Araştırma Makalesi

Sensing Glove Study for Augmented Reality Environments

Cilt: 6 Sayı: 2 20 Temmuz 2017
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Sensing Glove Study for Augmented Reality Environments

Öz

Computer, mobile devices and the newly emerging wearable technologies motivate the researchers to create new environments. Smart glasses, which are one of the current wearable technologies, are among the developing technologies. Studies have been conducted for the usability and functionality of this technology, which is used in augmented reality environments, in education as well as many other areas. Some of these studies focus on users' control over digital objects. In this context, object control of augmented reality environments through various sensors such as RGB-D, heat or movement sensors were tried to be established in this study. The aim of the current study to develop a sensing glove which is a wearable technology for augmented reality environments. The Unity and Vuforio SDK software was integrated with Epson Moverio BT-200 and various sensors such as Accelerometer, Flex, and Force etc. that are being developed. A sensing glove was prepared for the user in the augmented reality environment. An environment including alternative, new and up-to-date applications that can be used in augmented and virtual environments was provided for developers with the new hardware and software.

Anahtar Kelimeler

Kaynakça

  1. Bäckman, M., & Tenfält, A.(2015) Exploring the Opportunities of Wearable Technology within Siemens AG. Master of Science Thesis Department of Technology Management and Economics Division of Innovation Engineering and Management Chalmers University of Technology Göteborg, Sverige. K. Li, I.-M. Chen, S. H. Yeo, & C. K. Lim (2011). Development of finger-motion capturing device based on optical linear encoder. Journal of rehabilitation research and development, 48(1), 69.
  2. Mitobe, K., Kaiga, T., Yukawa, T., Miura, T., Tamamoto, H., Rodgers, A., & Yoshimura, N. (2006, July). Development of a motion capture system for a hand using a magnetic three dimensional position sensor. In SIGGRAPH Research Posters (p. 102).
  3. Nishiyama, M., & Watanabe, K. (2009). Wearable sensing glove with embedded hetero-core fiber-optic nerves for unconstrained hand motion capture. IEEE Transactions on Instrumentation and Measurement, 58(12), 3995-4000.
  4. Mizuchi, Y., Kawai, H., Hagiwara, Y., Imamura, H., & Choi, Y. (2010, October). Estimation for a hand position and orientation robust to motion of fingers using a web camera. In Control Automation and Systems (ICCAS), 2010 International Conference on (pp. 187-190). IEEE.
  5. Metcalf, C. D., Robinson, R., Malpass, A. J., Bogle, T. P., Dell, T. A., Harris, C., & Demain, S. H. (2013). Markerless motion capture and measurement of hand kinematics: validation and application to home-based upper limb rehabilitation. IEEE Transactions on Biomedical Engineering, 60(8), 2184-2192.
  6. Shim, J., Yang, Y., Kang, N., Seo, J., & Han, T. D. (2016). Gesture-based interactive augmented reality content authoring system using HMD. Virtual Reality, 20(1), 57-69.
  7. Shen Y., Ong S. K. & Nee A. Y. C. (2011) Vision-Based Hand Interaction in Augmented Reality Environment, International Journal of Human–Computer Interaction, 27:6, 523-544.
  8. Rauschnabel, P. A., Brem, A., & Ivens, B. S. (2015). Who will buy smart glasses? Empirical results of two pre-market-entry studies on the role of personality in individual awareness and intended adoption of Google Glass wearables. Computers in Human Behavior, 49, 635-647.

Ayrıntılar

Birincil Dil

Türkçe

Konular

-

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

20 Temmuz 2017

Gönderilme Tarihi

9 Haziran 2017

Kabul Tarihi

11 Eylül 2017

Yayımlandığı Sayı

Yıl 2017 Cilt: 6 Sayı: 2

Kaynak Göster

APA
Abdüsselam, M. S. (2017). Sensing Glove Study for Augmented Reality Environments. Öğretim Teknolojileri ve Öğretmen Eğitimi Dergisi, 6(2), 44-49. https://izlik.org/JA29GG77PP
AMA
1.Abdüsselam MS. Sensing Glove Study for Augmented Reality Environments. Öğretim Teknolojileri ve Öğretmen Eğitimi Dergisi. 2017;6(2):44-49. https://izlik.org/JA29GG77PP
Chicago
Abdüsselam, Mustafa Serkan. 2017. “Sensing Glove Study for Augmented Reality Environments”. Öğretim Teknolojileri ve Öğretmen Eğitimi Dergisi 6 (2): 44-49. https://izlik.org/JA29GG77PP.
EndNote
Abdüsselam MS (01 Temmuz 2017) Sensing Glove Study for Augmented Reality Environments. Öğretim Teknolojileri ve Öğretmen Eğitimi Dergisi 6 2 44–49.
IEEE
[1]M. S. Abdüsselam, “Sensing Glove Study for Augmented Reality Environments”, Öğretim Teknolojileri ve Öğretmen Eğitimi Dergisi, c. 6, sy 2, ss. 44–49, Tem. 2017, [çevrimiçi]. Erişim adresi: https://izlik.org/JA29GG77PP
ISNAD
Abdüsselam, Mustafa Serkan. “Sensing Glove Study for Augmented Reality Environments”. Öğretim Teknolojileri ve Öğretmen Eğitimi Dergisi 6/2 (01 Temmuz 2017): 44-49. https://izlik.org/JA29GG77PP.
JAMA
1.Abdüsselam MS. Sensing Glove Study for Augmented Reality Environments. Öğretim Teknolojileri ve Öğretmen Eğitimi Dergisi. 2017;6:44–49.
MLA
Abdüsselam, Mustafa Serkan. “Sensing Glove Study for Augmented Reality Environments”. Öğretim Teknolojileri ve Öğretmen Eğitimi Dergisi, c. 6, sy 2, Temmuz 2017, ss. 44-49, https://izlik.org/JA29GG77PP.
Vancouver
1.Mustafa Serkan Abdüsselam. Sensing Glove Study for Augmented Reality Environments. Öğretim Teknolojileri ve Öğretmen Eğitimi Dergisi [Internet]. 01 Temmuz 2017;6(2):44-9. Erişim adresi: https://izlik.org/JA29GG77PP