Research Article
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Year 2022, , 492 - 512, 30.08.2022
https://doi.org/10.30900/kafkasegt.1053820

Abstract

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yok

Project Number

yok

References

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  • Chen, T. L., Chen, Y. R., Yu, M. S., & Lee, J. K. (2021). NNBlocks: A Blockly framework for AI computing. The Journal of Supercomputing, 1-31. doi:10.1007/s11227-021-03631-9
  • Çakıroğlu, Ü., Çevik, İ., Köşeli, E., & Karaman, M. (2021). Understanding Students’ Abstractions in Block-Based Programming Environments: A Performance based Evaluation. Thinking Skills and Creativity, 41(2021), 100888. doi:10.1016/j.tsc.2021.100888
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  • Fraser, N. (2015). Ten things we've learned from Blockly. In 2015 IEEE Blocks and Beyond Workshop (Blocks and Beyond) (pp. 49-50). IEEE. doi:10.1109/blocks.2015.7369000
  • Garner, S. (2002). Reducing the cognitive load on novice programmers. In Proceedings of ED-MEDIA World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 578-583). AACE. Retrieved December, 06, 2019. https://files.eric.ed.gov/fulltext/ED477013.pdf
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  • Grover, S., & Pea, R. (2013). Computational thinking in K–12: A review of the state of the field. Educational Researcher, 42(1), 38-43. doi:10.3102/0013189X12463051
  • Gülbahar, Y., & Kalelioğlu, F. (2018). Bilişim teknolojileri ve bilgisayar bilimi: Öğretim programı güncelleme süreci. Millî Eğitim Dergisi, 47(217), 5-23. Retrieved July, 27, 2021. https://dergipark.org.tr/tr/download/article-file/539818
  • Hsu, T. C., & Hwang, G. J. (2021). Interaction of visual interface and academic levels with young students’ anxiety, playfulness, and enjoyment in programming for robot control. Universal Access in the Information Society, 1-13. doi:10.1007/s10209-021-00821-3
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  • Jung, K., Nguyen, V. T., & Lee, J. (2021). BlocklyXR: An interactive extended reality toolkit for digital storytelling. Applied Sciences, 11(3), 1073. doi:10.3390/app11031073
  • Kelleher, C., & Pausch, R. (2005). Lowering the barriers to programming: A taxonomy of programming environments and languages for novice programmers. ACM Computing Surveys (CSUR), 37(2), 83-137. doi:10.21236/ada457911
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  • Mavilidi, M. F., & Zhong, L. (2019). Exploring the development and research focus of cognitive load theory, as described by its founders: Interviewing John Sweller, Fred Paas, and Jeroen van Merriënboer. Educational Psychology Review, 1-10. doi:10.1007/s10648-019-09463-7
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  • Moreno, R. (2010). Cognitive load theory: More food for thought. Instructional Science, 38(2), 135-141. doi:10.1007/s11251-009-9122-9
  • Mumcu, H. Y., Mumcu, S., & Çakıroğlu, Ü. (2020). Use of Arithmetic Operation Skills in Block Based Programming Environments: A Comparative Case Study. Journal of Computer and Education Research, 8(16), 404-427. doi:10.18009/jcer.705822
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  • Rahaman, M. M., Mahfuj, E., Haque, M. M., Shekdar, R. S., & Islam, K. Z. (2020). Educational robot for learning programming through Blockly based mobile application. Journal of Technological Science & Engineering (JTSE), 1(2), 21-25. Retrieved August, 09. 2021. https://rsepress.com/index.php/jtse/article/view/15/45
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A Comparative Case Study to Experiences of High School Students Using Text-Based versus Hybrid-Based Environments in Programming Education

