VIRTUAL SOCIAL LIFE AND RELATED MARKETING EFFORTS IN THE WORLD OF ONLINE GAMES

Cilt: 2 Sayı: 1 1 Haziran 2010
  • Cevdet Panayırcı
  • Fazli Yıldırım
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EN

VIRTUAL SOCIAL LIFE AND RELATED MARKETING EFFORTS IN THE WORLD OF ONLINE GAMES

Abstract

As the Internet and the World Wide Web proliferate, a new form of communication and interaction has been made possible. People live increasingly hybrid lives where the physical and the digital, the real and the virtual interact. Massively multiplayer online role - playing games (MMORPGs), i.e. online role playing games, are a special medial and social phenomenon of our time and experienced a massive growth of players. Studies reveal that mmorpg players compose a heterogenic population and spend considerable amount of time in the virtual world. Extensive interest in the virtual world makes way for a new entertainment market and supplementary environments such as game forums, chat points and specialized web sites. On the other hand while the market shares of game based networks are increasing dependence and addiction become an important issue. This research concentrates on game oriented social life and related markets in this phase and tries to describe the framework of internet based virtual communications, game based online markets, game memberships, forums and virtual chat points with regard to effects on social life in the global frame as well as mentioning Turkey’s position.

Keywords

Kaynakça

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Ayrıntılar

Birincil Dil

İngilizce

Konular

-

Bölüm

-

Yazarlar

Cevdet Panayırcı Bu kişi benim

Fazli Yıldırım Bu kişi benim

Yayımlanma Tarihi

1 Haziran 2010

Gönderilme Tarihi

1 Haziran 2010

Kabul Tarihi

-

Yayımlandığı Sayı

Yıl 2010 Cilt: 2 Sayı: 1

Kaynak Göster

APA
Panayırcı, C., & Yıldırım, F. (2010). VIRTUAL SOCIAL LIFE AND RELATED MARKETING EFFORTS IN THE WORLD OF ONLINE GAMES. International Journal of Business and Management Studies, 2(1), 17-23. https://izlik.org/JA84BH38XL
AMA
1.Panayırcı C, Yıldırım F. VIRTUAL SOCIAL LIFE AND RELATED MARKETING EFFORTS IN THE WORLD OF ONLINE GAMES. IJBMS. 2010;2(1):17-23. https://izlik.org/JA84BH38XL
Chicago
Panayırcı, Cevdet, ve Fazli Yıldırım. 2010. “VIRTUAL SOCIAL LIFE AND RELATED MARKETING EFFORTS IN THE WORLD OF ONLINE GAMES”. International Journal of Business and Management Studies 2 (1): 17-23. https://izlik.org/JA84BH38XL.
EndNote
Panayırcı C, Yıldırım F (01 Haziran 2010) VIRTUAL SOCIAL LIFE AND RELATED MARKETING EFFORTS IN THE WORLD OF ONLINE GAMES. International Journal of Business and Management Studies 2 1 17–23.
IEEE
[1]C. Panayırcı ve F. Yıldırım, “VIRTUAL SOCIAL LIFE AND RELATED MARKETING EFFORTS IN THE WORLD OF ONLINE GAMES”, IJBMS, c. 2, sy 1, ss. 17–23, Haz. 2010, [çevrimiçi]. Erişim adresi: https://izlik.org/JA84BH38XL
ISNAD
Panayırcı, Cevdet - Yıldırım, Fazli. “VIRTUAL SOCIAL LIFE AND RELATED MARKETING EFFORTS IN THE WORLD OF ONLINE GAMES”. International Journal of Business and Management Studies 2/1 (01 Haziran 2010): 17-23. https://izlik.org/JA84BH38XL.
JAMA
1.Panayırcı C, Yıldırım F. VIRTUAL SOCIAL LIFE AND RELATED MARKETING EFFORTS IN THE WORLD OF ONLINE GAMES. IJBMS. 2010;2:17–23.
MLA
Panayırcı, Cevdet, ve Fazli Yıldırım. “VIRTUAL SOCIAL LIFE AND RELATED MARKETING EFFORTS IN THE WORLD OF ONLINE GAMES”. International Journal of Business and Management Studies, c. 2, sy 1, Haziran 2010, ss. 17-23, https://izlik.org/JA84BH38XL.
Vancouver
1.Cevdet Panayırcı, Fazli Yıldırım. VIRTUAL SOCIAL LIFE AND RELATED MARKETING EFFORTS IN THE WORLD OF ONLINE GAMES. IJBMS [Internet]. 01 Haziran 2010;2(1):17-23. Erişim adresi: https://izlik.org/JA84BH38XL