Araştırma Makalesi
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Artificial intelligence culture and reproduction of popular culture through artificial intelligence: A research on the visual content production generated with artificial intelligence

Yıl 2025, Sayı: 2, 18 - 41, 23.12.2025

Öz

In the literature, although the concept of artificial intelligence (AI) is frequently researched in the fields of engineering, and also examined by social scientists, it has been seen a lack of definition regarding AI’s role in the production of cultural creative content. In this direction, the study has aimed to present an approach suggesting that content generated with AI creates its own unique culture; the term “artificial intelligence (AI) culture” has been chosen to understand this cultural foundation. Additionally, the study has scrutinized the commodity circulation of AI culture expressed in the study from the perspective of critical political economy. In the study, in line with qualitative and quantitative research methods, the grounded theory research design within the scope of exploratory content analysis and the method of reaching from concrete theory to grounded theory have been used. In the study, visual contents generated with AI shared on Instagram have been analyzed. In line with the definition of the concept of “AI culture” and the research findings, it has been observed that the content produced with AI creates a dynamic cultural system, and that popular culture is also reproduced within this system.

Kaynakça

  • Alkhraisat, S. (2025). The role of artificial intelligence in shaping cultural narratives and values education in eastern animation: Opportunities, risks, and futuredirections. Educational process, 17, 1-21. https://doi.org/10.22521/edupij.2025.17.302
  • Bareither, C. (2024). Cultures of artificial intelligence: Artificial intelligence assemblages and the transformations of everyday life. Zeitschrift für empirische kulturwissenschaft, 120(1), 1-19. https://zekw.de/ojs/index.php/zekw/article/view/1206
  • Baudrillard, J.(1988). Jean Baudrillard: Selected writings. M. Poster (Ed.). Stanford University.
  • Baudrillard, J. (1994). Simulacra and simulation (Trans. S. F. Glaser). University of Michigan.
  • Baudrillard, J. (2016). Simülakrlar ve simülasyon (Trans. O. Adanır). Doğu-Batı.
  • Bell, D. J., Loader, B.D., Pleace N. & Schuler, D. (2004). Cyberculture: The key concepts. Routledge.
  • Bockmayr, A. & Reinert, K. (2014). Concept: Types of algorithms and algorithm analyses. Algorithms, 1001-1013. https://www.mi.fu-berlin.de/wiki/pub/ABI/AlgLecture1MaterialsWS14/script.pdf
  • Caramiaux, B. (2024). AI with museums and cultural heritage. S. Thiel & J. C. Bernhardt (Ed.), Ai in museums: Reflection, perspectives and applications (p. 117-131). Transcript.
  • Castells, M. (2001). The information age: Economy, society and culture, end of millenium. Blackwell.
  • Chen, Y. & Zhang, L.(2022). The role of AI in the transformation of the cultural industry: A case study of China. Proceedings of the 5th International Conference on Cultural Industries (p. 456-467). Cultural Industries Association.
  • Çiğdem, A. P. (2005). Popüler kültür ve popüler tiyatro. Atatürk Üniversitesi Güzel Sanatlar Fakültesi sanat dergisi, 8, 47-62. https://dergipark.org.tr/tr/pub/ataunigsfd/article/33390?issue_id=2596
  • Clarencia, E., Tiranda, T.G., Achmad, S. & Sutoyo, R. (2024). The impact of artificial intelligence in the creative industries: Design and editing. International seminar on application for technology of information and communication (p. 440-444). https://ieeexplore.ieee.org/document/10762015
  • Cormen, T. H., Leiserson, C. E., Rivest, R. L. & Stein, C. (2009). Introduction to algorithms. MIT.
  • Coşgun, M. (2012). Popüler kültür ve tüketim toplumu. Batman Üniversitesi yaşam bilimleri dergisi, 1(1), 837-850. https://dergipark.org.tr/tr/pub/buyasambid/article/320933?issue_id=29824
