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Fault Maintenance and Repair Application Based on Augmented Reality Technology in Electrical Distribution Systems

Yıl 2021, Cilt: 4 Sayı: 1, 69 - 78, 31.05.2021
https://doi.org/10.34088/kojose.784989

Öz

This study presents an AR technology-based software that will work on mobile platforms and the pilot application of this software to solve the possible problems that may be experienced other than routine maintenance activities on protection/control panels and devices in SCADA centers. AR is essentially an information technology that provides the ability to present digital data and images in the same environment as our real world through its visualization, instruction/guidance, and interaction capabilities. Object recognition methods, necessary software, and infrastructure requirements are mentioned in this study in order to benefit from these advantages of AR technology correctly. Different scenarios have been created by using AR for possible failures in automation panels in a distribution center with a telemetry system. Finally, an exemplary scenario in the study is realized in a distribution center located in the SEDAŞ area of responsibility.

Teşekkür

This study was supported by the "Maintenance-Repair and Training Applications in SCADA Operations with Augmented Reality Technology" project by EMRA.

Kaynakça

  • [1] Porter M.E., Heppelmann J.E., 2017. Why Every Organization Needs an Augmented Reality Strategy. Harvard Business Review Magazine, 95(6), 46-57.
  • [2] AccuVein: https://www.accuvein.com/why-accuvein/ar, (05.03.2019)
  • [3] Boeing Tests Augmented Reality in the Factory: https://www.boeing.com/features/2018/01/augmented-reality-01-18.page, (07.07.2017)
  • [4] Hastings E.J., Guha R.K., Stanley K.O., 2009. Automatic Content Generation in the Galactic Arms Race Video Game. IEEE Transactions on Computational Intelligence and AI In Games, 1(4), 245-263.
  • [5] Matsutomo S., Miyauchi T., Noguchi S., Yamashita H., 2012. Real-Time Visualization System of Magnetic Field Utilizing Augmented Reality Technology for Education. IEEE Transactions on Magnetics, 48(2), 531-534.
  • [6] Sheng Y., Yapo T.C., Young C., Cutler B., 2011. A Spatially Augmented Reality Sketching Interface for Architectural Daylighting Design. IEEE Transactions on Visualization and Computer Graphics, 17(1), 38-50.
  • [7] Sirilak S., Muneesawang P., 2018. A New Procedure for Advancing Telemedicine Using the HoloLens. IEEE Access, 6, 60224-60233.
  • [8] Fraga-Lamas P., Fernández-Caramés T.M., Blanco-Novoa Ó., Vilar-Montesinos M.A., 2018. A Review on Industrial Augmented Reality Systems for the Industry 4.0 Shipyard. IEEE Access, 6, 13358-13375.
  • [9] Cheng K.H., Tsai C.C., 2013. Affordances of Augmented Reality in Science Learning: Suggestions for future search. Journal of Science Education and Technology, 22(4), 449-462.
