EN
DETERMINING THE HEALTH PROBLEMS OF ELECTRONIC ATHLETES
Abstract
Objective: Electronic sports (esports) are worldwide phenomenon with its rapidly growing popularity and followers of the young generation. Esport, which is attracting great attention, also entails some health risks and problems. It is needed to determine these problems and risks. The aim of this study was to identify health problems of esport athletes.
Methods: Qualitative analysis was applied to data collected from self-reported electronic questionnaire to capture important health outcomes, injuries and environmental factors. From the results of questionnaire, statistical analysis was performed on physical activity, time spent sitting in front of the screen, health education received, pain, fatigue, correct posture and musculoskeletal complaints.
Findings: Evaluation was made of 47 esport athletes with a mean age of 20.98±1.39 years and BMI of 24.47±4.73 kg/m2. The time spent per day in front of the screen was 8.1±2.77 hours, during esport matches and training. Pain levels according to VAS and fatigue according to MBS were severe. Low back pain was the most common health problem. A moderate level positive correlation was determined between pain and screen time. The positive relationship between pain and fatigue severity was related to sitting posture.
Keywords
Teşekkür
We would like to thank BanuEsport Centre employees for the main idea and views of the study and esport athletes for participating in our study
Kaynakça
- Aerenhouts, D., Ickmans, K., Clarys, P., Zinzen, E., Meersdom, G., Lambrecht, L., & Nijs, J. (2015). Sleep characteristics, exercise capacity and physical activity in patients with chronic fatigue syndrome. Disabil Rehabil, 37(22), 2044-2050. doi:10.3109/09638288.2014.993093
- Aili, K., Andersson, M., Bremander, A., Haglund, E., Larsson, I., & Bergman, S. (2018). Sleep problems and fatigue as predictors for the onset of chronic widespread pain over a 5- and 18-year perspective. BMC Musculoskelet Disord, 19(1), 390. doi:10.1186/s12891-018-2310-5
- Aliyari, H., Kazemi, M., Tekieh, E., Salehi, M., Sahraei, H., Daliri, M. R., . . . Ranjbar Aghdam, A. (2015). The Effects of Fifa 2015 Computer Games on Changes in Cognitive, Hormonal and Brain Waves Functions of Young Men Volunteers. Basic and clinical neuroscience, 6(3), 193-201.
- Aliyari, H., Sahraei, H., Daliri, M. R., Minaei-Bidgoli, B., Kazemi, M., Agaei, H., . . . Dehghanimohammadabadi, Z. (2018). The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players. Basic and clinical neuroscience, 9(3), 177-186. doi:10.29252/nirp.bcn.9.3.177
- Ball, K., & Crawford, D. (2005). Socioeconomic status and weight change in adults: a review. Soc Sci Med, 60(9), 1987-2010. doi:10.1016/j.socscimed.2004.08.056
- Bányai, F., Griffiths, M. D., Király, O., & Demetrovics, Z. (2019). The Psychology of Esports: A Systematic Literature Review. Journal of gambling studies, 35(2), 351-365. doi:10.1007/s10899-018-9763-1
- Biddle, S. J., Bennie, J. A., Bauman, A. E., Chau, J. Y., Dunstan, D., Owen, N., . . . van Uffelen, J. G. (2016). Too much sitting and all-cause mortality: is there a causal link? BMC Public Health, 16, 635. doi:10.1186/s12889-016-3307-3
- Biddle, S. J. H., Garcia Bengoechea, E., Pedisic, Z., Bennie, J., Vergeer, I., & Wiesner, G. (2017). Screen Time, Other Sedentary Behaviours, and Obesity Risk in Adults: A Review of Reviews. Curr Obes Rep, 6(2), 134-147. doi:10.1007/s13679-017-0256-9
Ayrıntılar
Birincil Dil
İngilizce
Konular
-
Bölüm
Araştırma Makalesi
Yayımlanma Tarihi
30 Mart 2020
Gönderilme Tarihi
9 Mart 2020
Kabul Tarihi
20 Mart 2020
Yayımlandığı Sayı
Yıl 2020 Cilt: 2 Sayı: 1