A Brief Review of the Impact of Some Web 2.0 Tools on Language Learners’ Motivation
Öz
Anahtar Kelimeler
Kaynakça
- Anjaniputra, A. G., & Salsabila, V. A. (2018). The merits of Quizlet for vocabulary learning at tertiary level. Indonesian EFL Journal, 4(2), 1–11, https://doi.org/10.25134/ieflj.v4i2.1370.
- Anni, C. T. (2006). Psychology of learning. UPT UNNES Press.
- Bicen, H., & Kocakoyun, S. (2018). Perceptions of students for gamification approach: Kahoot as a case study. International Journal of Emerging Technologies in Learning, 13(2), 72–93, https://doi.org/10.3991/ijet.v13i02.7467.
- Chaiyo, Y., & Nokham, R. (2017). The effect of Kahoot, Quizizz, and Google Forms on the students' perception in the classroom response system. 2017 International Conference on Digital Arts, Media and Technology (ICDAMT), Chiang Mai, Thailand, pp. 178-182, https://doi.org/10.1109/ICDAMT.2017.7904957.
- Damara, G. (2016). Student's perception on the use of Kahoot! as an ice breaker in movie interpretation class. Skripsi thesis, Sanata Dharma University.
- Fadhilawati, D. (2021). Using Quizizz application for learning and evaluating grammar material. JOSAR (Journal of Students Academic Research), 6(1), 65-73, DOI: https://doi.org/10.35457/josar.v6i1.1448.
- Martín-Somer, M., Casado, C., & Gomez-Pozuelo, G. (2024). Utilising interactive applications as educational tools in higher education: Perspectives from teachers and students, and an analysis of academic outcomes. Education for Chemical Engineers, 46, 1–9. https://doi.org/10.1016/j.ece.2023.10.001
- Okkan, A., & Aydın, S. (2020). The Effects of the Use of Quizlet on Vocabulary Learning Motivation. Language and Technology, 2(1), 16-25.
Ayrıntılar
Birincil Dil
İngilizce
Konular
İkinci Bir Dil Olarak İngilizce
Bölüm
İnceleme Makalesi
Yazarlar
Merve Kurukaya
*
0009-0007-1953-7165
Türkiye
Erken Görünüm Tarihi
14 Aralık 2024
Yayımlanma Tarihi
17 Aralık 2024
Gönderilme Tarihi
5 Aralık 2024
Kabul Tarihi
14 Aralık 2024
Yayımlandığı Sayı
Yıl 2024 Cilt: 2 Sayı: 2