EN
SOLVING SUDOKU PUZZLE with NUMBERS RECOGNIZED by USING ARTIFICIAL NEURAL NETWORKS
Öz
This paper proposed a method to solve 9×9 SUDOKU puzzles automatically. To this end, a captured puzzle
image is used, the numbers in this image are recognized by using Artificial Neural Networks (ANN) and a 9×9 number
array with these numbers is constituted, respectively. Then, the proposed method is applied to the prepared numerical
array for solving the puzzle. The validity of the proposed method is demonstrated with results from an example 9 × 9
SUDOKU puzzle image.
Anahtar Kelimeler
Kaynakça
- [1] M. Simkova, “Using of Computer Games in Supporting Education”, Procedia - Social and Behavioral Sciences, 141, pp.1224-1227, 2014.
- [2] Y.G. Butler, “The use of computer games as foreign language learning tasks for digital natives”, System, 54,pp.91- 102, 2015.
- [3] G.G. Smith, M. Li, J. Drobisz, H.R. Park, D. Kim, and S.D. Smith, “Play games or study? Computer games in eBooks to learn English vocabulary”, Computers and Education, 69, pp.274-286, 2013.
- [4] N. Alias, F. Rosman, M.N.A. Rahman and D. Dewitt, “The Potential of Video Game in Malay Language Learning for Foreign Students in a Public Higher Education Institution”, Procedia - Social and Behavioral Sciences, 176, pp.1020-1027, 2015.
- [5] I. Ahmad and A. Jaafar, “Computer Games: Implementation into Teaching and Learning”, Procedia - Social and Behavioral Sciences, 59, pp.515-519, 2012.
- [6] H.D. Mo and R.G. Xu, “Sudoku Square - a New Design in Field”, Acta Agronomica Sinica, 34(9), pp.1489-1493, 2008.
- [7] R. Kampf and E. Cuhadar, “Do computer games enhance learning about conflicts? A cross-national inquiry into proximate and distant scenarios in Global Conflicts”, Computers in Human Behavior, 52(C), pp.541-549, 2015.
- [8] H. Mahmoudi, M. Koushafar, J.A. Saribagloo, and G. Pashavi, “The Efect of Computer Games on Speed, Attention and Consistency of Learning Mathematics among Students”, Procedia - Social and Behavioral Sciences, 76, pp.419-424, 2015.
Ayrıntılar
Birincil Dil
İngilizce
Konular
Mühendislik
Bölüm
Araştırma Makalesi
Yayımlanma Tarihi
27 Mart 2017
Gönderilme Tarihi
27 Eylül 2016
Kabul Tarihi
31 Ocak 2017
Yayımlandığı Sayı
Yıl 2017 Cilt: 17 Sayı: 1
APA
Sevgen, S., Arslan, E., & Samlı, R. (2017). SOLVING SUDOKU PUZZLE with NUMBERS RECOGNIZED by USING ARTIFICIAL NEURAL NETWORKS. IU-Journal of Electrical & Electronics Engineering, 17(1), 3239-3247. https://izlik.org/JA77CB36TK
AMA
1.Sevgen S, Arslan E, Samlı R. SOLVING SUDOKU PUZZLE with NUMBERS RECOGNIZED by USING ARTIFICIAL NEURAL NETWORKS. IU-Journal of Electrical & Electronics Engineering. 2017;17(1):3239-3247. https://izlik.org/JA77CB36TK
Chicago
Sevgen, Selcuk, Emel Arslan, ve Ruya Samlı. 2017. “SOLVING SUDOKU PUZZLE with NUMBERS RECOGNIZED by USING ARTIFICIAL NEURAL NETWORKS”. IU-Journal of Electrical & Electronics Engineering 17 (1): 3239-47. https://izlik.org/JA77CB36TK.
EndNote
Sevgen S, Arslan E, Samlı R (01 Mart 2017) SOLVING SUDOKU PUZZLE with NUMBERS RECOGNIZED by USING ARTIFICIAL NEURAL NETWORKS. IU-Journal of Electrical & Electronics Engineering 17 1 3239–3247.
IEEE
[1]S. Sevgen, E. Arslan, ve R. Samlı, “SOLVING SUDOKU PUZZLE with NUMBERS RECOGNIZED by USING ARTIFICIAL NEURAL NETWORKS”, IU-Journal of Electrical & Electronics Engineering, c. 17, sy 1, ss. 3239–3247, Mar. 2017, [çevrimiçi]. Erişim adresi: https://izlik.org/JA77CB36TK
ISNAD
Sevgen, Selcuk - Arslan, Emel - Samlı, Ruya. “SOLVING SUDOKU PUZZLE with NUMBERS RECOGNIZED by USING ARTIFICIAL NEURAL NETWORKS”. IU-Journal of Electrical & Electronics Engineering 17/1 (01 Mart 2017): 3239-3247. https://izlik.org/JA77CB36TK.
JAMA
1.Sevgen S, Arslan E, Samlı R. SOLVING SUDOKU PUZZLE with NUMBERS RECOGNIZED by USING ARTIFICIAL NEURAL NETWORKS. IU-Journal of Electrical & Electronics Engineering. 2017;17:3239–3247.
MLA
Sevgen, Selcuk, vd. “SOLVING SUDOKU PUZZLE with NUMBERS RECOGNIZED by USING ARTIFICIAL NEURAL NETWORKS”. IU-Journal of Electrical & Electronics Engineering, c. 17, sy 1, Mart 2017, ss. 3239-47, https://izlik.org/JA77CB36TK.
Vancouver
1.Selcuk Sevgen, Emel Arslan, Ruya Samlı. SOLVING SUDOKU PUZZLE with NUMBERS RECOGNIZED by USING ARTIFICIAL NEURAL NETWORKS. IU-Journal of Electrical & Electronics Engineering [Internet]. 01 Mart 2017;17(1):3239-47. Erişim adresi: https://izlik.org/JA77CB36TK