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Digital Approach in Conservation of Heritage: 3D Virtual Reconstruction Applications in Ancient Cities

Year 2023, , 969 - 987, 16.12.2023
https://doi.org/10.30785/mbud.1312738

Abstract

Virtual reconstruction through digital methods should be implemented in the conservation process to obtain an accurate representation of cultural heritage, establish its value, and ensure the transfer of information to future generations through a secure, reversible, and cost-effective approach. A critical evaluation of fifteen virtual reconstruction applications will be performed regarding their objective, data collection and reconstruction methods, and visual representation outputs. The selected three studies will be analyzed in detail by their superiorities and competencies in reconstruction. The research performs a literature review on cultural heritage conservation, traditional and digital perspectives on conservation, and virtual reconstruction applications. The analysis intends to guide further studies, offering a deeper understanding and clarification of software preferences as virtual reconstruction becomes prominent in archaeology. The study enables the determination and assessment of methodological alternatives through outcomes by comparative review and, as a result, compiles and showcases the suitable techniques for the reconstruction process.

Thanks

This article is produced from a Proficiency in Art thesis that will be completed in the 2022-23 Summer Period at Yaşar University Graduate School, Program of Art and Design. The article complies with national and international research and publication ethics. Ethics Committee approval was not required for the study.

References

  • Ahunbay, Z. (2010). Arkeolojik alanlarda koruma sorunları kuramsal ve yasal açılardan değerlendirme. TÜBA-KED Türkiye Bilimler Akademisi Kültür Envanteri Dergisi, (8), 103-118.
  • Akgün, Y. (2005). Perception of space through representation media: A comparison between 2D representation techniques and 3D virtual environments. (Master's thesis). İzmir Institute of Technology, İzmir, Turkey. Accessed from database Access Address (12.05.2023): https://tez.yok.gov.tr/UlusalTezMerkezi/tezSorguSonucYeni.jsp
  • Alessi, A. (2016). 3DF Zephyr 3.0 is out now! 3D Flow. Access Address (22.03.2023): https://www.3dflow.net/3df- zephyr-3-0-released/
  • Almagro, A. & Almagro-Vidal, A. (2007). Traditional drawings versus new representation techniques.
  • Apollonio, F. I., Gaiani, M., Fallavollita, F., Giovannini, E. C. & Foschi, R. (2017). A Journey in the Fourteenth Century. A Digital Reconstruction of Piazza delle Erbe in Verona. English version, 35.
  • Asisi, Y. (n.d.). Discovery of the panoramas. Retrieved from https://www.asisi.de/en/yadegar-asisi/biography
  • Bayrakdar, B., Kucak, B., Karabulut, İ., Ege, İ. & Öcal, M. (2017). Osmanlı arşiv belgeleri ışığında Bergama Zeus Sunağı’nın Berlin’e götürülüşü hakkında bazı düşünceler. Çağdaş Türkiye Tarihi Araştırmaları Dergisi, 17 (34), 43- 67.
  • Beale, G. & Reilly, P. (2015). Additive archaeology: the spirit of virtual archaeology reprinted. Archaeological Research in the Digital Age, 120.
  • Bernardi, L., Busana, M. S., Centola, V., Marson, C. & Sbrogiò, L. (2019). The Sarno Baths, Pompeii: architecture development and 3D reconstruction. Journal of Cultural Heritage, 40, 247-254.
  • Bianconi, F., Filippucci, M., Cornacchini, F., Meschini, M. & Mommi, C. (2023). Cultural Heritage and Virtual Reality: Application for Visualization of Historical 3D Reproduction. The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 48, 203-210.
  • Buchanan, I. (2018). A dictionary of critical theory. Oxford University Press.
  • Butnariu, S., Gîrbacia, F. & Orman, A. (2012). Methodology for 3D reconstruction of objects for teaching virtual restoration. On Virtual Learning, 46.