  • Cunningham, J. (2024). Simulacra on steroids: AI art and the baudrillardian hyperreal. Issues in information systems, 25(2), 1-8. https://doi.org/10.48009/2_iis_2024_101
  • DeCarlo, C. (2018). Twitter culture: On the trustworthiness of tweets. Enslow.
  • Deuze, M. (2006). Participation, remediation, bricolage: Considering principal component of a digital culture. The information society, 22(2), 63-75. https://doi.org/10.1080/01972240600567170
  • Elliott, A. (2019). The culture of AI. Routledge.
  • Ercansungur, D. O. & Çetin, E. (2023). Popüler kültür ve dijitalleşme: Yeni medya ekosisteminde yakınsama ve kitle üzerine sosyolojik bir analiz. İnsan ve toplum bilimleri araştırmaları dergisi, 12(2), 565-584. https://dergipark.org.tr/tr/pub/itobiad/article/1215377?issue_id=77320
  • Erdoğan, İ. (2004). Popüler kültürün ne olduğu üzerine. Bilim ve aklın aydınlığında eğitim dergisi, 5(57), 1-18.
  • Fiske, J. (2021). Understanding popular culture. Routledge.
  • Galloway, A. R. (2006). Gaming: Essays on algorithmic culture. University of Minnesota.
  • Giddens, A. (1989). Sociology. Polity.
  • Güngör, N. (1993). Popüler kültür ve iktidar. Vadi.
  • Hagerty, A. & Rubinov, I. (2019). A review of the social impacts and ethical implications of artificial intelligence. Global AI Ethics, 1-27. https://doi.org/10.48550/arXiv.1907.07892
  • Hallinan, B. & Striphas, T. (2016). Recommended for you: The netflix prize and the production of algorithmic culture. New media & society, 18(1), 117-137. https://doi.org/10.1177/1461444814538646
  • Hay, J. & Couldry, N. (2011). Rethinking convergence/culture. Cultural studies, 25(4-5), 473-486. https://doi.org/10.1080/09502386.2011.600527
  • Hendriks, P., Mehler, M., Sturm, T. & Buxmann, P. (2024). The impact of artificial intelligence on the evolution of culture. ICIS 2024 proceedings (p. 1-17). https://aisel.aisnet.org/icis2024/soc_impactIS/soc_impactIS/10/
  • Horkheimer, M. & Adorno, T. W. (1996). Aydınlanmanın diyalektiği (Trans. O. Özügül). Kabalcı.
  • Jenkins, H. (2006). Convergence culture. New York University.
  • Jenkins, H. (2009). Confronting the challenges of participatory culture: Media education for the 21st century. MIT.
  • Jenkins, H. (2014). Rethinking “rethinking convergence/culture”. Cultural studies, 28(2), 267-297. https://doi.org/10.1080/09502386.2013.801579
  • Jones, S. (1997). Virtual culture: Idendity and communication in cybersociety. Sage.
  • Kafel, A.B., Cashen, T. & Gardiner, H. (Ed.). (2009). Digital visual culture: Theory and practice. Intellect.
  • Karimi, M. U., Abubakar, S. M., Mustafa, S. J. & Ahmad, B. (2024). Introduction to artificial intelligence and machine learning algorithms: A review. International journal of advanced natural sciences and engineering researches, 8(5), 30-34. https://as-proceeding.com/index.php/ijanser/article/view/1881
  • Kırık, A.M. (2018). Popüler kültür ve kültür endüstrisi bağlamında “Yetenek Sizsiniz Türkiye” program formatına yönelik eleştirel bir analiz. Akdeniz üniversitesi iletişim fakültesi dergisi, 30, 31-50. https://dergipark.org.tr/tr/pub/akil/article/460195?issue_id=38244
  • Koluaçık, İ. (2017). Eleştirel teorisyenlerin kültür endüstrisi kavramı çerçevesinde sanata ve sinemaya yaklaşımları. Abant kültürel araştırmalar dergisi, 2(3),135-156. https://dergipark.org.tr/tr/pub/akader/issue/29964/323262
  • Kulesz, O. (2018). Culture, platforms and machines: The impact of artificial intelligence on the diversity of cultural expressions. Intergovernmental committee for the protection and promotion of the diversity of cultural expressions. Unesco.
  • Leaver, T., Highfield, T. & Abidin, C. (2020). Instagram: Visual social media cultures. Polity.
  • Lovell, T. (1998). Cultural production. J. Storey (Ed.), Cultural theory and popular culture (p. 476-182). Prentice Hall.
  • Manovich, L. (2001). The language of new media. MIT.
  • Manovich, L. (2020). AI aesthetics. https://manovich.net/index.php/projects/ai-aesthetics
  • Manovich, L. & Arielli, E. (2024). Artificial aesthetics: Generative AI, art and visual media. https://manovich.net/index.php/projects/artificial-aesthetics
