Araştırma Makalesi

Comparative Analysis of Gamification and Storytelling Strategies in EFL Vocabulary Acquisition

Cilt: 6 Sayı: Education Special Issue 28 Eylül 2023
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Comparative Analysis of Gamification and Storytelling Strategies in EFL Vocabulary Acquisition

Öz

In both first and second-language education, vocabulary acquisition serves as a crucial skill. This quasi-experimental research study was carried out to assess the impact of storytelling and gamification strategies on the lexical abilities and working memory development of EFL young learners. The research cohort comprised 40 Turkish students aged 9 to 10 and the study was conducted within the confines of an elementary school affiliated with a foundation in Türkiye. An independent sample t-test was employed, permitting the evaluation of variations in vocabulary assessment scores which were conducted on four separate occasions both within and between groups. The empirical findings reveal a notably higher level of achievement within the gamification environment as opposed to the storytelling milieu, resulting in more substantial lexical advancements. Accordingly, this study ascertained that the integration of educational games as a pedagogical strategy with young learners serves to enhance vocabulary acquisition. Furthermore, the research uncovered the salient influence of repeated exposure on the expansion and retention of acquired vocabulary over time. In light of these findings, this study advocates for a more intensive integration of educational games within language instruction, particularly in the context of children embarking on the journey of learning English as a foreign language.

Anahtar Kelimeler

Kaynakça

  1. Adams, E. J., Nguyen, A. T., & Cowan, N. (2018). Theories of working memory: Differences in definition, degree of modularity, role of attention, and purpose. Language, speech, and hearing services in schools, 49(3), 340–355.
  2. Aesop., & Winter, M. (1919). The Aesop for children. Rand, McNally & Co.
  3. Barreras Gómez, M. A. (2010). How to use tales for the teaching of vocabulary and grammar in a primary education English class. RESLA, 23, pp. 31-52.
  4. Bruder, P. (2014). Game on: Gamification in the classroom. NJEA Review, 87, 56-60.
  5. Butler, Y. G. (2015). The use of computer games as foreign language learning tasks for digital natives. System, 54, 91–102.
  6. Calvo-Ferrer, J. R. (2017). Educational games as stand-alone learning tools and their motivational effect on L2 vocabulary acquisition and perceived learning gains. British Journal of Educational Technology, 48(2), 264–278.
  7. Cameron, L. (2001). Teaching language to young learners. Cambridge. Cambridge University Press.
  8. Costabile, M. F., De Angeli, A., Roselli, T., Lanzilotti, R., & Plantamura, P. (2003). Evaluating the educational impact of a tutoring hypermedia for children. Information Technology in Childhood Education Annual, 1, 289–308.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Dil Edinimi

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

28 Eylül 2023

Gönderilme Tarihi

8 Eylül 2023

Kabul Tarihi

26 Eylül 2023

Yayımlandığı Sayı

Yıl 2023 Cilt: 6 Sayı: Education Special Issue

Kaynak Göster

APA
Kazazoğlu, S. (2023). Comparative Analysis of Gamification and Storytelling Strategies in EFL Vocabulary Acquisition. İnsan ve Sosyal Bilimler Dergisi, 6(Education Special Issue), 368-378. https://doi.org/10.53048/johass.1357420
AMA
1.Kazazoğlu S. Comparative Analysis of Gamification and Storytelling Strategies in EFL Vocabulary Acquisition. JOHASS. 2023;6(Education Special Issue):368-378. doi:10.53048/johass.1357420
Chicago
Kazazoğlu, Semin. 2023. “Comparative Analysis of Gamification and Storytelling Strategies in EFL Vocabulary Acquisition”. İnsan ve Sosyal Bilimler Dergisi 6 (Education Special Issue): 368-78. https://doi.org/10.53048/johass.1357420.
EndNote
Kazazoğlu S (01 Eylül 2023) Comparative Analysis of Gamification and Storytelling Strategies in EFL Vocabulary Acquisition. İnsan ve Sosyal Bilimler Dergisi 6 Education Special Issue 368–378.
IEEE
[1]S. Kazazoğlu, “Comparative Analysis of Gamification and Storytelling Strategies in EFL Vocabulary Acquisition”, JOHASS, c. 6, sy Education Special Issue, ss. 368–378, Eyl. 2023, doi: 10.53048/johass.1357420.
ISNAD
Kazazoğlu, Semin. “Comparative Analysis of Gamification and Storytelling Strategies in EFL Vocabulary Acquisition”. İnsan ve Sosyal Bilimler Dergisi 6/Education Special Issue (01 Eylül 2023): 368-378. https://doi.org/10.53048/johass.1357420.
JAMA
1.Kazazoğlu S. Comparative Analysis of Gamification and Storytelling Strategies in EFL Vocabulary Acquisition. JOHASS. 2023;6:368–378.
MLA
Kazazoğlu, Semin. “Comparative Analysis of Gamification and Storytelling Strategies in EFL Vocabulary Acquisition”. İnsan ve Sosyal Bilimler Dergisi, c. 6, sy Education Special Issue, Eylül 2023, ss. 368-7, doi:10.53048/johass.1357420.
Vancouver
1.Semin Kazazoğlu. Comparative Analysis of Gamification and Storytelling Strategies in EFL Vocabulary Acquisition. JOHASS. 01 Eylül 2023;6(Education Special Issue):368-7. doi:10.53048/johass.1357420

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