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The effects of digital animation technology on the academic achievement and spatial perception of middle school students

Year 2025, Volume: 12 Issue: 3, 576 - 599, 04.09.2025
https://doi.org/10.21449/ijate.1582567

Abstract

This study aimed at determining the effects of digital animation technology on students' academic achievements and spatial perceptions within the scope of the "Journey to History" unit of the social studies course. In addition, the sub-goals included revealing whether there was a relationship between academic success and spatial perception and whether academic success was a predictor of spatial perception. This research was conducted with a quasi-experimental design with a pretest/posttest control group. The sample consisted of a total of 82 students (EG1=30, EG2=24, CG=28) studying in a secondary school in Türkiye. Research data were collected through the academic achievement test and the spatial perception scale. It was determined that there was no statistically significant difference in the pretest academic achievement at the level of all groups, but there was a significant difference in the posttest in favor of the experimental group. In addition, a positive development was detected in the spatial perception of the students in the experimental group towards animation. It was found that there was a positive correlation between the posttest scores of the experimental groups and the spatial perception scale administered after the posttest. In addition, the posttest of the experimental groups predicted the spatial perception scale applied with the posttest. As a result of the research, it was observed that the learning method with animation technology had a significant positive impact on students' academic achievement and their spatial perception.

Ethical Statement

Atatürk University, Social Sciences and Humanities Ethics Committee, 22.04.2022-05/37.

Supporting Institution

ATATURK UNIVERSITY SCIENTIFIC RESEARCH PROJECTS COORDINATION UNIT

Project Number

10712

Thanks

The author would like to thank the students who participated in the study. In addition, the digital animation film produced for this research was financed by Atatürk University Scientific Research Projects Coordination Unit within the scope of author doctoral thesis.

