User Experience Evaluation from a Player's Perspective: Casual Mobile Games
Öz
Anahtar Kelimeler
Kaynakça
- Aggelopoulou, V., & Mavrommati, I. (2014). Mobile phone casual games design with appeal to children. In HCI International 2014-Posters’ Extended Abstracts: International Conference, HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014. Proceedings, Part II 16, 366-370, Springer International Publishing.
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- Cohard, P. (2019). Evaluation of serious game user experience: the role of emotions. Electronic Journal of Information Systems Evaluation, 22(2), 128-141.
- Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011, September). From game design elements to gamefulness: defining" gamification". In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 9-15.
- Elson, M., Breuer, J., Ivory, J. D., & Quandt, T. (2014). More than stories with buttons: Narrative, mechanics, and context as determinants of player experience in digital games. Journal of Communication, 64(3), 521-542.
- Fitchat, L., & Jordaan, D. B. (2016). Ten heuristics to evaluate the user experience of serious games. International Journal of Social Sciences and Humanity Studies, 8(2), 209-225.
- Hajinejad, N., Sheptykin, I., Grüter, B., Worpenberg, A., Lochwitz, A., Oswald, D., & Vatterrott, H. R. (2011). Casual mobile gameplay-on integrated practices of research, design and play. In DiGRA Conference.
Ayrıntılar
Birincil Dil
İngilizce
Konular
Dijital Pazarlama
Bölüm
Araştırma Makalesi
Yazarlar
Gökhan Akel
*
0000-0003-4353-7855
Türkiye
Yayımlanma Tarihi
25 Ekim 2023
Gönderilme Tarihi
18 Ağustos 2023
Kabul Tarihi
3 Ekim 2023
Yayımlandığı Sayı
Yıl 2023 Cilt: 14 Sayı: 2