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THE EFFECT OF FUTURIST FEATURES ON 21.ST CENTURY GRAPHIC DESIGN

Yıl 2024, Cilt: 10 Sayı: 1, 63 - 75, 05.08.2024
https://doi.org/10.22252/ijca.1437897

Öz

Graphic design is undergoing a constant transformation and evolution with the constantly developing technology and understanding of art. This study, 21. it deals with an in-depth analysis of the futuristic technologies that emerged at the turn of the century and shaped the future of graphic design. These technologies have been evaluated based on four main elements: augmented reality and virtual reality technologies, artificial intelligence and automation systems, motion graphic design and data visualization.
Augmented reality and virtual reality technologies were first studied because of the potential of graphic design to create a bridge between reality and imagination.Dec.
Artificial Intelligence and Automation Systems were examined as the second element. It offers creativity and freedom to designers while making graphic design processes more efficient.
Motion graphic design has been studied as the third element. Motion graphics are a powerful tool that can deeply influence users and has the capacity to tell a story.
Finally, futuristic innovations in data visualization and information graphics are mentioned. Making complex data sets and information structures understandable and accessible is of great importance in the information age.
These four main elements have played a key role in the transformation of graphic design, and future technological advances will further increase these effects. This is a process that will be an exciting and inspiring source for both designers and users. Using literature review and logical reasoning techniques, the study examines in detail the innovations and influences brought by futuristic features to graphic design.

