Araştırma Makalesi

Analysis of Vocational High School Students Interest on Interactive Learning Multimedia of Product Creative and Entrepreneurship (PKK) Subjects Based on Android

Cilt: 4 Sayı: 2 31 Aralık 2020
  • Calista Devi Handaru
  • Pujiriyanto Pujiriyanto
PDF İndir
EN

Analysis of Vocational High School Students Interest on Interactive Learning Multimedia of Product Creative and Entrepreneurship (PKK) Subjects Based on Android

Abstract

This research aims to describe the needs learning media (PKK) in the online learning pandemic Covid-19 situation and to know the interest of students on interactive learning multimedia based on android. This research used a descriptive quantitative method and data were collected by questionnaires and interviews by teachers and students PKK subject teachers in two vocational high schools around Klaten Districts, Indonesia. It’s to understand their learning media often used in PKK’s online learning, the responses of student using media, learning media students want in PKK’s online learning and the student interest in android-based interactive learning multimedia. The results that can be found in the research are 1. Students were bored in the online learning process by using WhatsApp 2. The students want interactive learning multimedia based on android which has so many sources of learning and can be easily accessed online 3. Students were very interested of the online learning of PKK if they were using interactive learning multimedia based on android. It is necessary to develop PKK’s interactive learning multimedia based on android in online learning of PKK subject.

Keywords

Kaynakça

  1. Abe, P., & Jordan, N. A. (2013). Integrating social media into the classroom curriculum. About Campus, 18 (1), 16–20.
  2. Ahmed, T., et., al. (2017). Specialized entrepreneurship education: Does it really matter? Fresh evidence from Pakistan. International Journal of Entrepreneurial Behavior & Research, 23(1), 4-19.
  3. Akhter, N. (2015). Distance education research. Journal of Education Research, 18 (2).
  4. Armansyah, F., dkk. (2019). Interactive multimedia as a basic visualization media for animation (Multimedia interaktif sebagai media visualisasi dasar – dasar animasi). Jurnal Kajian Teknologi Pendidikan, 2 (3), 224-229.
  5. Bao, W. (2020). COVID-19 and online teaching in higher education : A case study of Peking University. Human Behavior & Emerging Technologies, 2 (11), 113–115.
  6. Basilaia, G., & Kvavadze, D. (2020). Transition to online education in schools during a SARS-CoV-2 Coronavirus (COVID-19) Pandemicin Georgia. Pedagogical Research, 5 (4).
  7. Belina, E., & Batubara, F. R. (2013). Design and implementation of an android based mobile version of the e learning application (Perancangan dan implementasi aplikasi elearning versi mobile berbasis android). Singuda Ensikom, 4 (3), 76-81.
  8. Calimag, et., al. (2014). Ubiquitos learning environtment using android mobile application. International Journal of Research in Engineering and Technolgy, 2 (2), 119-128.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Eğitim Üzerine Çalışmalar

Bölüm

Araştırma Makalesi

Yazarlar

Calista Devi Handaru Bu kişi benim
0000-0002-9939-7380
Indonesia

Pujiriyanto Pujiriyanto Bu kişi benim
0000-0002-6696-2566
Indonesia

Yayımlanma Tarihi

31 Aralık 2020

Gönderilme Tarihi

4 Kasım 2020

Kabul Tarihi

25 Kasım 2020

Yayımlandığı Sayı

Yıl 1970 Cilt: 4 Sayı: 2

Kaynak Göster

APA
Handaru, C. D., & Pujiriyanto, P. (2020). Analysis of Vocational High School Students Interest on Interactive Learning Multimedia of Product Creative and Entrepreneurship (PKK) Subjects Based on Android. International Technology and Education Journal, 4(2), 43-51. https://izlik.org/JA76YW87GS