References

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  • Akdağ, M. (2022, November 20). Ölçme değerlendirme - madde analizi [Measurement and evaluation item analysis]. İnönü Üniversitesi Akademik Veri Yönetim Sistemi. https://avesis.inonu.edu.tr/mustafa.akdag/dokumanlar
  • Aksu, G., Eser, M.T., & Güzeller, C.O. (2017). Açımlayıcı ve doğrulayıcı faktör analizi ile yapısal eşitlik modeli uygulamaları [Applications of exploratory and confirmatory factor analysis and structural equation modeling]. Detay Publishing.
  • Albayrak, B.M., & Kartal, A. (2020). Değerler eğitimi bağlamında animasyonlar: Kung Fu Panda 3 filmi incelemesi [Animations in the Context of Values Educatin: The Examination "Kung Fu Panda 3"]. Türkiye Education Journal, 5(2), 268-284.
  • Aslan-Efe, H. (2015). Animasyon destekli çevre eğitiminin akademik başarıya, akılda kalıcılığa ve çevreye yönelik tutuma etkisi [The Effects of Animation Supported Environmental Education on Achievement, Retention of Ecology and Environmental Attitude]. Journal of Computer and Education Research, 3(5), 130 143. http://doi.org/10.18009/jcer.90852
  • Azéma, M. (2015). Animation and graphic narration in the aurignacian. Palethnology: Archéologie et Sciences Humaines, 7, 1-24. https://doi.org/10.4000/palethnologie.850
  • Baglama, B., Evcimen, E., Altinay, F., Sharma, R.C., Tlili, A., Altinay, Z., Dagli, G., Jemni, M., Shadiev, R., Yucesoy, Y., & Celebi, M. (2022). Analysis of digital leadership in school management and accessibility of animation-designed game-based learning for sustainability of education for children with special needs. Sustainability, 14(13), 7730. https://doi.org/10.3390/su14137730
  • Beatty, S. (2016). Students' perception of informal learning spaces in an academic library; An investigation into the relationship between learning behaviours and space design. Purdue e-Pubs. https://docs.lib.purdue.edu/cgi/viewcontent.cgi?article=2130&context=iatul
  • Berney, S., & Bétrancourt, M. (2016). Does animation enhance learning? A meta-analysis. Computers & Education, 101, 150-167. https://doi.org/10.1016/j.compedu.2016.06.005
  • Biyane, G. (2007). Students' perception of space at the Central University of Technology (Bloemfontein) and Free State School of Nursing Campuses: An exploratory study [Master’s thesis, University of Zululand]. University of Zululand Repository. https://uzspace.unizulu.ac.za/items/66b1df0b-c26a-44b4-b0d3-16ff70a4e3e9
  • Bolat, A., & Karamustafaoğlu, S. (2019). “Vücudumuzdaki Sistemler” ünitesi başarı testi geliştirme: Geçerlik ve güvenirlik [Development achievement of test on the unit “Systems in Our Body”: Validity and reliability]. Gazi Journal of Educational Science, 5(2), 131-159.
  • Büyük, K. (2022). Elektronik eğitim içeriklerinde animasyon ve 3d hareket yakalama tekniği (MOCAP) kullanımının faydaları [Benefits of using animation and 3d motion capture (MOCAP) techniques in electronic educational content]. Journal of Digital Technologies and Education, 1(2), 110-129. https://doi.org/10.5281/zenodo.7487706
  • Can, A. (2017). SPSS ile bilimsel araştırma sürecinde nicel veri analizi [Quantitative data analysis in the scientific research process with SPSS]. Pegem Academy Publishing.
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  • Goldstein, E.B. (2008). Blackwell handbook of sensation and perception. Blackwell.
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  • Jannah, T.M., & Bharata, H. (2020). The analysis of dyscalculia that referred to the learning style of fleming and mills theory on matrix materials of MAN 1 metro students. Journal of Physics: Conference Series, 1563(012068), 1-8. http://doi.org/10.1088/1742-6596/1563/1/012068
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  • Kaya, Z. (2006). Öğretim teknolojileri ve materyal geliştirme [Instructional technologies and material development]. Pegem Academy Publishing.
  • Karagöz, Y. (2019). SPSS AMOS META uygulamalı nitel-nicel-karma bilimsel araştırma yöntemleri ve yayın etiği [SPSS AMOS META applied qualitative-quantitative-mixed scientific research methods and publication ethics]. Nobel Academic Publishing.
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  • Kraepelien, M., Blom, K., Forsell, E., Isacsson, N.H., Bjurner, P., Morin, C.M., Jernelöv, S., & Kaldo, V. (2021). A very brief self-report scale for measuring insomnia severity using two items from the insomnia severity index - development and validation in a clinical population. Sleep Medicine, (81), 365-374. https://doi.org/10.1016/j.sleep.2021.03.003
  • Linn, M.C., & Petersen, A.C. (1985). Emergence and characterization of sex differences in spatial ability: A meta analysis. Child Development, 56(6), 1479 1498. https://doi.org/10.2307/1130467
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  • Marsh, H., Hau, K-T., Balla, J.R., & Grayson, D. (2008). Is more ever too much? The number of indicators per factor in confirmatory factor analysis. Multivariate Behaivoral Research, 33(2), 181-220. https://doi.org/10.1207/s15327906mbr3302_1
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  • Odabaşı, B. (2007). Mucizeyi yaratanların hikayesi: Beyin fırtınası [The story of those who created the miracle: Brainstorming]. Yurt Publishing.
  • Özaydın, A. (2020). Analysis of animation films according to social studies teaching program [Master's thesis, Afyon Kocatepe University]. National Thesis Center. https://tez.yok.gov.tr
  • Özçakır, B., & Çakıroğlu, E. (2022). Fostering spatial abilities of middle school students through augmented reality: Spatial strategies. Education and Information Technologies, 27, 2977–3010. https://doi.org/10.1007/s10639-021-10729-3
  • Özdamar, K. (2017). Eğitim, sağlık ve davranış bilimlerinde ölçek ve test geliştirme yapısal eşitlik modellemesi: IBM SPSS, IBM SPPS AMOS ve MINITAB uygulamalı [Structural equation modeling for scale and test development in education, health and behavioral sciences: IBM SPSS, IBM SPPS AMOS and MINITAB applications]. Nisan Publishing.
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The effects of digital animation technology on the academic achievement and spatial perception of middle school students

