EN
VIRTUAL SOCIAL LIFE AND RELATED MARKETING EFFORTS IN THE WORLD OF ONLINE GAMES
Abstract
As the Internet and the World Wide Web proliferate, a new form of communication and interaction
has been made possible. People live increasingly hybrid lives where the physical and the digital,
the real and the virtual interact. Massively multiplayer online role - playing games (MMORPGs),
i.e. online role playing games, are a special medial and social phenomenon of our time and
experienced a massive growth of players. Studies reveal that mmorpg players compose a
heterogenic population and spend considerable amount of time in the virtual world. Extensive
interest in the virtual world makes way for a new entertainment market and supplementary
environments such as game forums, chat points and specialized web sites. On the other hand while
the market shares of game based networks are increasing dependence and addiction become an
important issue.
This research concentrates on game oriented social life and related markets in this phase and tries
to describe the framework of internet based virtual communications, game based online markets,
game memberships, forums and virtual chat points with regard to effects on social life in the
global frame as well as mentioning Turkey’s position.
Keywords
Kaynakça
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- Dibbell, J. (2006) “Play Money: Or, how I quit my day job and made millions trading virtual loot
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- Jordan, Brigitte, (2009) “Blurring Boundaries: The "Real" and the "Virtual" in Hybrid Spaces”;
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Ayrıntılar
Birincil Dil
İngilizce
Konular
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Bölüm
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Yayımlanma Tarihi
1 Haziran 2010
Gönderilme Tarihi
1 Haziran 2010
Kabul Tarihi
-
Yayımlandığı Sayı
Yıl 2010 Cilt: 2 Sayı: 1
APA
Panayırcı, C., & Yıldırım, F. (2010). VIRTUAL SOCIAL LIFE AND RELATED MARKETING EFFORTS IN THE WORLD OF ONLINE GAMES. International Journal of Business and Management Studies, 2(1), 17-23. https://izlik.org/JA84BH38XL
AMA
1.Panayırcı C, Yıldırım F. VIRTUAL SOCIAL LIFE AND RELATED MARKETING EFFORTS IN THE WORLD OF ONLINE GAMES. IJBMS. 2010;2(1):17-23. https://izlik.org/JA84BH38XL
Chicago
Panayırcı, Cevdet, ve Fazli Yıldırım. 2010. “VIRTUAL SOCIAL LIFE AND RELATED MARKETING EFFORTS IN THE WORLD OF ONLINE GAMES”. International Journal of Business and Management Studies 2 (1): 17-23. https://izlik.org/JA84BH38XL.
EndNote
Panayırcı C, Yıldırım F (01 Haziran 2010) VIRTUAL SOCIAL LIFE AND RELATED MARKETING EFFORTS IN THE WORLD OF ONLINE GAMES. International Journal of Business and Management Studies 2 1 17–23.
IEEE
[1]C. Panayırcı ve F. Yıldırım, “VIRTUAL SOCIAL LIFE AND RELATED MARKETING EFFORTS IN THE WORLD OF ONLINE GAMES”, IJBMS, c. 2, sy 1, ss. 17–23, Haz. 2010, [çevrimiçi]. Erişim adresi: https://izlik.org/JA84BH38XL
ISNAD
Panayırcı, Cevdet - Yıldırım, Fazli. “VIRTUAL SOCIAL LIFE AND RELATED MARKETING EFFORTS IN THE WORLD OF ONLINE GAMES”. International Journal of Business and Management Studies 2/1 (01 Haziran 2010): 17-23. https://izlik.org/JA84BH38XL.
JAMA
1.Panayırcı C, Yıldırım F. VIRTUAL SOCIAL LIFE AND RELATED MARKETING EFFORTS IN THE WORLD OF ONLINE GAMES. IJBMS. 2010;2:17–23.
MLA
Panayırcı, Cevdet, ve Fazli Yıldırım. “VIRTUAL SOCIAL LIFE AND RELATED MARKETING EFFORTS IN THE WORLD OF ONLINE GAMES”. International Journal of Business and Management Studies, c. 2, sy 1, Haziran 2010, ss. 17-23, https://izlik.org/JA84BH38XL.
Vancouver
1.Cevdet Panayırcı, Fazli Yıldırım. VIRTUAL SOCIAL LIFE AND RELATED MARKETING EFFORTS IN THE WORLD OF ONLINE GAMES. IJBMS [Internet]. 01 Haziran 2010;2(1):17-23. Erişim adresi: https://izlik.org/JA84BH38XL