Kaynakça

  • Al-Kodmany, K. (2001). Supporting imageability on the World Wide Web: Lynch’s five elements of the city in community planning. Environment and Planning. B, Planning & Design, 28(6), 805–832.
  • Andrieieva, Y. (2022). Style directions of graphic design of the first third of the xx century: Modernism and avangardism. Humanities Science Current Issues, 1(52), 58–64.
  • Bulut, Ş. (2023). The Concept of Metaverse or Virtual Reality and The Artist: Refik Anadol's Works. CUJOSS, 47(1), 69-76.
  • Baqi, M. P. A., Restuintina, A., & Pantarezi, B. R. (2020). MEDIA VIDEO IKLAN DENGAN TEKNOLOGI SISTEM CCTV SEBAGAI PROMOSI PADA PT. LAMJAYA INOVASI KOMPUTINDO. MAVIB Journal, 1(1), 1–10.
  • Bonafini, S., & Sacchi, C. (2022). Design of a 3D ray‐tracing model based on digital elevation model for comprehension of large‐ and small‐scale propagation phenomena over the Martian surface. International Journal of Satellite Communications and Networking, 40(6), 408–427.
  • Calixte, X., & Leclercq, P. (2017). The interactive projection mapping as a spatial augmented reality to help collaborative design: Case study in architectural design. In Lecture Notes in Computer Science (pp. 143–152).
  • Choubey, A., & Sharma, M. (2021). Implementation of robotics and its impact on sustainable banking: A futuristic study. Journal of Physics. Conference Series, 1911(1), 120-130.
  • Dos Santos, L. N. C., & Couto, C. C. R. (2022). Review of Design Techniques Applied to Electrical Installation Projects: a Comparison of CAD and BIM Tools. STUDIES IN EDUCATION SCIENCES, 3(1), 458–466.
  • Duggan, T. J. (2016). MASTER ing the Art of Music Integration. In Recontextualized (pp. 51-64). Brill.
  • Engawi, D., Gere, C., & Richards, D. (2021, December). The Impact of Artificial Intelligence on Graphic Design: Exploring the Challenges and Possibilities of AI-Driven Autonomous Branding. In Congress of the International Association of Societies of Design Research (pp. 3567-3576). Singapore: Springer Nature Singapore.
  • Firat, E. E., Joshi, A., & Laramee, R. S. (2022). Interactive visualization literacy: The state-of-the-art. Information Visualization, 21(3), 285–310.
  • Felciuc, A. (2020). Fictional proto-architecture as an introduction to biologic design: Challenging the concept of morphogenesis of Neo-architectural organism. Emerging Science Journal, 4(6), 503–518.
  • Golfarelli,M., & Rizzi, S. (2020). A model-driven approach to automate data visualization in big data analytics. Information Visualization, 19(1), 24–47.
  • Güngör, A. (2022). Max Brödel Öncülüğünde Sanattan Tasarima Melez Bir Görselleştirme Olgusu Olarak Medikal İllüstrasyon. İnönü Üniversitesi Kültür ve Sanat Dergisi, 8(1), 142–160.
  • Koshkina, O. Y. (2021). Visualization of images from F.m. dostoyevsky’s novel “Crime and Punishment” in works of the book graphic artist I.t. bogdesko. Observatory of Culture, 18(2), 150–163.
  • Kumar, G., & Nair, R. (2022). Conserving knowledge heritage: opportunities and challenges in conceptualizing cultural heritage information system (CHIS) in the Indian context. Global Knowledge Memory and Communication, 71(6/7), 564–583.
  • Kępińska, A., & Wiśniewski, R. (2023). Metaverse and its creative potential for visual arts. Acta Universitatis Lodziensis Folia Sociologica, 85, 57–75.
  • Kumar, S., & Pandey, S. M. (2022). The study of assessment parameters and performance measurement of cold spray technique: A futuristic approach towards additive manufacturing. Mapan, 37(4), 859–879.
  • Kim, Y.-H., Peck, Y.-J., & Park, J.-Y. (2015). The application technology of Korean-style R&D in verification for deploying the Neo-Korean style public building - focused on the R&D technologies in changed drawings of Neo-Korean style public daycare center in sunchang-gun, Korea. KIEAE Journal, 15(5), 35–46.
  • Liu, Y. (2023). Research on the application of holographic images in public spaces of children’s hospitals. Academic Journal of Science and Technology, 6(1), 143–145.
  • Levy, E. K. (1987). Visualizing evolution: A painter’s interaction with science and technology. Leonardo, 20(1), 3-12
  • Li, F., & Wang, L. (2022). Application of data visualization technology under the background of big data. WSEAS Transactions on Advances in Engineering Education, 19, 175–181.
  • Maksoud, A., et al. (2023). Computational design for futuristic environmentally adaptive building forms and structures. Architecture and Engineering, 8(1), 13–24.
  • MacArthur, J. (2005). The nomenclature of style: Brutalism, minimalism, art history and visual style in architecture journals. Architectural Theory Review, 10(2), 100–108.
  • Munir, A., Ali, A., & Latif, A. (2023). Mode Coupling in Mode Division Multiplexing techniques for futuristic high speed optical networks and exploring optical fiber parameters to control mode coupling. Mehran University Research Journal of Engineering and Technology, 42(4), 148.
  • Ozoemena, M. C., & Coles, S. R. (2023). Hydrothermal treatment of waste plastics: An environmental impact study. Journal of Polymers and the Environment, 31(7), 3120–3130.
  • Parras-Burgos, D., Fernández-Pacheco, D. G., Polhmann Barbosa, T., Soler-Méndez, M., & Molina-Martínez, J. M. (2020). An augmented reality tool for teaching application in the agronomy domain. Applied Sciences (Basel, Switzerland), 10(10), 36-37
  • Po, L., Bikakis, N., Desimoni, F., & Papastefanatos, G. (2020). Linked data visualization: Techniques, tools, and big data. Synthesis Lectures on the Semantic Web Theory and Technology, 10(1), 1–157.
  • Rautenhaus, M., Bottinger, M., Siemen, S., Hoffman, R., Kirby, R. M., Mirzargar, M., Rober, N., & Westermann, R. (2018). Visualization in meteorology-A survey of techniques and tools for data analysis tasks. IEEE Transactions on Visualization and Computer Graphics, 24(12), 3268–3296.
  • Schulte, R. (2011). Review of the book Man as Witch: Male Witches in Central Europe, by R. Schulte. European History Quarterly, 41(4), 723–725.
  • Wang, S., Liu, H., Shu, H., Zhang, X., & Zhang, Y. (2020). Design and development of campus environment display system based on Augmented Reality Technology. IOP Conference Series: Materials Science and Engineering, 790(1), 12-31.
  • Wegman, E. J. (2000). Visions: New techniques and technologies in statistics. Computational Statistics, 15(1), 133–144.
  • Wang, C. (2023). Chinese pastry design and implementation based on 3D modeling. Lecture Notes in Education Psychology and Public Media, 14(1), 162–168.
  • Wann, J. P., & Mon-Williams, M. (1997). Health issues with virtual reality displays. Computer Graphics, 31(2), 53– 57.
  • Xie, M., Feng, S., Xing, Z., Chen, J., & Chen, C. (2020, November 8). UIED: a hybrid tool for GUI element detection. Proceedings of the 28th ACM Joint Meeting on European Software Engineering Conference and Symposium on the Foundations of Software Engineering.
  • Xu, Z., & Zou, D. (2022). Big data analysis research on the deep integration of intangible cultural heritage inheritance and art design education in colleges and universities. Mobile Information Systems, 2022, 1-12.
  • Yang, X. G. (2014). Applications of computer graphics and image processing in Art Design. Advanced Materials Research, 926–930, 1688–1691.
  • Yu, D., Liang, H.-N., Fan, K., Zhang, H., Fleming, C., & Papangelis, K. (2020). Design and evaluation of visualization techniques of off-screen and occluded targets in virtual reality environments. IEEE Transactions on Visualization and Computer Graphics, 26(9), 2762–2774.
  • Yu, D., & Yao, W. (2023). Research on holographic display and technology application of art museum based on immersive design. Journal of Physics: Conference Series, 2425(1), 120-130
  • Zollmann, S., Langlotz, T.Grasset, R., Lo, W. H., Mori, S., & Regenbrecht, H. (2021). Visualization techniques in Augmented Reality: A taxonomy, methods and patterns. IEEE Transactions on Visualization and Computer Graphics, 27(9), 3808–3825.

