEOGAMES TO PROMOTE "LIFE-EFFECTIVENESS" OF CHILDREN IN ELEMENTARY SCHOOLS. EPESS. 2015; 2: 153-158.
Vancouver CHIANG İ , WU H , CHEN S , CHEN S , TSAI S , FU H . THE EFFECTS OF USING SOMATOSENSORY VIDEOGAMES TO PROMOTE "LIFE-EFFECTIVENESS" OF CHILDREN IN ELEMENTARY SCHOOLS. The Eurasia Proceedings of Educational and Social Sciences. 2015; 2: 158-153.