  • Chevrier, C. & Perrin, J. P. (2008). Laser range data, photographs, and architectural components. ISPRS (pp. 1-6).
  • Dağ, M. (2004). Sanal ve gerçek üzerine düşünceler. Ondokuz Mayıs Üniversitesi İlahiyat Fakültesi Dergisi, 16(16), 25-41.
  • Deleuze, G. (1988). Bergsonism. New York: Zone Books.
  • Dell'Unto, N., Leander, A. M., Dellepiane, M., Callieri, M., Ferdani, D., & Lindgren, S. (2013, October). Digital reconstruction and visualization in archaeology: Case-study drawn from the work of the Swedish Pompeii Project. In 2013 Digital Heritage International Congress (DigitalHeritage) (Vol. 1, pp. 621-628). IEEE.
  • Denker, A. (2017). Rebuilding Palmyra virtually: Recreation of its former glory in digital space. Virtual Archaeology Review, 8(17), 20-30.
  • Dylla, K., Frischer, B., Müller, P., Ulmer, A. & Haegler, S. (2010). Rome reborn 2.0: A case study of virtual city reconstruction using procedural modeling techniques.
  • El-Hakim, S. F. (2002). Semi-automatic 3D reconstruction of occluded and unmarked surfaces from widely separated views. International Archives of Photogrammetry Remote Sensing and Spatial Information Sciences, 34(5), 143-148.
  • Frischer, B. & Massey, D. (2022). 3D urban models as tools for research and discovery. Critical Archaeology in the Digital Age: Proceedings of the 12th IEMA Visiting Scholar's Conference (Vol. 2, p. 23). ISD LLC.
  • Gabellone, F., Ferrari, I., Giuri, F. & Chiffi, M. (2015, October). The contribution of the 3D study for new reconstructive proposals of Lecce in the Roman age. In IMEKO TC4. Proceedings of the 1st International Conference on Metrology for Archaeology (Benevento 2015) (pp. 534-538).
  • Gorski, G. (2014). Hybrid drawing techniques: Design process and presentation. Routledge.
  • Gorski, G. J. & Packer, J. E. (2015). The Roman Forum: a reconstruction and architectural guide. Cambridge University Press.
  • Guidi, G., Russo, M. & Angheleddu, D. (2014). 3D survey and virtual reconstruction of archeological sites. Digital Applications in Archaeology and Cultural Heritage, 1(2), 55-69.
  • Günday, Ş. (2003). Doğru ve doğruluk kuramları. Atatürk Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 2(1-2), 187- 195.
  • Harrison, R. (2013). Heritage. In The Oxford handbook of the archaeology of the contemporary world.
  • Kazma Çetiner, M. (2017). Napoli Pompei arkeolojik sit alanındaki koruma amaçlı müdahalelerin değerlendirilmesi (Master’s thesis). Yıldız Teknik Üniversitesi, İstanbul. Accessed from database Access Address (19.04.2023): https://tez.yok.gov.tr/UlusalTezMerkezi/tezSorguSonucYeni.jsp
  • Keskin, Y. & Tanaç Zeren, M. (2018). Arkeolojik alanlarda bir sunum yöntemi olarak “Arkeoparklar”. Journal of Architectural Sciences and Applications, 3 (2), 110-124. DOI: 10.30785/mbud.439805
  • Korumaz, A. G., Dülgerler, O. N. & Yakar, M. (2011). Kültürel mirasın belgelenmesinde dijital yaklaşımlar. Selçuk Üniversitesi Mühendislik, Bilim ve Teknoloji Dergisi, 26(3), 67-83.
  • Lopez-Menchero, V. M. & Grande, A. (2011). The principles of the Seville Charter. CIPA Symposium (Vol. 2011, pp. 2-6).
  • Malicki, H. E. O. (2017). Günümüz sanatında tarihin yeniden canlandırılması: Jeremy Deller ve Orgreave çatışması örneği. Güzel Sanatlar Enstitüsü Dergisi, (39), 116-130.
  • Malinverni, E. S., Pierdicca, R., Bozzi, C. A. & Bartolucci, D. (2018). Evaluating a SLAM-based mobile mapping system: a methodological comparison for 3D heritage scene real-time reconstruction. 2018 Metrology for Archaeology and Cultural Heritage (MetroArchaeo) (pp. 265-270). IEEE.
  • Matero, F. G. (2008). Heritage, conservation, and archaeology: An introduction.
  • Morgan, C. L. (2012). Emancipatory digital archaeology. University of California, Berkeley.
  • Morgan, C. (2022). Current digital archaeology. Annual Review of Anthropology, 51, 213-231.
