Araştırma Makalesi

Checkmate of Leisure! Virtual Communities Regarding Chess

Cilt: 10 Sayı: 1 30 Haziran 2019
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Checkmate of Leisure! Virtual Communities Regarding Chess

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The aim of this study is generally to understand the behavior, culture and attitudes of chess players with a netnographic approach. In order to have knowledge about chess players in a virtual community, netnography was used for data analysis and interpretation. In this regard, two forums and two Facebook groups on the internet related to chess are included for research. In the selection of virtual communities, the criteria for having the most members and comments are taken into account. As a result of examining the four chess virtual communities, the shares made are grouped under four main and eight subcategories. The four main categories are "Critical Paradigm", "Hedonism", "Serious Leisure Based Chess" and "Information Transfer and Publicity", and the eight subcategories are "Tournament and Championship", "Interaction", "Reward System", "Management", "Culture- and Art- Based Chess", "Events", "Practice and Implementation" and "Leisure Transformation". Finally, each emerging main category is divided into two subcategories. Each main and subcategory provides a general overview of the culture, behavior and attitudes of chess players. Thanks to the sharing, individuals are able to exchange ideas with each other in chess-related matters. They also help each other about to contribute chess, sharing perceived shortcomings and making suggestions on a variety of topics. In addition, the most important benefit they can make is that individuals can improve themselves in chess and carry on to higher levels.

Anahtar Kelimeler

Kaynakça

  1. Arai, S. & Pedlar, A. (2003). Moving Beyond Individualism in Leisure Theory: A Critical Analysis of Concepts of Community and Social Engagement. Leisure Studies, 22 (3): 185-202.
  2. Argan, M., Özer, A. & Akın, E. (2006). Elektronik Spor: Türkiye’deki Siber Sporcuların Tutum ve Davranışları. Spor Yönetimi ve Bilgi Teknolojileri Dergisi, 1 (2): 1-11.
  3. Argan, M. (2007). Eğlence Pazarlaması. Detay Yayıncılık: Ankara.
  4. Aytaç, Ö. (2002). Boş Zaman Üzerine Kuramsal Yaklaşımlar. Fırat Üniversitesi Sosyal Bilimler Dergisi, 12 (1): 231-260.
  5. Bashir, R., Bano, H. & Sajan, H.R. (2014). Leisure Time Activities of Students with Visual Impairment. Academic Research International, 5 (5): 186-196.
  6. Bilalic, M., McLeod, P. & Gobet, F. (2007). Personality Profiles of Young Chess Players. Personality and Individual Differences, 42: 901-910.
  7. Bock, G-W., Ahuja, M.K., Suh, A. & Yap, L.X. (2015). Sustainability of a Virtual Community: Integrating Individual and Structural Dynamics. Journal of the Association for Information System, 16 (6): 418-447.
  8. Borgmann, A. (1992). Crossing the Postmodern Divide. University of Chicago Press, Chicago, IL.

Ayrıntılar

Birincil Dil

İngilizce

Konular

İşletme

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

30 Haziran 2019

Gönderilme Tarihi

23 Mayıs 2018

Kabul Tarihi

4 Temmuz 2019

Yayımlandığı Sayı

Yıl 2019 Cilt: 10 Sayı: 1

Kaynak Göster

APA
Yetim, G., Argan, M., Haşıloğlu, S. B., & Tokay Argan, M. (2019). Checkmate of Leisure! Virtual Communities Regarding Chess. Journal of Internet Applications and Management, 10(1), 25-40. https://doi.org/10.34231/iuyd.424422
AMA
1.Yetim G, Argan M, Haşıloğlu SB, Tokay Argan M. Checkmate of Leisure! Virtual Communities Regarding Chess. iuyd. 2019;10(1):25-40. doi:10.34231/iuyd.424422
Chicago
Yetim, Gözde, Metin Argan, Selçuk Burak Haşıloğlu, ve Mehpare Tokay Argan. 2019. “Checkmate of Leisure! Virtual Communities Regarding Chess”. Journal of Internet Applications and Management 10 (1): 25-40. https://doi.org/10.34231/iuyd.424422.
EndNote
Yetim G, Argan M, Haşıloğlu SB, Tokay Argan M (01 Haziran 2019) Checkmate of Leisure! Virtual Communities Regarding Chess. Journal of Internet Applications and Management 10 1 25–40.
IEEE
[1]G. Yetim, M. Argan, S. B. Haşıloğlu, ve M. Tokay Argan, “Checkmate of Leisure! Virtual Communities Regarding Chess”, iuyd, c. 10, sy 1, ss. 25–40, Haz. 2019, doi: 10.34231/iuyd.424422.
ISNAD
Yetim, Gözde - Argan, Metin - Haşıloğlu, Selçuk Burak - Tokay Argan, Mehpare. “Checkmate of Leisure! Virtual Communities Regarding Chess”. Journal of Internet Applications and Management 10/1 (01 Haziran 2019): 25-40. https://doi.org/10.34231/iuyd.424422.
JAMA
1.Yetim G, Argan M, Haşıloğlu SB, Tokay Argan M. Checkmate of Leisure! Virtual Communities Regarding Chess. iuyd. 2019;10:25–40.
MLA
Yetim, Gözde, vd. “Checkmate of Leisure! Virtual Communities Regarding Chess”. Journal of Internet Applications and Management, c. 10, sy 1, Haziran 2019, ss. 25-40, doi:10.34231/iuyd.424422.
Vancouver
1.Gözde Yetim, Metin Argan, Selçuk Burak Haşıloğlu, Mehpare Tokay Argan. Checkmate of Leisure! Virtual Communities Regarding Chess. iuyd. 01 Haziran 2019;10(1):25-40. doi:10.34231/iuyd.424422