  • Marx, K. (2011). Kapital I (Trans. M. Selik & N.Satlıgan). Yordam.
  • Marx, K. (2012). Kapital II (Trans. M. Selik).Yordam.
  • Mazzone, M. & Elgammal, A. (2019). Art, creativity, and the potential of artificial intelligence. Arts, 8(1), 1-9. https://doi.org/10.3390/arts8010026
  • Moura, T. F., Castrucci, C. & Hindley, C. (2023). Artificial intelligence creates art? An experimental investigation of value and creativity perceptions. The journal of creative behavior, 57(4), 534-549. https://doi.org/10.1002/jocb.600
  • Mukerji, C. & Schudson, M.(1991). Rethinking popular culture: Contemporary perspectives in cultural studies. University of California.
  • Murthy, D. (2025). Social media cultures. Lexington.
  • Mutlu, E. (2005). Globalleşme, popüler kültür ve medya. Ütopya.
  • OECD (2019). Artificial intellegience in society. https://www.oecd.org/en/publications/artificial-intelligence-in-society_eedfee77-en.html
  • Özbek, M. (2002). Popüler kültür ve Orhan Gencebay arabeski. İletişim.
  • Poepsel, M. (2018). Media, society, culture, and you: An introductory mass communication text. Rebus Community.
  • Porter, D. (1997). Internet culture. Routledge.
  • Postman, N. (2014). Televizyon: Öldüren eğlence: Gösteri çağında kamusal söylem (Trans. O. Akınhay). Ayrıntı.
  • PwC. (2018). The macroeconomic impact of artificial intelligence. https://www.pwc.co.uk/economic-services/assets/macroeconomic-impact-of-ai-technical-report-feb-18.pdf
  • Rheingold, H. (1993). The virtual community: Homesteading on the electronic frontier. Addison-Wesley.
  • Rønning, H. & Knut, Lundby.(1991). Media and communication: Readings in methodology, history and culture. Aschehoug.
  • Sarıgül, F. A. (2019). Popüler kültür; nedir? Ne değildir? Altınbaş Üniversitesi.
  • Seyfert, R. & Roberge, J. (2016). Algorithmic cultures: Essays on meaning, performance and new technologies. Routledge.
  • Singh, K. & Singh, A. V. (2021). Enchantments of selfie-camera: A critical study of hyperreal social media. Dialog, 37, 288-304. https://dialog.puchd.ac.in/wp-content/uploads/2022/01/17.-Enchantments-of-Selfie-Camera-Simulation-in-the-Hyerreal-Social-Media.pdf
  • Skivko, M., Korneeva, E. & Kolmykova, M. (2020 ). Digital minimalism as a leading limitation of media communications in the heyday of digital culture. 6th International Conference on Social, economic, and academic leadership (p. 61-67). https://doi.org/10.2991/assehr.k.200526.010
  • Storey, J. (2001). Cultural theory and popular culture: An introduction. Pearson.
  • Striphas, T. (2012, February 1). What is an algorithm? Culture digitaly. https://culturedigitally.org/2012/02/what-is-an-algorithm/
  • Striphas, T. (2015). Algorithmic culture. European journal of cultural studies, 18(4-5), 395-412. https://doi.org/10.1177/1367549415577392
  • Sucu, İ. (2019). Yapay zekanın toplum üzerindeki etkisi ve yapay zeka (AI) filmi bağlamında yapay zekaya bakış. Uluslararası ders kitapları ve eğitim materyalleri dergisi, 2(2), 203-215. https://dergipark.org.tr/tr/pub/article/643204
  • Uzun, Y., Akkuzu, B. & Kayrıcı, M. (2021). Yapay zekanın kültür ve sanatla olan ilişkisi. Avrupa bilim ve teknoloji dergisi, 28, 753-757. https://doi.org/10.31590/ejosat.1010691
  • Willson, M. A. (2016). Algorithms (and the) everyday. Information, communication & society, 20(1), 137-150. https://doi.org/10.1080/1369118X.2016.1200645
  • van Dijk, J. (2018). Ağ toplumu (Trans. Ö. Sakin). Kafka.
  • Vincent, J. & Haddon, L. (2017). Smart phone culture. Routledge.
  • Yavaşgel, E. & Turdubaeva, E. (2021). Digital culture and power. S. K. Doruk, S. Mengü & E. Ulusoy (Ed.), Digital siege (p. 1-31). İstanbul University.
  • Yong Jin, D. (2021). Artificial intelligence in cultural production: Critical perspectives on digital platforms. Routledge.
  • Zhang, L. (2025). Artificial intelligence in the cultural industry: Applications and challenges. Innovation in science and technology, 4(1), 62-68. https://www.paradigmpress.org/ist/article/view/1501