  • [10] Rosenbaum E., Klopfer E., Perry J., 2007. On Location Learning: Authentic Applied Science with Networked Augmented Realities. Journal of Science Education and Technology, 16(1), 31–45.
  • [11] Pérez‐López D., Contero M., 2013. Delivering Educational Multimedia Contents Through an Augmented Reality Application: A Case Study on Its Impact on Knowledge Acquisition and Retention. The Turkish Online Journal of Educational Technology, 12(4), 19‐28.
  • [12] Parmar D., Pelmahale K., Kothwade R., Badgujar P., 2015. Augmented Reality System for Engineering Graphics. International Journal of Advanced Research in Computer and Communication Engineering, 4(10), 327-330.
  • [13] Bozyer Z.,2015. Augmented Reality in Sports: Today and Tomorrow. International Journal of Science Culture and Sport, 3(4), 314-325.
  • [14] Serino M., Cordrey K., McLaughlin L., Milanaik R.L., 2016. “Pokemon Go and Augmented Virtual Reality Games: A Cautionary Commentary for Parents and Pediatricians. Current Opinion in Pediatrics, 28(5), 673-677.
  • [15] Arroyo E., Arcos J.L.L., 1999. SRV: A Virtual Reality Application to Electrical Substations Operation Training. Proceedings IEEE International Conference on Multimedia Computing and Systems, 835-839.
  • [16] Arendarski B., Termath W., Mecking P., 2008. Maintenance of Complex Machines in Electric Power Systems Using Virtual Reality Techniques. Conference Record of the 2008 IEEE International Symposium on Electrical Insulation, 483-487.
  • [17] Cardoso A., et al., 2013. VRCEMIG: A Virtual Reality System for Real Time Control of Electric Substations. 2013 IEEE Virtual Reality (VR), 165-166.
  • [18] Hernández Y., Ramírez M.P., 2016. Virtual Reality Systems for Training Improvement in Electrical Distribution Substations. 2016 IEEE 16th International Conference on Advanced Learning Technologies, 75-76.
  • [19] Peng Y., Yu G., Ni W., Lv Z., Jiang Y., Chen J., 2017. Design and Development of Intelligent Operation and Maintenance Training System for Substation Based on Augmented Reality. 2017 Chinese Automation Congress, 4765-4769.
  • [20] Cordonnier M., et al., 2017. Contribution of Augmented Reality to the Maintenance of Network Equipment, International Conference on Electricity Distribution Open Access Proceedings Journal, 1, 87-90.
  • [21] Martino S., Gonbeau O., Boisseau C., Recapet J., Blanc F., Augustin B., 2017. Enedis Field Experience of Augmented and Virtual-Reality Technologies at the Service of Network Operators. International Conference on Electricity Distribution Open Access Proceedings Journal, 1, 1081-1084.
  • [22] Sermet M.Y., Demir I., Kucuksari S., 2018. Overhead Power Line Sag Monitoring through Augmented Reality. North American Power Symposium, 1-5.
Yıl 2021, Cilt: 4 Sayı: 1, 69 - 78, 31.05.2021
https://doi.org/10.34088/kojose.784989