FÜTÜRİST ÖZELLİKLERİN 21. YÜZYIL GRAFİK TASARIMINA ETKİSİ

Yıl 2024, Cilt: 10 Sayı: 1, 63 - 75, 05.08.2024
https://doi.org/10.22252/ijca.1437897

Öz

Grafik tasarım, sürekli gelişen teknoloji ve sanat anlayışıyla birlikte devamlılıklı bir dönüşüm geçiriyor. Bu çalışma, 21. yüzyılın başında ortaya çıkan ve grafik tasarımın geleceğini biçimlendiren fütüristik teknolojilerin derinlemesine analizini ele alır. Bu teknolojiler, dört ana unsur üzerinden değerlendirilmiştir: artırılmış gerçeklik ve sanal gerçeklik teknolojileri, yapay zeka ve otomatizasyon sistemleri, hareketli grafik tasarımı ve veri görselleştirme.
Artırılmış gerçeklik ve sanal gerçeklik teknolojileri, grafik tasarımın gerçekle hayal arasında bir köprü kurma potansiyeli nedeniyle ilk olarak incelenmiştir.
Yapay Zeka ve Otomatizasyon Sistemleri, İkinci unsur olarak incelenmiştir. Grafik tasarım süreçlerini daha verimli hale getirirken, tasarımcılara yaratıcılık ve özgürlük sunar.
Hareketli grafik tasarımı, üçüncü unsur olarak incelenmiştir. Hareketli grafikler, kullanıcıları derinlemesine etkileyebilen ve hikaye anlatma kapasitesi olan güçlü bir araçtır.
Son olarak, veri görselleştirme ve bilgi grafiklerindeki fütüristik yeniliklere değinilmiştir. Karmaşık veri setlerini ve bilgi yapılarını anlaşılır ve erişilebilir hale getirmek, bilgi çağında büyük bir öneme sahiptir.
Bu dört ana unsur, grafik tasarımının dönüşümünde kilit rol oynamıştır ve ilerideki teknolojik ilerlemeler, bu etkileri daha da artıracaktır. Bu durum, hem tasarımcılar hem de kullanıcılar için heyecan verici ve ilham kaynağı olacak bir süreçtir. Çalışma, literatür incelemesi ve mantıksal akıl yürütme tekniklerini kullanarak, fütüristik özelliklerin grafik tasarıma getirdiği yenilikler ve etkileri detaylı bir şekilde incelemektedir.