Yapay zekâ kültürü ve popüler kültürün yapay zekâ üzerinden yeniden üretimi: Yapay zekâ ile üretilen görsel içerik üretimi üzerine bir araştırma

Yıl 2025, Sayı: 2, 18 - 41, 23.12.2025

Öz

Literatürde, yapay zekâ (YZ) kavramının ontolojisi doğrultusunda mühendislik alanlarında sıklıkla araştırıldığı ve sosyoloji, antropoloji ve iletişim bilimcileri tarafından incelenen iletişim ve kültür çalışmaları kapsamında çeşitli kaynaklar bulunduğu gözlemlense de, YZ’nin kültürel yaratıcı içerik üretimindeki rolüne ilişkin bir tanım eksikliği olduğu görülmektedir. Bu doğrultuda çalışma, YZ ile üretilen içeriklerin kendine özgü bir kültür oluşturduğuna dair bir yaklaşım sunmayı amaçlamış; bu kültürel zemini kavramak için “yapay zekâ (YZ) kültürü” ifadesi tercih edilmiştir. Ayrıca çalışmada ifade edilen YZ kültürünün meta dolaşımı, eleştirel ekonomi politik perspektifle incelenmiştir. Çalışmada, karma yöntem araştırması yapılmıştır. Bu amaçla keşfedici içerik analizi kapsamında gömülü teori araştırma deseni ile somut teoriden gömülü teoriye ulaşma yöntemi kullanılmıştır. Çalışmada bir çeşit sosyal medya ağı olan Instagram uygulamasında YZ kullanarak içerik üretenler ve bu içerik üreticileri tarafından paylaşılan görsel içerikler kategorileştirilerek analiz edilmiştir. Çalışmada tanımlanan YZ kültürü kavramının araştırma bulguları doğrultusunda YZ ile üretilen içeriklerin kendine ait dinamik bir kültür sistemi oluşturduğu, aynı zamanda bu sistem içerisinde popüler kültürün de yeniden üretildiği görülmüştür.

