Araştırma Makalesi

E-SAILING AND OLIMPIC GAMES: IMPOSSIBLE MADE REAL

Cilt: 2 Sayı: 1 31 Aralık 2025
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E-SAILING AND OLIMPIC GAMES: IMPOSSIBLE MADE REAL

Öz

The confident rapid progress of eSports to world and Olympic recognition gives reasons to consider it a modern cultural and social phenomenon. The lack of consensus among scientists about the place of eSports as a sport causes active debates. However, its increased popularity has turned it into a mass phenomenon of modern society. The use of simulators and virtual reality in sailing, with the support of World Sailing, contributed to the emergence of the Virtual Regatta. Today, Esailing is one of the eSports disciplines selected by the International Olympic Committee for the Olympics Esports Weeks (OEW) and the Olympics Virtual Series (OVS). The eSailing World Championship and eSailing Team World Championship are held annually on an ongoing basis, and in 2024, the 37th Louis Vuitton America's Cup with AC Sailing and the first ever AC eSports Championship were added to eSports. With the support of the IOC, it is planned to expand the competition format and hold a 3x3 Team Racing World Championship, and eSailing is planning to become part of the Olympic Games in eSports in Riyadh. We have found that in order to increase the number of participants in Virtual Regatta, famous yachtsmen-champions are involved, new routes are developed and new classes of yachts are added. It has been shown that electronic games, such as "Virtual Regatta", in their variations can be used by gamers, professional athletes and different groups of the population (youth, people with disabilities, sports enthusiasts, etc.), who, having reached a certain level, can become participants in eSailing in the Olympic Games program.

Anahtar Kelimeler

Destekleyen Kurum

The authors acknowledge that they received no external funding to support that reseach

Etik Beyan

It is declared that scientific and ethical principles have been followed while conducting and writing this study and that all the sources used have been properly cited.

Kaynakça

  1. Bobrovich,, I. (2024). Esports: Terms and Market Definition. In esports: Insider Tips on Succeeding in the Industry that is Shaping the Future of Entertainment (pp. 57-73). Cham: Springer Nature Switzerland.
  2. Jenny, S.E., Manning, R.D., Keiper, M.C., & Olrich, T.W. (2017). Virtual(ly) athletes: Where eSports fit within the definition of ‘sport’. Quest, 69, 1–18. https://doi.org/10.1080/00336297.2016.1144517
  3. Ansgar, Thiel & Jannika, M. John. (2018). Is eSport a ‘real’ sport? Reflections on the spread of virtual competitions, European Journal for Sport and Society, 15:4, 311-315, https://doi.org/10.1080/16138171.2018.1559019
  4. Kane, D., & Spradley, B. (2017). Recognizing eSports as a sport. The Sport Journal, 19.
  5. Wang, J. (2012). Research on application of virtual reality technology in competitive sports. Procedia Engineering, 29, 3659-3662.
  6. Neumann, D.L., Moffitt, R.L., Thomas, P.R., Loveday, K., Watling, D.P., Lombard, C.L., & Tremeer, M.A. (2018). A systematic review of the application of interactive virtual reality to sport. Virtual Reality, 22, 183-198.
  7. Bilohur, V., Skrypchenko, І., Nepsha, O. (2023). The influence of globalization and digitalization on the establishment and conceptual digital sports development in China. Humanities Studies. 14, 83-92.
  8. Skrypchenko, I. (2016). Physical preparation of qualified sportsmen in sailing. Sports Bulletin of the Dnieper, (2), 129-134.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Spor Faaliyetleri Yönetimi

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

31 Aralık 2025

Gönderilme Tarihi

23 Şubat 2025

Kabul Tarihi

8 Temmuz 2025

Yayımlandığı Sayı

Yıl 2025 Cilt: 2 Sayı: 1

Kaynak Göster

APA
Skrypchenko, I., & Bilohur, V. (2025). E-SAILING AND OLIMPIC GAMES: IMPOSSIBLE MADE REAL. Hitit Movement Science Journal, 2(1), 1-11. https://izlik.org/JA68PD43FF
AMA
1.Skrypchenko I, Bilohur V. E-SAILING AND OLIMPIC GAMES: IMPOSSIBLE MADE REAL. HITMSJ. 2025;2(1):1-11. https://izlik.org/JA68PD43FF
Chicago
Skrypchenko, Iryna, ve Vlada Bilohur. 2025. “E-SAILING AND OLIMPIC GAMES: IMPOSSIBLE MADE REAL”. Hitit Movement Science Journal 2 (1): 1-11. https://izlik.org/JA68PD43FF.
EndNote
Skrypchenko I, Bilohur V (01 Aralık 2025) E-SAILING AND OLIMPIC GAMES: IMPOSSIBLE MADE REAL. Hitit Movement Science Journal 2 1 1–11.
IEEE
[1]I. Skrypchenko ve V. Bilohur, “E-SAILING AND OLIMPIC GAMES: IMPOSSIBLE MADE REAL”, HITMSJ, c. 2, sy 1, ss. 1–11, Ara. 2025, [çevrimiçi]. Erişim adresi: https://izlik.org/JA68PD43FF
ISNAD
Skrypchenko, Iryna - Bilohur, Vlada. “E-SAILING AND OLIMPIC GAMES: IMPOSSIBLE MADE REAL”. Hitit Movement Science Journal 2/1 (01 Aralık 2025): 1-11. https://izlik.org/JA68PD43FF.
JAMA
1.Skrypchenko I, Bilohur V. E-SAILING AND OLIMPIC GAMES: IMPOSSIBLE MADE REAL. HITMSJ. 2025;2:1–11.
MLA
Skrypchenko, Iryna, ve Vlada Bilohur. “E-SAILING AND OLIMPIC GAMES: IMPOSSIBLE MADE REAL”. Hitit Movement Science Journal, c. 2, sy 1, Aralık 2025, ss. 1-11, https://izlik.org/JA68PD43FF.
Vancouver
1.Iryna Skrypchenko, Vlada Bilohur. E-SAILING AND OLIMPIC GAMES: IMPOSSIBLE MADE REAL. HITMSJ [Internet]. 01 Aralık 2025;2(1):1-11. Erişim adresi: https://izlik.org/JA68PD43FF