Kaynakça

  • Al-Kodmany, K. (2001). Supporting imageability on the World Wide Web: Lynch’s five elements of the city in community planning. Environment and Planning. B, Planning & Design, 28(6), 805–832.
  • Andrieieva, Y. (2022). Style directions of graphic design of the first third of the xx century: Modernism and avangardism. Humanities Science Current Issues, 1(52), 58–64.
  • Bulut, Ş. (2023). The Concept of Metaverse or Virtual Reality and The Artist: Refik Anadol's Works. CUJOSS, 47(1), 69-76.
  • Baqi, M. P. A., Restuintina, A., & Pantarezi, B. R. (2020). MEDIA VIDEO IKLAN DENGAN TEKNOLOGI SISTEM CCTV SEBAGAI PROMOSI PADA PT. LAMJAYA INOVASI KOMPUTINDO. MAVIB Journal, 1(1), 1–10.
  • Bonafini, S., & Sacchi, C. (2022). Design of a 3D ray‐tracing model based on digital elevation model for comprehension of large‐ and small‐scale propagation phenomena over the Martian surface. International Journal of Satellite Communications and Networking, 40(6), 408–427.
  • Calixte, X., & Leclercq, P. (2017). The interactive projection mapping as a spatial augmented reality to help collaborative design: Case study in architectural design. In Lecture Notes in Computer Science (pp. 143–152).
  • Choubey, A., & Sharma, M. (2021). Implementation of robotics and its impact on sustainable banking: A futuristic study. Journal of Physics. Conference Series, 1911(1), 120-130.
  • Dos Santos, L. N. C., & Couto, C. C. R. (2022). Review of Design Techniques Applied to Electrical Installation Projects: a Comparison of CAD and BIM Tools. STUDIES IN EDUCATION SCIENCES, 3(1), 458–466.
  • Duggan, T. J. (2016). MASTER ing the Art of Music Integration. In Recontextualized (pp. 51-64). Brill.
  • Engawi, D., Gere, C., & Richards, D. (2021, December). The Impact of Artificial Intelligence on Graphic Design: Exploring the Challenges and Possibilities of AI-Driven Autonomous Branding. In Congress of the International Association of Societies of Design Research (pp. 3567-3576). Singapore: Springer Nature Singapore.
  • Firat, E. E., Joshi, A., & Laramee, R. S. (2022). Interactive visualization literacy: The state-of-the-art. Information Visualization, 21(3), 285–310.
  • Felciuc, A. (2020). Fictional proto-architecture as an introduction to biologic design: Challenging the concept of morphogenesis of Neo-architectural organism. Emerging Science Journal, 4(6), 503–518.
  • Golfarelli,M., & Rizzi, S. (2020). A model-driven approach to automate data visualization in big data analytics. Information Visualization, 19(1), 24–47.
  • Güngör, A. (2022). Max Brödel Öncülüğünde Sanattan Tasarima Melez Bir Görselleştirme Olgusu Olarak Medikal İllüstrasyon. İnönü Üniversitesi Kültür ve Sanat Dergisi, 8(1), 142–160.
  • Koshkina, O. Y. (2021). Visualization of images from F.m. dostoyevsky’s novel “Crime and Punishment” in works of the book graphic artist I.t. bogdesko. Observatory of Culture, 18(2), 150–163.
  • Kumar, G., & Nair, R. (2022). Conserving knowledge heritage: opportunities and challenges in conceptualizing cultural heritage information system (CHIS) in the Indian context. Global Knowledge Memory and Communication, 71(6/7), 564–583.
  • Kępińska, A., & Wiśniewski, R. (2023). Metaverse and its creative potential for visual arts. Acta Universitatis Lodziensis Folia Sociologica, 85, 57–75.
  • Kumar, S., & Pandey, S. M. (2022). The study of assessment parameters and performance measurement of cold spray technique: A futuristic approach towards additive manufacturing. Mapan, 37(4), 859–879.
  • Kim, Y.-H., Peck, Y.-J., & Park, J.-Y. (2015). The application technology of Korean-style R&D in verification for deploying the Neo-Korean style public building - focused on the R&D technologies in changed drawings of Neo-Korean style public daycare center in sunchang-gun, Korea. KIEAE Journal, 15(5), 35–46.
  • Liu, Y. (2023). Research on the application of holographic images in public spaces of children’s hospitals. Academic Journal of Science and Technology, 6(1), 143–145.
  • Levy, E. K. (1987). Visualizing evolution: A painter’s interaction with science and technology. Leonardo, 20(1), 3-12
  • Li, F., & Wang, L. (2022). Application of data visualization technology under the background of big data. WSEAS Transactions on Advances in Engineering Education, 19, 175–181.
