Oyun Motorlarında Derin Öğrenme Tabanlı Fotogerçekçi Görüntü Sentezleme Tekniklerinin Analizi
Öz
Anahtar Kelimeler
Kaynakça
- Akenine-Möller, T., Haines, E., Hoffman, N., Pesce, A., Iwanicki, M., ve Hillaire, S. (2018). Real-time rendering (4. bs.). A K Peters/CRC Press.
- Cordts, M., Omran, M., Ramos, S., Rehfeld, T., Enzweiler, M., Benenson, R., Franke, U., Roth, S., ve Schiele, B. (2016). The Cityscapes dataset for semantic urban scene understanding. Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 3213–3223.
- Geiger, A., Lenz, P., Stiller, C., ve Urtasun, R. (2013). Vision meets robotics: The KITTI dataset. International Journal of Robotics Research, 32(11), 1231–1237. https://doi.org/10.1177/0278364913491297
- Jetchev, N., Bergmann, U., ve Vollgraf, R. (2016). Texture synthesis with spatial generative adversarial networks. arXiv. https://arxiv.org/abs/1611.08207
- Mameli, M., Paolanti, M., Mancini, A., Zingaretti, P., ve Pierdicca, R. (2025). RenderGAN: Enhancing real-time rendering efficiency with deep learning. ACM Transactions on Multimedia Computing, Communications, and Applications, 21(3), Makale 99. https://doi.org/10.1145/3712263
- Neuhold, G., Ollmann, T., Bulò, S. R., ve Kontschieder, P. (2017). The Mapillary Vistas dataset for semantic understanding of street scenes. International Conference on Computer Vision (ICCV).
- Newell, M. E., ve Blinn, J. F. (1977). The progression of realism in computer generated images. Proceedings of the ACM Annual Conference, 446–451. https://doi.org/10.1145/800179.810236
- Pasios, S., ve Nikolaidis, N. (2025). REGEN: Real-time photorealism enhancement in games via a dual-stage generative network framework. arXiv. https://arxiv.org/abs/2508.17061
Ayrıntılar
Birincil Dil
Türkçe
Konular
Bilgisayar Oyunları ve Animasyon
Bölüm
Derleme
Yazarlar
Serdar Südor
*
0000-0001-9769-1300
Türkiye
Yayımlanma Tarihi
20 Eylül 2026
Gönderilme Tarihi
16 Nisan 2026
Kabul Tarihi
22 Ağustos 2026
Yayımlandığı Sayı
Yıl 2026 Cilt: 11 Sayı: 3
