Research Article

A conceptual framework for panning as a screen recording technique in software education: Implications for instructional design in educational videos

Volume: 6 Number: 3 September 30, 2023
EN

A conceptual framework for panning as a screen recording technique in software education: Implications for instructional design in educational videos

Abstract

Videos as instructional materials have become an important part of higher education. The ability of videos to be shared and used in social and educational settings demonstrates their increasingly significant contemporary impact. Identifying the video features that affect student engagement as a success indicator can therefore contribute to the effective use and design of educational videos. Panning is such a potential video recording and presentation feature/technique. The aim of this study is to reveal the ways panning is accomplished in videos and discuss implications for instructional design. Panning is to record a smaller section of a screen, relevant to the instructional activity, instead of recording the entire screen during video recording. It differs from regular video shots as it refers to the recording of the computer screen or any other display in that manner, whereas regular videos record everyday objects. It is a strategy used during the recording of educational videos developed for software education. It is a design consideration especially for creating educational materials to be displayed in mobile devices due to their small screens. To date, panning has not been comprehensively conceptualized as an educational technique for software education. In this study, the possible types of screen-recording in terms of panning are identified based on video review. Secondly, examples from one of the popular video-sharing sites — YouTube — are identified and presented using these panning types. Finally, a comparison is made between full-screen and panning videos. The implications of panning for instructional purposes are examined. A concise and useful guide is provided for instructional designers interested in creating more effective instructional videos.

Keywords

Supporting Institution

Balikesir University

Project Number

2022/023

References

  1. Alpizar, D., Adesope, O. O., & Wong, R. M. (2020). A meta-analysis of signaling principle in multimedia learning environments. Educational Technology Research and Development, 68(5), 2095–2119. doi: 10.1007/s11423-020-09748-7
  2. Baddeley, A. D. (1997). Human Memory: Theory and Practice. Psychology Press.
  3. Berney, S., & Bétrancourt, M. (2016). Does animation enhance learning? A meta-analysis. Computers & Education, 101, 150-167. doi: 10.1016/j.compedu.2016.06.005
  4. Boyd, N. C., Mathis, P. B., & Swift, E. (2011). Our friend Martin: Using culturally relevant video to initiate critical conversations about race in an urban classroom. Curriculum and Teaching Dialogue, 13(1/2), 16-35A,36A,37A,38A,39A,40A,41A,42A,43A,44A,45A,46A,47A,129A,130A,131A. https://www.proquest.com/scholarly-journals/our-friend-martin-using-culturally-relevant-video/docview/1017893939/se-2?accountid=15410
  5. Cavanagh, T. M., & Kiersch, C. (2023). Using commonly-available technologies to create online multimedia lessons through the application of the Cognitive Theory of Multimedia Learning. Educational Technology Research and Development, 71(3), 1033–1053. doi: 10.1007/s11423-022-10181-1
  6. Çaka, C., & Dursun, Ö. (2022). Evaluation of the effectiveness of different infographic designs. Journal of Educational Technology and Online Learning, 5(3), 519–534. doi: 10.31681/jetol.1075352
  7. Green, K. R., Pinder-Grover, T., & Millunchick, J. M. (2012). Impact of Screencast Technology: Connecting the Perception of Usefulness and the Reality of Performance. Journal of Engineering Education, 101(4), 717-737. doi: 10.1002/j.2168-9830.2012.tb01126.x
  8. Höffler, T. N., & Leutner, D. (2007). Instructional animation versus static pictures: A meta-analysis. Learning and Instruction, 17(6), 722-738. doi: 10.1016/j.learninstruc.2007.09.013

Details

Primary Language

English

Subjects

Studies on Education

Journal Section

Research Article

Publication Date

September 30, 2023

Submission Date

May 20, 2023

Acceptance Date

September 25, 2023

Published in Issue

Year 2023 Volume: 6 Number: 3

APA
Öncü, S. (2023). A conceptual framework for panning as a screen recording technique in software education: Implications for instructional design in educational videos. Journal of Educational Technology and Online Learning, 6(3), 702-719. https://doi.org/10.31681/jetol.1299715
AMA
1.Öncü S. A conceptual framework for panning as a screen recording technique in software education: Implications for instructional design in educational videos. JETOL. 2023;6(3):702-719. doi:10.31681/jetol.1299715
Chicago
Öncü, Semiral. 2023. “A Conceptual Framework for Panning As a Screen Recording Technique in Software Education: Implications for Instructional Design in Educational Videos”. Journal of Educational Technology and Online Learning 6 (3): 702-19. https://doi.org/10.31681/jetol.1299715.
EndNote
Öncü S (September 1, 2023) A conceptual framework for panning as a screen recording technique in software education: Implications for instructional design in educational videos. Journal of Educational Technology and Online Learning 6 3 702–719.
IEEE
[1]S. Öncü, “A conceptual framework for panning as a screen recording technique in software education: Implications for instructional design in educational videos”, JETOL, vol. 6, no. 3, pp. 702–719, Sept. 2023, doi: 10.31681/jetol.1299715.
ISNAD
Öncü, Semiral. “A Conceptual Framework for Panning As a Screen Recording Technique in Software Education: Implications for Instructional Design in Educational Videos”. Journal of Educational Technology and Online Learning 6/3 (September 1, 2023): 702-719. https://doi.org/10.31681/jetol.1299715.
JAMA
1.Öncü S. A conceptual framework for panning as a screen recording technique in software education: Implications for instructional design in educational videos. JETOL. 2023;6:702–719.
MLA
Öncü, Semiral. “A Conceptual Framework for Panning As a Screen Recording Technique in Software Education: Implications for Instructional Design in Educational Videos”. Journal of Educational Technology and Online Learning, vol. 6, no. 3, Sept. 2023, pp. 702-19, doi:10.31681/jetol.1299715.
Vancouver
1.Semiral Öncü. A conceptual framework for panning as a screen recording technique in software education: Implications for instructional design in educational videos. JETOL. 2023 Sep. 1;6(3):702-19. doi:10.31681/jetol.1299715