Year 2022, , 492 - 512, 30.08.2022
https://doi.org/10.30900/kafkasegt.1053820

Abstract

This study aimed to comparatively determine the experiences of high school students in programming language education via text-based or hybrid-based programming environments. A comparative case study was conducted in this study. The participants consisted of a total of 19 high school students with no previous experience in any programming language, nine of them in the text-based programming group and ten of them in the hybrid-based programming group. The qualitative data were obtained
with a semi-structured interview at the end of the 10-week programming education process and analyzed by content analysis. The findings were presented in dimensions of difficulties and conveniences in a programming language course, anxiety about the programming process, course outcomes, and their preferences for future programming courses. In each dimension, even if common codes were obtained for both groups in some themes, the effects of these codes on students differed in each group. According to the findings, in the programming process, students faced some difficulties and conveniences in terms of mental effort. While “trying to figure out where they made a mistake” created a difficulty, “using comprehensible visual elements in the hybrid-based environment” as a convenience had the highest frequency among the codes. Some situations caused learning anxiety in
students such as worry about failing, while others did not. The students achieved positive and negative course outcomes. “Understanding the logic of coding and acquiring programming skills” which was one of the positive outcomes had the highest frequency. In addition, students' preferences regarding whether or not to attend the future programming courses changed for various reasons. “Unwilling to programming language education” was one of these findings. Considering the scarcity of programming education studies via text-based and hybrid-based programming environments, the results and implications of this study are to strengthen future research by providing rich data.