  • Neamtu, C., Comes, R., Matescu, R., Ghinea, R. & Daniel, F. (2012). Using virtual reality to teach history. 7th International Conference on Virtual Learning (București: Editura Universitatii din Bucuresti) (pp. 303-310).
  • Németh, A. (2017). Virtual reconstruction of the Celsus Library in Ephesus, Turkey | New color scheme | 2018. Access Address (13.03.2023): https://virtualreconstruction.com/wp/?p=675
  • Németh, A. (2017). Virtual reconstruction of the residential unit 3 of the Terrace Houses in Ephesus, Turkey | 2017. Access Address (13.03.2023): https://virtualreconstruction.com/wp/?p=666
  • Németh, A. (n.d.). About Ádám Németh's virtual reconstructions. Access Address (15.03.2023): https://virtualreconstruction.com/wp/?p=666
  • Öztürk, H. H. (2016). Arkeolojik alanların korunmasında planlama ve yönetim: Ören yerlerinin çevre düzenlemesi. (Ph.D. thesis). Ankara University, Ankara. Accessed from database Access Address (15.04.2023): https://tez.yok.gov.tr/UlusalTezMerkezi/tezSorguSonucYeni.jsp
  • Pekridou-Gorecki, A. (2013). Mosaics of Ephesus: The Great Theatre, Odeion, Terrace Houses, and the Celsus Library. Koc University Press.
  • Pietroni, E. & Ferdani, D. (2021). Virtual restoration and virtual reconstruction in cultural heritage: Terminology, methodologies, visual representation techniques and cognitive models. Information, 12(4), 167.
  • Polat, N. & Uysal, M. (2016). Hava lazer tarama sistemi, uygulama alanları ve kullanılan yazılımlara genel bir bakış. Afyon Kocatepe Üniversitesi Fen ve Mühendislik Bilimleri Dergisi, 16(3), 679-692.
  • Portalés, C., Alonso-Monasterio, P. & Viñals, M. J. (2017). 3D virtual reconstruction and visualisation of the archaeological site Castellet de Bernabé (Llíria, Spain). Virtual Archaeology Review, 8(16), 72-85.
  • Quattrini, R., Pierdicca, R., Frontoni, E. & Barcaglioni, R. (2016). Virtual reconstruction of lost architectures: from the TLS survey to AR visualization. The International archives of the photogrammetry, remote sensing and spatial information sciences, 41, 383-390.
  • Reilly, P. (1990, March). Towards a virtual archaeology. In Computer Applications in Archaeology (pp. 133-139). Oxford: British Archaeological Reports.
  • Remondino, F. & El‐Hakim, S. (2006). Image‐based 3D modeling: a review. The photogrammetric record, 21(115), 269-291.
  • Remondino, F. & Rizzi, A. (2009). Reality-based 3D documentation of world heritage sites: methodologies, problems and examples. 22nd CIPA Symposium, Kyoto, Japan.
  • Resco, P. A. (2019). The Vilademàger Castle: Shaping a Virtual 3D Reconstruction. Retrieved from https://parpatrimonioytecnologia.wordpress.com/2019/01/29/el-castell-de-vilademager-dando-forma-a- una-reconstruccion-virtual-en-3d/
  • Samuel, R. (1994). Theatres of memory, Volume 1. Past and Present in Contemporary Culture, 280.
  • Smith, L. & Akagawa, N. (2009). Intangible heritage (p. 1). London: Routledge.
  • Soto-Martin, O., Fuentes-Porto, A. & Martin-Gutierrez, J. (2020). A digital reconstruction of a historical building and virtual reintegration of mural paintings to create an interactive and immersive experience in virtual reality. Applied Sciences, 10(2), 597.
  • Tekeli, İ. (1989). Kentsel korumada değişik yaklaşımlar üzerine düşünceler. Türkiye II. Dünya Şehircilik Günü Kollokyumu, Ankara.
  • Tuna, B. (2017). Karşınızda, 2044 yıl önceki Efes... Retrieved from https://www.hurriyet.com.tr/kelebek/hurriyet- pazar/karsinizda-2044-yil-onceki-efes-40680176
  • Varga, T. (2021). This is What Ancient Greece Really Looked Like – Well, Most Probably. Retrieved from https://earthlymission.com/what-ancient-greece-really-looked-like-ephesus-illustrations-adam-nemeth/
  • Von Übel, M. (2021). Best photogrammetry software in 2021. Access Address (29.03.2023): https://all3dp.com/1/best-photogrammetry-software/