Year 2025, Volume: 12 Issue: 3, 576 - 599, 04.09.2025
https://doi.org/10.21449/ijate.1582567

Abstract

The learning model based on visual and auditory elements, which reflects the modern education process, plays an important role in taking students' readiness levels to the highest levels by directly penetrating their innovative and creative thinking skills. Therefore, the aim is to determine the effects of digital animation technology, an essential instrument of digital media, on students' academic achievements and spatial perceptions within the scope of the "Journey to History" unit of the social studies course. In addition, the sub-goals include revealing whether there is a relationship between academic success and spatial perception and whether academic success is a predictor of spatial perception. This research was conducted with a quantitative research paradigm and a quasi-experimental design with a pretest/posttest control group, which is a type of experimental research, was applied. The sample consists of a total of 82 students (EG1=30, EG2=24, CG=28) studying in a secondary school in Türkiye. Research data were collected through the academic achievement test and spatial perception scale prepared and developed by the researcher himself. Analyzes of data was carried out using SPSS26, AMOS26 and EXCEL2016 software. It was determined that there was no statistically significant difference in the pretest academic achievement at the level of all groups, but there was a significant difference in the posttest in favor of the experimental group. In addition, a positive development was detected in the spatial perception of the students in the experimental group towards animation. It was found that there was a positive correlation between the posttest of the experimental groups and the spatial perception scale applied with the posttest. Also, the posttest of the experimental groups predicted the spatial perception scale applied with the posttest. As a result of the research; It has been observed that the learning method with animation technology has an increasing effect on students' academic achievement and a positive effect on their spatial perception.

Ethical Statement

Atatürk University, Social Sciences and Humanities Ethics Committee, 22.04.2022-05/37.

Supporting Institution

ATATURK UNIVERSITY SCIENTIFIC RESEARCH PROJECTS COORDINATION UNIT

Project Number

10712

Thanks

The author would like to thank the students who participated in the study. In addition, the digital animation film produced for this research was financed by Atatürk University Scientific Research Projects Coordination Unit within the scope of author doctoral thesis.