Kaynakça

  • Alkhraisat, S. (2025). The role of artificial intelligence in shaping cultural narratives and values education in eastern animation: Opportunities, risks, and futuredirections. Educational process, 17, 1-21. https://doi.org/10.22521/edupij.2025.17.302
  • Bareither, C. (2024). Cultures of artificial intelligence: Artificial intelligence assemblages and the transformations of everyday life. Zeitschrift für empirische kulturwissenschaft, 120(1), 1-19. https://zekw.de/ojs/index.php/zekw/article/view/1206
  • Baudrillard, J.(1988). Jean Baudrillard: Selected writings. M. Poster (Ed.). Stanford University.
  • Baudrillard, J. (1994). Simulacra and simulation (Trans. S. F. Glaser). University of Michigan.
  • Baudrillard, J. (2016). Simülakrlar ve simülasyon (Trans. O. Adanır). Doğu-Batı.
  • Bell, D. J., Loader, B.D., Pleace N. & Schuler, D. (2004). Cyberculture: The key concepts. Routledge.
  • Bockmayr, A. & Reinert, K. (2014). Concept: Types of algorithms and algorithm analyses. Algorithms, 1001-1013. https://www.mi.fu-berlin.de/wiki/pub/ABI/AlgLecture1MaterialsWS14/script.pdf
  • Caramiaux, B. (2024). AI with museums and cultural heritage. S. Thiel & J. C. Bernhardt (Ed.), Ai in museums: Reflection, perspectives and applications (p. 117-131). Transcript.
  • Castells, M. (2001). The information age: Economy, society and culture, end of millenium. Blackwell.
  • Chen, Y. & Zhang, L.(2022). The role of AI in the transformation of the cultural industry: A case study of China. Proceedings of the 5th International Conference on Cultural Industries (p. 456-467). Cultural Industries Association.
  • Çiğdem, A. P. (2005). Popüler kültür ve popüler tiyatro. Atatürk Üniversitesi Güzel Sanatlar Fakültesi sanat dergisi, 8, 47-62. https://dergipark.org.tr/tr/pub/ataunigsfd/article/33390?issue_id=2596
  • Clarencia, E., Tiranda, T.G., Achmad, S. & Sutoyo, R. (2024). The impact of artificial intelligence in the creative industries: Design and editing. International seminar on application for technology of information and communication (p. 440-444). https://ieeexplore.ieee.org/document/10762015
  • Cormen, T. H., Leiserson, C. E., Rivest, R. L. & Stein, C. (2009). Introduction to algorithms. MIT.
  • Coşgun, M. (2012). Popüler kültür ve tüketim toplumu. Batman Üniversitesi yaşam bilimleri dergisi, 1(1), 837-850. https://dergipark.org.tr/tr/pub/buyasambid/article/320933?issue_id=29824
  • Cunningham, J. (2024). Simulacra on steroids: AI art and the baudrillardian hyperreal. Issues in information systems, 25(2), 1-8. https://doi.org/10.48009/2_iis_2024_101
  • DeCarlo, C. (2018). Twitter culture: On the trustworthiness of tweets. Enslow.
  • Deuze, M. (2006). Participation, remediation, bricolage: Considering principal component of a digital culture. The information society, 22(2), 63-75. https://doi.org/10.1080/01972240600567170
  • Elliott, A. (2019). The culture of AI. Routledge.
  • Ercansungur, D. O. & Çetin, E. (2023). Popüler kültür ve dijitalleşme: Yeni medya ekosisteminde yakınsama ve kitle üzerine sosyolojik bir analiz. İnsan ve toplum bilimleri araştırmaları dergisi, 12(2), 565-584. https://dergipark.org.tr/tr/pub/itobiad/article/1215377?issue_id=77320
  • Erdoğan, İ. (2004). Popüler kültürün ne olduğu üzerine. Bilim ve aklın aydınlığında eğitim dergisi, 5(57), 1-18.
  • Fiske, J. (2021). Understanding popular culture. Routledge.
  • Galloway, A. R. (2006). Gaming: Essays on algorithmic culture. University of Minnesota.
  • Giddens, A. (1989). Sociology. Polity.
  • Güngör, N. (1993). Popüler kültür ve iktidar. Vadi.
  • Hagerty, A. & Rubinov, I. (2019). A review of the social impacts and ethical implications of artificial intelligence. Global AI Ethics, 1-27. https://doi.org/10.48550/arXiv.1907.07892
