Araştırma Makalesi

EXAMINATION OF MARITIME EDUCATION WITHIN FRAME OF GAMIFICATION

Cilt: 5 Sayı: 2 29 Ekim 2022
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EXAMINATION OF MARITIME EDUCATION WITHIN FRAME OF GAMIFICATION

Öz

Gamification is a new design for many fields in changes in the expectations and satisfaction levels of each individual with digital literacy skills, as well as in their behavior and habits. Utilizing the benefits of its frame is also a critical issue for the maritime education. In this context, it is aimed to measure the predisposition and interest of the maritime university students in the game contents by conducting a survey. Statistical results are obtained regarding the attitudes of the participants towards learning with computer games, their attitudes and expectations towards gamification and how useful gamification could be for non-game systems. Lastly, it is revealed which courses in maritime can be gamified. Accordingly, it is seen that the majority of the students are intertwined with games every day. The reason why the majority of the people prefer to play 'multiplayer' games is the desire to be successful brought by the competitive environment or the communication-based system being more interesting and increasing motivation even more. Attendances consider that gamification will make the lessons more interesting, specifically electronic navigation and maritime security courses.

Anahtar Kelimeler

Kaynakça

  1. Ar, N. A. (2016). Oyunlaştırmayla öğrenmenin meslek lisesi öğrencilerinin akademik başarı ve öğrenme stratejileri kullanımı üzerine etkisi. Yüksek Lisans Tezi, Sakarya Üniversitesi Eğitim Bilimleri Enstitüsü, Bilgisayar ve Öğretim Teknolojileri Eğitimi Anabilim Dalı, Sakarya.
  2. Arkun-Kocadere, S., ve Samur, Y. (2016). Oyundan oyunlaştırmaya. içinde A. İşman, F. Odabaşı, ve B. Akkoyunlu Eğitim Teknolojileri Okumaları, Tojet- Sakarya Üniversitesi.
  3. Bastug, S., Aydın, S. C. (2020). Denizcilik Eğitiminde Oyunlaştırma Üzerine Derleme Türünde Literatür Çalışması. Deniz Taşımacılığı ve Lojistiği Dergisi, 2 (1): 28-35.
  4. Bozkurt, A., & Genc Kumtepe, E. (2014). Oyunlaştırma, oyun felsefesi ve eğitim: Gamification. Akademik Bilişim Konferansı, 2014, Mersin.
  5. Brigham, T. J. (2015). An Introduction to Gamification: Adding Game Elements for Engagement. Medical Reference Services Quarterly, 34(4), pp.471-480.
  6. Bunchball. (2013). Gamification 101: An Introduction to Game Dynamics. Gamification 101 [Online]. (25 Mart 2018), http://www.bunchball.com/gamification101
  7. Burke, B. (2014). Gamify: How Gamification Motivates People to do Extraordinary Things. Brookline, MA: Bibliomotion.
  8. Cotter, J., Forster, J. & Sweeney, E. (2009). Supply Chain Learning - The Role of Games. Supply Chain Perspectives, The Journal of the National Institute for Transport and Logistics, 10 (3): 32-36.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Mühendislik

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

29 Ekim 2022

Gönderilme Tarihi

13 Temmuz 2022

Kabul Tarihi

22 Eylül 2022

Yayımlandığı Sayı

Yıl 2022 Cilt: 5 Sayı: 2

Kaynak Göster

APA
Kayisoglu, G., Bolat, P., Bolat, F., & Payalan, A. (2022). EXAMINATION OF MARITIME EDUCATION WITHIN FRAME OF GAMIFICATION. Akıllı Ulaşım Sistemleri ve Uygulamaları Dergisi, 5(2), 117-132. https://doi.org/10.51513/jitsa.1143499
AMA
1.Kayisoglu G, Bolat P, Bolat F, Payalan A. EXAMINATION OF MARITIME EDUCATION WITHIN FRAME OF GAMIFICATION. Jitsa. 2022;5(2):117-132. doi:10.51513/jitsa.1143499
Chicago
Kayisoglu, Gizem, Pelin Bolat, Firat Bolat, ve Aras Payalan. 2022. “EXAMINATION OF MARITIME EDUCATION WITHIN FRAME OF GAMIFICATION”. Akıllı Ulaşım Sistemleri ve Uygulamaları Dergisi 5 (2): 117-32. https://doi.org/10.51513/jitsa.1143499.
EndNote
Kayisoglu G, Bolat P, Bolat F, Payalan A (01 Ekim 2022) EXAMINATION OF MARITIME EDUCATION WITHIN FRAME OF GAMIFICATION. Akıllı Ulaşım Sistemleri ve Uygulamaları Dergisi 5 2 117–132.
IEEE
[1]G. Kayisoglu, P. Bolat, F. Bolat, ve A. Payalan, “EXAMINATION OF MARITIME EDUCATION WITHIN FRAME OF GAMIFICATION”, Jitsa, c. 5, sy 2, ss. 117–132, Eki. 2022, doi: 10.51513/jitsa.1143499.
ISNAD
Kayisoglu, Gizem - Bolat, Pelin - Bolat, Firat - Payalan, Aras. “EXAMINATION OF MARITIME EDUCATION WITHIN FRAME OF GAMIFICATION”. Akıllı Ulaşım Sistemleri ve Uygulamaları Dergisi 5/2 (01 Ekim 2022): 117-132. https://doi.org/10.51513/jitsa.1143499.
JAMA
1.Kayisoglu G, Bolat P, Bolat F, Payalan A. EXAMINATION OF MARITIME EDUCATION WITHIN FRAME OF GAMIFICATION. Jitsa. 2022;5:117–132.
MLA
Kayisoglu, Gizem, vd. “EXAMINATION OF MARITIME EDUCATION WITHIN FRAME OF GAMIFICATION”. Akıllı Ulaşım Sistemleri ve Uygulamaları Dergisi, c. 5, sy 2, Ekim 2022, ss. 117-32, doi:10.51513/jitsa.1143499.
Vancouver
1.Gizem Kayisoglu, Pelin Bolat, Firat Bolat, Aras Payalan. EXAMINATION OF MARITIME EDUCATION WITHIN FRAME OF GAMIFICATION. Jitsa. 01 Ekim 2022;5(2):117-32. doi:10.51513/jitsa.1143499

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