Mirasın Korunmasında Dijital Yaklaşım: Antik Kentlerde 3B Sanal Rekonstrüksiyon Uygulamaları

Year 2023, , 969 - 987, 16.12.2023
https://doi.org/10.30785/mbud.1312738

Abstract

Kültürel mirasın aslına uygun şekilde tasvir edilmesi, kültürel değerinin korunması ve bu verilerin gelecek nesillere aktarılması amacıyla mirasın koruma sürecinde güvenli, geri dönüştürülebilir ve maliyet-etkin dijital yöntemlerle sanal rekonstrüksiyon teknikleri uygulanmalı ve yaygınlaştırılmalıdır. Çalışma kapsamında on beş farklı sanal rekonstrüksiyon uygulaması, görselleştirmenin hedefi, veri toplama ve rekonstrüksiyon yöntemleri ile görsel temsil yetenekleri bakımından değerlendirilecektir. Seçilen çalışmalar sanal rekonstrüksiyon alanındaki üstünlükleri ve yeterlilikleri açısından detaylı bir şekilde incelenecektir. Araştırmada, kültürel mirasın korunması, geleneksel ve dijital bakış açıları ve sanal rekonstrüksiyon uygulamalarına dair literatür taraması yapılmaktadır. Analizler, sanal rekonstrüksiyonun arkeolojide öne çıkmasıyla birlikte yazılım tercihleri hakkında daha derin bir anlayış sunarak gelecekteki çalışmalara rehberlik etmeyi amaçlamaktadır. Çalışma, karşılaştırmalı inceleme yoluyla metodolojik alternatiflerin sonuçlar üzerinden değerlendirilmesine ve belirlenmesine olanak sağlamakta ve sonuç olarak rekonstrüksiyon süreci için uygun teknikleri derleyerek sunmaktadır.