  • Maksoud, A., et al. (2023). Computational design for futuristic environmentally adaptive building forms and structures. Architecture and Engineering, 8(1), 13–24.
  • MacArthur, J. (2005). The nomenclature of style: Brutalism, minimalism, art history and visual style in architecture journals. Architectural Theory Review, 10(2), 100–108.
  • Munir, A., Ali, A., & Latif, A. (2023). Mode Coupling in Mode Division Multiplexing techniques for futuristic high speed optical networks and exploring optical fiber parameters to control mode coupling. Mehran University Research Journal of Engineering and Technology, 42(4), 148.
  • Ozoemena, M. C., & Coles, S. R. (2023). Hydrothermal treatment of waste plastics: An environmental impact study. Journal of Polymers and the Environment, 31(7), 3120–3130.
  • Parras-Burgos, D., Fernández-Pacheco, D. G., Polhmann Barbosa, T., Soler-Méndez, M., & Molina-Martínez, J. M. (2020). An augmented reality tool for teaching application in the agronomy domain. Applied Sciences (Basel, Switzerland), 10(10), 36-37
  • Po, L., Bikakis, N., Desimoni, F., & Papastefanatos, G. (2020). Linked data visualization: Techniques, tools, and big data. Synthesis Lectures on the Semantic Web Theory and Technology, 10(1), 1–157.
  • Rautenhaus, M., Bottinger, M., Siemen, S., Hoffman, R., Kirby, R. M., Mirzargar, M., Rober, N., & Westermann, R. (2018). Visualization in meteorology-A survey of techniques and tools for data analysis tasks. IEEE Transactions on Visualization and Computer Graphics, 24(12), 3268–3296.
  • Schulte, R. (2011). Review of the book Man as Witch: Male Witches in Central Europe, by R. Schulte. European History Quarterly, 41(4), 723–725.
  • Wang, S., Liu, H., Shu, H., Zhang, X., & Zhang, Y. (2020). Design and development of campus environment display system based on Augmented Reality Technology. IOP Conference Series: Materials Science and Engineering, 790(1), 12-31.
  • Wegman, E. J. (2000). Visions: New techniques and technologies in statistics. Computational Statistics, 15(1), 133–144.
  • Wang, C. (2023). Chinese pastry design and implementation based on 3D modeling. Lecture Notes in Education Psychology and Public Media, 14(1), 162–168.
  • Wann, J. P., & Mon-Williams, M. (1997). Health issues with virtual reality displays. Computer Graphics, 31(2), 53– 57.
  • Xie, M., Feng, S., Xing, Z., Chen, J., & Chen, C. (2020, November 8). UIED: a hybrid tool for GUI element detection. Proceedings of the 28th ACM Joint Meeting on European Software Engineering Conference and Symposium on the Foundations of Software Engineering.
  • Xu, Z., & Zou, D. (2022). Big data analysis research on the deep integration of intangible cultural heritage inheritance and art design education in colleges and universities. Mobile Information Systems, 2022, 1-12.
  • Yang, X. G. (2014). Applications of computer graphics and image processing in Art Design. Advanced Materials Research, 926–930, 1688–1691.
  • Yu, D., Liang, H.-N., Fan, K., Zhang, H., Fleming, C., & Papangelis, K. (2020). Design and evaluation of visualization techniques of off-screen and occluded targets in virtual reality environments. IEEE Transactions on Visualization and Computer Graphics, 26(9), 2762–2774.
  • Yu, D., & Yao, W. (2023). Research on holographic display and technology application of art museum based on immersive design. Journal of Physics: Conference Series, 2425(1), 120-130
  • Zollmann, S., Langlotz, T.Grasset, R., Lo, W. H., Mori, S., & Regenbrecht, H. (2021). Visualization techniques in Augmented Reality: A taxonomy, methods and patterns. IEEE Transactions on Visualization and Computer Graphics, 27(9), 3808–3825.
Toplam 40 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Konular Plastik Sanatlar (Diğer)
Bölüm Araştırma Makalesi
Yazarlar

Mehmet Akif Özdal 0000-0003-3148-8988

Şükran Bulut 0000-0001-8220-686X

Erken Görünüm Tarihi 13 Temmuz 2024
Yayımlanma Tarihi 5 Ağustos 2024
Gönderilme Tarihi 15 Şubat 2024
Kabul Tarihi 14 Mayıs 2024
Yayımlandığı Sayı Yıl 2024 Cilt: 10 Sayı: 1

Kaynak Göster

APA Özdal, M. A., & Bulut, Ş. (2024). FÜTÜRİST ÖZELLİKLERİN 21. YÜZYIL GRAFİK TASARIMINA ETKİSİ. İnönü Üniversitesi Kültür Ve Sanat Dergisi, 10(1), 63-75. https://doi.org/10.22252/ijca.1437897

https://dergipark.org.tr/tr/pub/ijca