Project Number

yok

References

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  • Asai, S., Phuong, D. T. D., Harada, F., & Shimakawa, H. (2019). Predicting cognitive load in acquisition of programming abilities. International Journal of Electrical & Computer Engineering, 9(4), 2088-8708. doi:10.11591/ijece.v9i4.pp3262-3271
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  • Bartlett, L., & Vavrus, F. (2017). Comparative case studies: An innovative approach. Nordic Journal of Comparative and International Education (NJCIE), 1(1), 5-17. doi:10.7577/njcie.1929 Baxter, P., & Jack, S. (2008). Qualitative case study methodology: Study design and implementation for novice researchers. The Qualitative Report, 13(4), 544-559. Retrieved August, 10, 2021. http://www.nova.edu/ssss/QR/QR13-4/baxter.pdf
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  • Bubnó, K., & Takács, V. L. (2017, September). The mathability of word problems as initial computer programming exercises. In 2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) (pp. 39-44). IEEE. doi:10.1109/coginfocom.2017.8268213
  • Chang, S. E. (2005). Computer anxiety and perception of task complexity in learning programming-related skills. Computers in Human Behavior, 21(5), 713-728. doi:10.1016/j.chb.2004.02.021
  • Chen, T. L., Chen, Y. R., Yu, M. S., & Lee, J. K. (2021). NNBlocks: A Blockly framework for AI computing. The Journal of Supercomputing, 1-31. doi:10.1007/s11227-021-03631-9
  • Çakıroğlu, Ü., Çevik, İ., Köşeli, E., & Karaman, M. (2021). Understanding Students’ Abstractions in Block-Based Programming Environments: A Performance based Evaluation. Thinking Skills and Creativity, 41(2021), 100888. doi:10.1016/j.tsc.2021.100888
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  • Fraser, N. (2015). Ten things we've learned from Blockly. In 2015 IEEE Blocks and Beyond Workshop (Blocks and Beyond) (pp. 49-50). IEEE. doi:10.1109/blocks.2015.7369000
  • Garner, S. (2002). Reducing the cognitive load on novice programmers. In Proceedings of ED-MEDIA World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 578-583). AACE. Retrieved December, 06, 2019. https://files.eric.ed.gov/fulltext/ED477013.pdf
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  • Grover, S., & Pea, R. (2013). Computational thinking in K–12: A review of the state of the field. Educational Researcher, 42(1), 38-43. doi:10.3102/0013189X12463051
  • Gülbahar, Y., & Kalelioğlu, F. (2018). Bilişim teknolojileri ve bilgisayar bilimi: Öğretim programı güncelleme süreci. Millî Eğitim Dergisi, 47(217), 5-23. Retrieved July, 27, 2021. https://dergipark.org.tr/tr/download/article-file/539818
  • Hsu, T. C., & Hwang, G. J. (2021). Interaction of visual interface and academic levels with young students’ anxiety, playfulness, and enjoyment in programming for robot control. Universal Access in the Information Society, 1-13. doi:10.1007/s10209-021-00821-3
  • Ionescu, T. B. (2021). Leveraging graphical user interface automation for generic robot programming. Robotics, 10(1), 3. doi:10.3390/robotics10010003
  • Jancheski, M. (2017). Improving teaching and learning computer programming in schools through educational software. Olympiads in Informatics, 11, 55-75. doi:10.15388/ioi.2017.05
  • Jung, K., Nguyen, V. T., & Lee, J. (2021). BlocklyXR: An interactive extended reality toolkit for digital storytelling. Applied Sciences, 11(3), 1073. doi:10.3390/app11031073
  • Kelleher, C., & Pausch, R. (2005). Lowering the barriers to programming: A taxonomy of programming environments and languages for novice programmers. ACM Computing Surveys (CSUR), 37(2), 83-137. doi:10.21236/ada457911
  • Li, X. (2016). Application of cognitive load theory in programming teaching. Journal of Higher Education Theory and Practice, 16(6), 57-65. Retrieved December, 01, 2017. http://www.m.www.na-businesspress.com/JHETP/LiX_Web16_6_.pdf
  • López, J. M. S., Otero, R. B., & García-Cervigón, S. D. L. (2021). Introducing robotics and block programming in elementary education. Revista Iberoamericana de Educación a Distancia (RIED), 24(1), 95-113. doi:10.5944/ried.24.1.27649
  • Lutz, M. (2013). Learning Python: Powerful object-oriented programming. 5th ed. O'Reilly Media, Inc. Lye, S. Y., & Koh, J. H. L. (2014). Review on teaching and learning of computational thinking through programming: What is next for K-12? Computers in Human Behavior, 41, 51-61. doi:10.1016/j.chb.2014.09.012
  • Mavilidi, M. F., & Zhong, L. (2019). Exploring the development and research focus of cognitive load theory, as described by its founders: Interviewing John Sweller, Fred Paas, and Jeroen van Merriënboer. Educational Psychology Review, 1-10. doi:10.1007/s10648-019-09463-7
  • Merriam, S. B., & Tisdell, E. J. (2015). Qualitative research: A guide to design and implementation. John Wiley & Sons.
  • MoNE (2017). Bilgisayar bilimi dersi öğretim programı. Retrieved November, 30. 2017. http://mufredat.meb.gov.tr/ProgramDetay.aspx?PID=374
  • MoNE (2018). Bilgisayar bilimi dersi (kur 1-2) öğretim programı. Retrieved Jenuary, 10, 2018. http://mufredat.meb.gov.tr/ProgramDetay.aspx?PID=335
  • Moons, J., & De Backer, C. (2013). The design and pilot evaluation of an interactive learning environment for introductory programming influenced by cognitive load theory and constructivism. Computers & Education, 60(1), 368-384. doi: 10.1016/j.compedu.2012.08.009
  • Moreno, R. (2010). Cognitive load theory: More food for thought. Instructional Science, 38(2), 135-141. doi:10.1007/s11251-009-9122-9
  • Mumcu, H. Y., Mumcu, S., & Çakıroğlu, Ü. (2020). Use of Arithmetic Operation Skills in Block Based Programming Environments: A Comparative Case Study. Journal of Computer and Education Research, 8(16), 404-427. doi:10.18009/jcer.705822
  • Owolabi, J., Olanipekun, P., & Iwerima, J. (2014). Mathematics ability and anxiety, computer and programming anxieties, age and gender as determinants of achievement in basic programming. GSTF Journal on Computing (JoC), 3(4), 109-114. doi:10.7603/s40601-013-0047-4
  • Rahaman, M. M., Mahfuj, E., Haque, M. M., Shekdar, R. S., & Islam, K. Z. (2020). Educational robot for learning programming through Blockly based mobile application. Journal of Technological Science & Engineering (JTSE), 1(2), 21-25. Retrieved August, 09. 2021. https://rsepress.com/index.php/jtse/article/view/15/45
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There are 62 citations in total.

Details

Primary Language English
Subjects Other Fields of Education
Journal Section Articles
Authors

Alper Unal

Fatma Burcu Topu 0000-0002-2130-8579

Project Number yok
Publication Date August 30, 2022
Submission Date January 5, 2022
Published in Issue Year 2022

Cite

APA Unal, A., & Topu, F. B. (2022). A Comparative Case Study to Experiences of High School Students Using Text-Based versus Hybrid-Based Environments in Programming Education. E-Kafkas Journal of Educational Research, 9(2), 492-512. https://doi.org/10.30900/kafkasegt.1053820

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