Öz

Kaynakça

  • [1] Porter M.E., Heppelmann J.E., 2017. Why Every Organization Needs an Augmented Reality Strategy. Harvard Business Review Magazine, 95(6), 46-57.
  • [2] AccuVein: https://www.accuvein.com/why-accuvein/ar, (05.03.2019)
  • [3] Boeing Tests Augmented Reality in the Factory: https://www.boeing.com/features/2018/01/augmented-reality-01-18.page, (07.07.2017)
  • [4] Hastings E.J., Guha R.K., Stanley K.O., 2009. Automatic Content Generation in the Galactic Arms Race Video Game. IEEE Transactions on Computational Intelligence and AI In Games, 1(4), 245-263.
  • [5] Matsutomo S., Miyauchi T., Noguchi S., Yamashita H., 2012. Real-Time Visualization System of Magnetic Field Utilizing Augmented Reality Technology for Education. IEEE Transactions on Magnetics, 48(2), 531-534.
  • [6] Sheng Y., Yapo T.C., Young C., Cutler B., 2011. A Spatially Augmented Reality Sketching Interface for Architectural Daylighting Design. IEEE Transactions on Visualization and Computer Graphics, 17(1), 38-50.
  • [7] Sirilak S., Muneesawang P., 2018. A New Procedure for Advancing Telemedicine Using the HoloLens. IEEE Access, 6, 60224-60233.
  • [8] Fraga-Lamas P., Fernández-Caramés T.M., Blanco-Novoa Ó., Vilar-Montesinos M.A., 2018. A Review on Industrial Augmented Reality Systems for the Industry 4.0 Shipyard. IEEE Access, 6, 13358-13375.
  • [9] Cheng K.H., Tsai C.C., 2013. Affordances of Augmented Reality in Science Learning: Suggestions for future search. Journal of Science Education and Technology, 22(4), 449-462.
  • [10] Rosenbaum E., Klopfer E., Perry J., 2007. On Location Learning: Authentic Applied Science with Networked Augmented Realities. Journal of Science Education and Technology, 16(1), 31–45.
  • [11] Pérez‐López D., Contero M., 2013. Delivering Educational Multimedia Contents Through an Augmented Reality Application: A Case Study on Its Impact on Knowledge Acquisition and Retention. The Turkish Online Journal of Educational Technology, 12(4), 19‐28.
  • [12] Parmar D., Pelmahale K., Kothwade R., Badgujar P., 2015. Augmented Reality System for Engineering Graphics. International Journal of Advanced Research in Computer and Communication Engineering, 4(10), 327-330.
  • [13] Bozyer Z.,2015. Augmented Reality in Sports: Today and Tomorrow. International Journal of Science Culture and Sport, 3(4), 314-325.
  • [14] Serino M., Cordrey K., McLaughlin L., Milanaik R.L., 2016. “Pokemon Go and Augmented Virtual Reality Games: A Cautionary Commentary for Parents and Pediatricians. Current Opinion in Pediatrics, 28(5), 673-677.
  • [15] Arroyo E., Arcos J.L.L., 1999. SRV: A Virtual Reality Application to Electrical Substations Operation Training. Proceedings IEEE International Conference on Multimedia Computing and Systems, 835-839.
  • [16] Arendarski B., Termath W., Mecking P., 2008. Maintenance of Complex Machines in Electric Power Systems Using Virtual Reality Techniques. Conference Record of the 2008 IEEE International Symposium on Electrical Insulation, 483-487.
  • [17] Cardoso A., et al., 2013. VRCEMIG: A Virtual Reality System for Real Time Control of Electric Substations. 2013 IEEE Virtual Reality (VR), 165-166.
  • [18] Hernández Y., Ramírez M.P., 2016. Virtual Reality Systems for Training Improvement in Electrical Distribution Substations. 2016 IEEE 16th International Conference on Advanced Learning Technologies, 75-76.
  • [19] Peng Y., Yu G., Ni W., Lv Z., Jiang Y., Chen J., 2017. Design and Development of Intelligent Operation and Maintenance Training System for Substation Based on Augmented Reality. 2017 Chinese Automation Congress, 4765-4769.
  • [20] Cordonnier M., et al., 2017. Contribution of Augmented Reality to the Maintenance of Network Equipment, International Conference on Electricity Distribution Open Access Proceedings Journal, 1, 87-90.
  • [21] Martino S., Gonbeau O., Boisseau C., Recapet J., Blanc F., Augustin B., 2017. Enedis Field Experience of Augmented and Virtual-Reality Technologies at the Service of Network Operators. International Conference on Electricity Distribution Open Access Proceedings Journal, 1, 1081-1084.
  • [22] Sermet M.Y., Demir I., Kucuksari S., 2018. Overhead Power Line Sag Monitoring through Augmented Reality. North American Power Symposium, 1-5.
Toplam 22 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Mühendislik
Bölüm Makaleler
Yazarlar

Gökmen Hasançebi 0000-0002-2799-3052

E. Mustafa Yeğin 0000-0002-1665-3132

Korhan Karaarslan 0000-0001-7109-3636

Yayımlanma Tarihi 31 Mayıs 2021
Kabul Tarihi 11 Mart 2021
Yayımlandığı Sayı Yıl 2021 Cilt: 4 Sayı: 1

Kaynak Göster

APA Hasançebi, G., Yeğin, E. M., & Karaarslan, K. (2021). Fault Maintenance and Repair Application Based on Augmented Reality Technology in Electrical Distribution Systems. Kocaeli Journal of Science and Engineering, 4(1), 69-78. https://doi.org/10.34088/kojose.784989