References

  • Akaydın, B.B., & Kaya, S. (2018). Sosyal bilgiler dersinde animasyon içeren ve içermeyen 5e modeli’nin öğrencilerin başarı ve tutumuna etkisi [The effect of 5e model with and without animation on students’ achievement and attitude in social studies]. Kastamonu University Kastamonu Education Journal, 26(1), 171-179. http://doi.org/10.24106/kefdergi.375723
  • Akdağ, M. (2022, November 20). Ölçme değerlendirme - madde analizi [Measurement and evaluation item analysis]. İnönü Üniversitesi Akademik Veri Yönetim Sistemi. https://avesis.inonu.edu.tr/mustafa.akdag/dokumanlar
  • Aksu, G., Eser, M.T., & Güzeller, C.O. (2017). Açımlayıcı ve doğrulayıcı faktör analizi ile yapısal eşitlik modeli uygulamaları [Applications of exploratory and confirmatory factor analysis and structural equation modeling]. Detay Publishing.
  • Albayrak, B.M., & Kartal, A. (2020). Değerler eğitimi bağlamında animasyonlar: Kung Fu Panda 3 filmi incelemesi [Animations in the Context of Values Educatin: The Examination "Kung Fu Panda 3"]. Türkiye Education Journal, 5(2), 268-284.
  • Aslan-Efe, H. (2015). Animasyon destekli çevre eğitiminin akademik başarıya, akılda kalıcılığa ve çevreye yönelik tutuma etkisi [The Effects of Animation Supported Environmental Education on Achievement, Retention of Ecology and Environmental Attitude]. Journal of Computer and Education Research, 3(5), 130 143. http://doi.org/10.18009/jcer.90852
  • Azéma, M. (2015). Animation and graphic narration in the aurignacian. Palethnology: Archéologie et Sciences Humaines, 7, 1-24. https://doi.org/10.4000/palethnologie.850
  • Baglama, B., Evcimen, E., Altinay, F., Sharma, R.C., Tlili, A., Altinay, Z., Dagli, G., Jemni, M., Shadiev, R., Yucesoy, Y., & Celebi, M. (2022). Analysis of digital leadership in school management and accessibility of animation-designed game-based learning for sustainability of education for children with special needs. Sustainability, 14(13), 7730. https://doi.org/10.3390/su14137730
  • Beatty, S. (2016). Students' perception of informal learning spaces in an academic library; An investigation into the relationship between learning behaviours and space design. Purdue e-Pubs. https://docs.lib.purdue.edu/cgi/viewcontent.cgi?article=2130&context=iatul
  • Berney, S., & Bétrancourt, M. (2016). Does animation enhance learning? A meta-analysis. Computers & Education, 101, 150-167. https://doi.org/10.1016/j.compedu.2016.06.005
  • Biyane, G. (2007). Students' perception of space at the Central University of Technology (Bloemfontein) and Free State School of Nursing Campuses: An exploratory study [Master’s thesis, University of Zululand]. University of Zululand Repository. https://uzspace.unizulu.ac.za/items/66b1df0b-c26a-44b4-b0d3-16ff70a4e3e9
  • Bolat, A., & Karamustafaoğlu, S. (2019). “Vücudumuzdaki Sistemler” ünitesi başarı testi geliştirme: Geçerlik ve güvenirlik [Development achievement of test on the unit “Systems in Our Body”: Validity and reliability]. Gazi Journal of Educational Science, 5(2), 131-159.
  • Büyük, K. (2022). Elektronik eğitim içeriklerinde animasyon ve 3d hareket yakalama tekniği (MOCAP) kullanımının faydaları [Benefits of using animation and 3d motion capture (MOCAP) techniques in electronic educational content]. Journal of Digital Technologies and Education, 1(2), 110-129. https://doi.org/10.5281/zenodo.7487706
  • Can, A. (2017). SPSS ile bilimsel araştırma sürecinde nicel veri analizi [Quantitative data analysis in the scientific research process with SPSS]. Pegem Academy Publishing.
  • Ceylan, N., & Seçken, N. (2019). 5e öğrenme modeline dayalı bilgisayar animasyonları destekli öğretim materyali tasarlama: “Tepkimelerde Hız ve Denge” ünitesi örneği [Computer animations-supported instructional material design based on 5e learning model: A case of “Chemical Speed and Equilibrium” unit]. Gazi University Gazi Faculty of Education Journal, 39(3), 1181-1202. http://doi.org/10.17152/gefad.565305
  • Christensen, L.B., Johnson, R.B., & Turner, L.A. (2014). Research methods, design, and analysis. Pearson. Creswell, J.W. (2012). Educational research: Planning, conducting, and evaluating quantitative and qualitative research. Pearson.
  • Escudero, E.B., Reyna, N.L., & Morales, M.R. (2000). The level of difficulty and discrimination power of the basic knowledge and skills examination. Revista Electrónica de Investigación Educativa, 2(1), 1-16. http://redie.uabc.mx/vol2no1/contents-backhoff.html
