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A Study on User’s Perception towards Learner-generated Comics

Yıl 2016, Cilt: 6 Sayı: 8, 37 - 42, 01.10.2016
https://izlik.org/JA47KC74MJ

Öz

Similar to computer games which are formerly intended copiously for amusement purpose, the adoption of comics in education has also been a subject of great interest among the scientific community. An abundance of research have been conducted on the cognitive and affective effects of comics in the past. However, few of these studies aimed at extending our understanding towards learners’ perception, interest, and prior knowledge in educational generated comics. Therefore, this paper discusses student’s motivation, obstacles, and requirements for the implementation and design of learner-generated comics. The findings of this study contribute to the literature by providing useful information for educators and instructional designers in formulating strategies for unlocking the potential of comics within classroom environment.

Yıl 2016, Cilt: 6 Sayı: 8, 37 - 42, 01.10.2016
https://izlik.org/JA47KC74MJ

Öz

Toplam 0 adet kaynakça vardır.

Ayrıntılar

Diğer ID JA94VR58PG
Yazarlar

Farah Nadia Azman Bu kişi benim

Syamsul Bahrin Zaibon Bu kişi benim

Norshuhada Shiratuddin Bu kişi benim

Yayımlanma Tarihi 1 Ekim 2016
IZ https://izlik.org/JA47KC74MJ
Yayımlandığı Sayı Yıl 2016 Cilt: 6 Sayı: 8

Kaynak Göster

APA Azman, F. N., Zaibon, S. B., & Shiratuddin, N. (2016). A Study on User’s Perception towards Learner-generated Comics. International Review of Management and Marketing, 6(8), 37-42. https://izlik.org/JA47KC74MJ
AMA 1.Azman FN, Zaibon SB, Shiratuddin N. A Study on User’s Perception towards Learner-generated Comics. IRMM. 2016;6(8):37-42. https://izlik.org/JA47KC74MJ
Chicago Azman, Farah Nadia, Syamsul Bahrin Zaibon, ve Norshuhada Shiratuddin. 2016. “A Study on User’s Perception towards Learner-generated Comics”. International Review of Management and Marketing 6 (8): 37-42. https://izlik.org/JA47KC74MJ.
EndNote Azman FN, Zaibon SB, Shiratuddin N (01 Ekim 2016) A Study on User’s Perception towards Learner-generated Comics. International Review of Management and Marketing 6 8 37–42.
IEEE [1]F. N. Azman, S. B. Zaibon, ve N. Shiratuddin, “A Study on User’s Perception towards Learner-generated Comics”, IRMM, c. 6, sy 8, ss. 37–42, Eki. 2016, [çevrimiçi]. Erişim adresi: https://izlik.org/JA47KC74MJ
ISNAD Azman, Farah Nadia - Zaibon, Syamsul Bahrin - Shiratuddin, Norshuhada. “A Study on User’s Perception towards Learner-generated Comics”. International Review of Management and Marketing 6/8 (01 Ekim 2016): 37-42. https://izlik.org/JA47KC74MJ.
JAMA 1.Azman FN, Zaibon SB, Shiratuddin N. A Study on User’s Perception towards Learner-generated Comics. IRMM. 2016;6:37–42.
MLA Azman, Farah Nadia, vd. “A Study on User’s Perception towards Learner-generated Comics”. International Review of Management and Marketing, c. 6, sy 8, Ekim 2016, ss. 37-42, https://izlik.org/JA47KC74MJ.
Vancouver 1.Farah Nadia Azman, Syamsul Bahrin Zaibon, Norshuhada Shiratuddin. A Study on User’s Perception towards Learner-generated Comics. IRMM [Internet]. 01 Ekim 2016;6(8):37-42. Erişim adresi: https://izlik.org/JA47KC74MJ