  • Hallinan, B. & Striphas, T. (2016). Recommended for you: The netflix prize and the production of algorithmic culture. New media & society, 18(1), 117-137. https://doi.org/10.1177/1461444814538646
  • Hay, J. & Couldry, N. (2011). Rethinking convergence/culture. Cultural studies, 25(4-5), 473-486. https://doi.org/10.1080/09502386.2011.600527
  • Hendriks, P., Mehler, M., Sturm, T. & Buxmann, P. (2024). The impact of artificial intelligence on the evolution of culture. ICIS 2024 proceedings (p. 1-17). https://aisel.aisnet.org/icis2024/soc_impactIS/soc_impactIS/10/
  • Horkheimer, M. & Adorno, T. W. (1996). Aydınlanmanın diyalektiği (Trans. O. Özügül). Kabalcı.
  • Jenkins, H. (2006). Convergence culture. New York University.
  • Jenkins, H. (2009). Confronting the challenges of participatory culture: Media education for the 21st century. MIT.
  • Jenkins, H. (2014). Rethinking “rethinking convergence/culture”. Cultural studies, 28(2), 267-297. https://doi.org/10.1080/09502386.2013.801579
  • Jones, S. (1997). Virtual culture: Idendity and communication in cybersociety. Sage.
  • Kafel, A.B., Cashen, T. & Gardiner, H. (Ed.). (2009). Digital visual culture: Theory and practice. Intellect.
  • Karimi, M. U., Abubakar, S. M., Mustafa, S. J. & Ahmad, B. (2024). Introduction to artificial intelligence and machine learning algorithms: A review. International journal of advanced natural sciences and engineering researches, 8(5), 30-34. https://as-proceeding.com/index.php/ijanser/article/view/1881
  • Kırık, A.M. (2018). Popüler kültür ve kültür endüstrisi bağlamında “Yetenek Sizsiniz Türkiye” program formatına yönelik eleştirel bir analiz. Akdeniz üniversitesi iletişim fakültesi dergisi, 30, 31-50. https://dergipark.org.tr/tr/pub/akil/article/460195?issue_id=38244
  • Koluaçık, İ. (2017). Eleştirel teorisyenlerin kültür endüstrisi kavramı çerçevesinde sanata ve sinemaya yaklaşımları. Abant kültürel araştırmalar dergisi, 2(3),135-156. https://dergipark.org.tr/tr/pub/akader/issue/29964/323262
  • Kulesz, O. (2018). Culture, platforms and machines: The impact of artificial intelligence on the diversity of cultural expressions. Intergovernmental committee for the protection and promotion of the diversity of cultural expressions. Unesco.
  • Leaver, T., Highfield, T. & Abidin, C. (2020). Instagram: Visual social media cultures. Polity.
  • Lovell, T. (1998). Cultural production. J. Storey (Ed.), Cultural theory and popular culture (p. 476-182). Prentice Hall.
  • Manovich, L. (2001). The language of new media. MIT.
  • Manovich, L. (2020). AI aesthetics. https://manovich.net/index.php/projects/ai-aesthetics
  • Manovich, L. & Arielli, E. (2024). Artificial aesthetics: Generative AI, art and visual media. https://manovich.net/index.php/projects/artificial-aesthetics
  • Marx, K. (2011). Kapital I (Trans. M. Selik & N.Satlıgan). Yordam.
  • Marx, K. (2012). Kapital II (Trans. M. Selik).Yordam.
  • Mazzone, M. & Elgammal, A. (2019). Art, creativity, and the potential of artificial intelligence. Arts, 8(1), 1-9. https://doi.org/10.3390/arts8010026
  • Moura, T. F., Castrucci, C. & Hindley, C. (2023). Artificial intelligence creates art? An experimental investigation of value and creativity perceptions. The journal of creative behavior, 57(4), 534-549. https://doi.org/10.1002/jocb.600
  • Mukerji, C. & Schudson, M.(1991). Rethinking popular culture: Contemporary perspectives in cultural studies. University of California.
  • Murthy, D. (2025). Social media cultures. Lexington.
  • Mutlu, E. (2005). Globalleşme, popüler kültür ve medya. Ütopya.
  • OECD (2019). Artificial intellegience in society. https://www.oecd.org/en/publications/artificial-intelligence-in-society_eedfee77-en.html
