This study aims to predict player churn in a mobile game using machine learning algorithms. A behavioural dataset from Kaggle was used, and five key features were extracted through feature engineering: success rate, average duration, help usage, number of levels played, and remaining step rate. These features were used as inputs for the three classification models. Random Forest (RF), XGBoost, and Logistic Regression (LR) algorithms were used for model development for the prediction. The model performances were evaluated based on the evaluation metrics. Among all the models, RF achieved the highest overall accuracy (0.70) and strong recall for churned users (0.84). XGBoost showed the highest recall for churn (0.90). LR offered a balanced performance. The most influential predic tors were avg_reststep, level_count, and avg_duration. The findings showed the usefulness of behavioural features and machine learning algorithms in early churn detection. These results can support game developers in designing targeted interventions to retain users and reduce churn.
Churn Rate Mobile Games Classification Mdels Machine Learning Player Churn
| Birincil Dil | İngilizce |
|---|---|
| Konular | Veri Mühendisliği ve Veri Bilimi |
| Bölüm | Araştırma Makalesi |
| Yazarlar | |
| Gönderilme Tarihi | 15 Temmuz 2025 |
| Kabul Tarihi | 17 Ekim 2025 |
| Yayımlanma Tarihi | 9 Ocak 2026 |
| DOI | https://doi.org/10.26650/JODA.1742874 |
| IZ | https://izlik.org/JA74JU76HJ |
| Yayımlandığı Sayı | Yıl 2025 Sayı: 4 |