Research Article

Edutainment: Using Kahoot! As A Review Activity in Foreign Language Classrooms

Volume: 2 Number: 2 May 30, 2019
EN

Edutainment: Using Kahoot! As A Review Activity in Foreign Language Classrooms

Abstract

During the last decades, the use of technology in foreign language classrooms has become more common. With the effect of technology on educational settings, numerous opportunities like new programs and applications are able to be applied to teaching and learning. Games or gamified activities blended with traditional ways of teaching can be implemented as a useful strategy in foreign language classrooms. Gamification as a novel pedagogical approach offers opportunities in accordance with game elements and techniques that can be applied in non-game context like classroom. This study is about an online free application called Kahoot. It can be accessed by teachers from various subjects and beneficial to use in foreign language classrooms.  The aim of the study is to demonstrate Kahoot can be used as a Review Activity in foreign language classrooms and to gather information on students’ perceptions about this application included in educational process.

Keywords

References

  1. Bicen, H. & Kocakoyun, S. (2018). Perceptions of Students for Gamification Approach: Kahoot as a Case Study, IJET, Vol.13, no.02.
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  3. Michos, M. (2017). Gamification in Foreign Language Teaching Do You Kahoot? Modern Technologies in Language Teaching.
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  5. Werbach, K., & Hunter, D. (2012). For The Win: How Game Thinking Can Revolutionize Your Business. Philadelphia, Pa: Wharton Digital Press.
  6. Ybarra, R. & Green, T. (2003). Using Technology to Help ESL/EFL Students Develop Language Skills, The Internet TESL Journal, Vol. IX, No. 3.

Details

Primary Language

English

Subjects

Studies on Education

Journal Section

Research Article

Publication Date

May 30, 2019

Submission Date

April 24, 2019

Acceptance Date

May 14, 2019

Published in Issue

Year 2019 Volume: 2 Number: 2

APA
Yürük, N. (2019). Edutainment: Using Kahoot! As A Review Activity in Foreign Language Classrooms. Journal of Educational Technology and Online Learning, 2(2), 89-101. https://doi.org/10.31681/jetol.557518

Cited By

Octalysis Audit to Analyze gamification on Kahoot!

Advances in Science, Technology and Engineering Systems Journal

https://doi.org/10.25046/aj060149