  • Özbek, M. (2002). Popüler kültür ve Orhan Gencebay arabeski. İletişim.
  • Poepsel, M. (2018). Media, society, culture, and you: An introductory mass communication text. Rebus Community.
  • Porter, D. (1997). Internet culture. Routledge.
  • Postman, N. (2014). Televizyon: Öldüren eğlence: Gösteri çağında kamusal söylem (Trans. O. Akınhay). Ayrıntı.
  • PwC. (2018). The macroeconomic impact of artificial intelligence. https://www.pwc.co.uk/economic-services/assets/macroeconomic-impact-of-ai-technical-report-feb-18.pdf
  • Rheingold, H. (1993). The virtual community: Homesteading on the electronic frontier. Addison-Wesley.
  • Rønning, H. & Knut, Lundby.(1991). Media and communication: Readings in methodology, history and culture. Aschehoug.
  • Sarıgül, F. A. (2019). Popüler kültür; nedir? Ne değildir? Altınbaş Üniversitesi.
  • Seyfert, R. & Roberge, J. (2016). Algorithmic cultures: Essays on meaning, performance and new technologies. Routledge.
  • Singh, K. & Singh, A. V. (2021). Enchantments of selfie-camera: A critical study of hyperreal social media. Dialog, 37, 288-304. https://dialog.puchd.ac.in/wp-content/uploads/2022/01/17.-Enchantments-of-Selfie-Camera-Simulation-in-the-Hyerreal-Social-Media.pdf
  • Skivko, M., Korneeva, E. & Kolmykova, M. (2020 ). Digital minimalism as a leading limitation of media communications in the heyday of digital culture. 6th International Conference on Social, economic, and academic leadership (p. 61-67). https://doi.org/10.2991/assehr.k.200526.010
  • Storey, J. (2001). Cultural theory and popular culture: An introduction. Pearson.
  • Striphas, T. (2012, February 1). What is an algorithm? Culture digitaly. https://culturedigitally.org/2012/02/what-is-an-algorithm/
  • Striphas, T. (2015). Algorithmic culture. European journal of cultural studies, 18(4-5), 395-412. https://doi.org/10.1177/1367549415577392
  • Sucu, İ. (2019). Yapay zekanın toplum üzerindeki etkisi ve yapay zeka (AI) filmi bağlamında yapay zekaya bakış. Uluslararası ders kitapları ve eğitim materyalleri dergisi, 2(2), 203-215. https://dergipark.org.tr/tr/pub/article/643204
  • Uzun, Y., Akkuzu, B. & Kayrıcı, M. (2021). Yapay zekanın kültür ve sanatla olan ilişkisi. Avrupa bilim ve teknoloji dergisi, 28, 753-757. https://doi.org/10.31590/ejosat.1010691
  • Willson, M. A. (2016). Algorithms (and the) everyday. Information, communication & society, 20(1), 137-150. https://doi.org/10.1080/1369118X.2016.1200645
  • van Dijk, J. (2018). Ağ toplumu (Trans. Ö. Sakin). Kafka.
  • Vincent, J. & Haddon, L. (2017). Smart phone culture. Routledge.
  • Yavaşgel, E. & Turdubaeva, E. (2021). Digital culture and power. S. K. Doruk, S. Mengü & E. Ulusoy (Ed.), Digital siege (p. 1-31). İstanbul University.
  • Yong Jin, D. (2021). Artificial intelligence in cultural production: Critical perspectives on digital platforms. Routledge.
  • Zhang, L. (2025). Artificial intelligence in the cultural industry: Applications and challenges. Innovation in science and technology, 4(1), 62-68. https://www.paradigmpress.org/ist/article/view/1501
Toplam 73 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular İletişim Teknolojisi ve Dijital Medya Çalışmaları
Bölüm Araştırma Makalesi
Yazarlar

E. Sahra Öztürk 0000-0001-5202-7270

Gönderilme Tarihi 4 Kasım 2025
Kabul Tarihi 15 Aralık 2025
Yayımlanma Tarihi 23 Aralık 2025
Yayımlandığı Sayı Yıl 2025 Sayı: 2

Kaynak Göster

APA Öztürk, E. S. (2025). Artificial intelligence culture and reproduction of popular culture through artificial intelligence: A research on the visual content production generated with artificial intelligence. im: İletişim ve medya çalışmaları dergisi(2), 18-41.

im: İletişim ve medya çalışmaları dergisi CC BY-NC 4.0 ile lisanslanmaktadır