  • Goldstein, E.B. (2008). Blackwell handbook of sensation and perception. Blackwell.
  • Husmann, P.R., & O'Loughlin, V.D. (2018). Another nail in the coffin for learning styles? Disparitiesamong undergraduate anatomy students’ study strategies, class performance, and reported vark learning styles. Anatomical Sciences Education, 12(1), 6 19. https://doi.org/10.1002/ase.1777
  • Jannah, T.M., & Bharata, H. (2020). The analysis of dyscalculia that referred to the learning style of fleming and mills theory on matrix materials of MAN 1 metro students. Journal of Physics: Conference Series, 1563(012068), 1-8. http://doi.org/10.1088/1742-6596/1563/1/012068
  • Kaba, F. (1992). Use animation for educational purposes [Master’s thesis, Anadolu University]. National Thesis Center. https://tez.yok.gov.tr
  • Kamran, Z. (2022, August 05). Seven movies that leveled up live-action CGI this decade. https://www.digitalstudiome.com/production/seven-movies-that-leveled-up-live-action-cgi-this-decade
  • Kaya, Z. (2006). Öğretim teknolojileri ve materyal geliştirme [Instructional technologies and material development]. Pegem Academy Publishing.
  • Karagöz, Y. (2019). SPSS AMOS META uygulamalı nitel-nicel-karma bilimsel araştırma yöntemleri ve yayın etiği [SPSS AMOS META applied qualitative-quantitative-mixed scientific research methods and publication ethics]. Nobel Academic Publishing.
  • Kılıç, A. (2022). Türkçenin yabancı dil olarak öğretimi kapsamında bir animasyon anlatı: "Evliya Çelebi-Ölümsüzlük Suyu" [An animated narrative within the scope of teaching turkish as a foreign language: “Evliya Çelebi: The water of immortality”]. Eskişehir Osmangazi University Turkic World Application and Research Center Education Journal, 7(2), 62-75.
  • Kraepelien, M., Blom, K., Forsell, E., Isacsson, N.H., Bjurner, P., Morin, C.M., Jernelöv, S., & Kaldo, V. (2021). A very brief self-report scale for measuring insomnia severity using two items from the insomnia severity index - development and validation in a clinical population. Sleep Medicine, (81), 365-374. https://doi.org/10.1016/j.sleep.2021.03.003
  • Linn, M.C., & Petersen, A.C. (1985). Emergence and characterization of sex differences in spatial ability: A meta analysis. Child Development, 56(6), 1479 1498. https://doi.org/10.2307/1130467
  • Mansor, N.R., Zakaria, R., Rashid, R.A., Arifin, R.M., Rahim, B.H.A., Zakaria, R., & Razak, M.T.A. (2018). A review survey on the use computer animation in education. International Journal of Educational Management, 32(7), 1202-1214. http://doi.org/10.1088/1757-899X/917/1/012021
  • Marsh, H., Hau, K-T., Balla, J.R., & Grayson, D. (2008). Is more ever too much? The number of indicators per factor in confirmatory factor analysis. Multivariate Behaivoral Research, 33(2), 181-220. https://doi.org/10.1207/s15327906mbr3302_1
  • Muck, P.M., Hell, B., & Gosling, S.D. (2007). Construct validation of a short five-factor model instrument: A self-peer study on the German adaptation of the ten-item personality inventory (TIPI G). European Journal of Psychological Assessment, 23(3), 166 175. https://doi.org/10.1027/1015-5759.23.3.166
  • Odabaşı, B. (2007). Mucizeyi yaratanların hikayesi: Beyin fırtınası [The story of those who created the miracle: Brainstorming]. Yurt Publishing.
  • Özaydın, A. (2020). Analysis of animation films according to social studies teaching program [Master's thesis, Afyon Kocatepe University]. National Thesis Center. https://tez.yok.gov.tr
  • Özçakır, B., & Çakıroğlu, E. (2022). Fostering spatial abilities of middle school students through augmented reality: Spatial strategies. Education and Information Technologies, 27, 2977–3010. https://doi.org/10.1007/s10639-021-10729-3
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There are 52 citations in total.

Details

Primary Language English
Subjects Classroom Measurement Practices
Journal Section Articles
Authors

İbrahim Ethem Gürbüz 0000-0002-5758-5981

Project Number 10712
Early Pub Date July 21, 2025
Publication Date September 4, 2025
Submission Date November 10, 2024
Acceptance Date April 21, 2025
Published in Issue Year 2025 Volume: 12 Issue: 3

Cite

APA Gürbüz, İ. E. (2025). The effects of digital animation technology on the academic achievement and spatial perception of middle school students. International Journal of Assessment Tools in Education, 12(3), 576-599. https://doi.org/10.21449/ijate.1582567

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