References

  • Ahunbay, Z. (2010). Arkeolojik alanlarda koruma sorunları kuramsal ve yasal açılardan değerlendirme. TÜBA-KED Türkiye Bilimler Akademisi Kültür Envanteri Dergisi, (8), 103-118.
  • Akgün, Y. (2005). Perception of space through representation media: A comparison between 2D representation techniques and 3D virtual environments. (Master's thesis). İzmir Institute of Technology, İzmir, Turkey. Accessed from database Access Address (12.05.2023): https://tez.yok.gov.tr/UlusalTezMerkezi/tezSorguSonucYeni.jsp
  • Alessi, A. (2016). 3DF Zephyr 3.0 is out now! 3D Flow. Access Address (22.03.2023): https://www.3dflow.net/3df- zephyr-3-0-released/
  • Almagro, A. & Almagro-Vidal, A. (2007). Traditional drawings versus new representation techniques.
  • Apollonio, F. I., Gaiani, M., Fallavollita, F., Giovannini, E. C. & Foschi, R. (2017). A Journey in the Fourteenth Century. A Digital Reconstruction of Piazza delle Erbe in Verona. English version, 35.
  • Asisi, Y. (n.d.). Discovery of the panoramas. Retrieved from https://www.asisi.de/en/yadegar-asisi/biography
  • Bayrakdar, B., Kucak, B., Karabulut, İ., Ege, İ. & Öcal, M. (2017). Osmanlı arşiv belgeleri ışığında Bergama Zeus Sunağı’nın Berlin’e götürülüşü hakkında bazı düşünceler. Çağdaş Türkiye Tarihi Araştırmaları Dergisi, 17 (34), 43- 67.
  • Beale, G. & Reilly, P. (2015). Additive archaeology: the spirit of virtual archaeology reprinted. Archaeological Research in the Digital Age, 120.
  • Bernardi, L., Busana, M. S., Centola, V., Marson, C. & Sbrogiò, L. (2019). The Sarno Baths, Pompeii: architecture development and 3D reconstruction. Journal of Cultural Heritage, 40, 247-254.
  • Bianconi, F., Filippucci, M., Cornacchini, F., Meschini, M. & Mommi, C. (2023). Cultural Heritage and Virtual Reality: Application for Visualization of Historical 3D Reproduction. The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 48, 203-210.
  • Buchanan, I. (2018). A dictionary of critical theory. Oxford University Press.
  • Butnariu, S., Gîrbacia, F. & Orman, A. (2012). Methodology for 3D reconstruction of objects for teaching virtual restoration. On Virtual Learning, 46.
  • Chevrier, C. & Perrin, J. P. (2008). Laser range data, photographs, and architectural components. ISPRS (pp. 1-6).
  • Dağ, M. (2004). Sanal ve gerçek üzerine düşünceler. Ondokuz Mayıs Üniversitesi İlahiyat Fakültesi Dergisi, 16(16), 25-41.
  • Deleuze, G. (1988). Bergsonism. New York: Zone Books.
  • Dell'Unto, N., Leander, A. M., Dellepiane, M., Callieri, M., Ferdani, D., & Lindgren, S. (2013, October). Digital reconstruction and visualization in archaeology: Case-study drawn from the work of the Swedish Pompeii Project. In 2013 Digital Heritage International Congress (DigitalHeritage) (Vol. 1, pp. 621-628). IEEE.
  • Denker, A. (2017). Rebuilding Palmyra virtually: Recreation of its former glory in digital space. Virtual Archaeology Review, 8(17), 20-30.
  • Dylla, K., Frischer, B., Müller, P., Ulmer, A. & Haegler, S. (2010). Rome reborn 2.0: A case study of virtual city reconstruction using procedural modeling techniques.
  • El-Hakim, S. F. (2002). Semi-automatic 3D reconstruction of occluded and unmarked surfaces from widely separated views. International Archives of Photogrammetry Remote Sensing and Spatial Information Sciences, 34(5), 143-148.
  • Frischer, B. & Massey, D. (2022). 3D urban models as tools for research and discovery. Critical Archaeology in the Digital Age: Proceedings of the 12th IEMA Visiting Scholar's Conference (Vol. 2, p. 23). ISD LLC.
  • Gabellone, F., Ferrari, I., Giuri, F. & Chiffi, M. (2015, October). The contribution of the 3D study for new reconstructive proposals of Lecce in the Roman age. In IMEKO TC4. Proceedings of the 1st International Conference on Metrology for Archaeology (Benevento 2015) (pp. 534-538).
  • Gorski, G. (2014). Hybrid drawing techniques: Design process and presentation. Routledge.
  • Gorski, G. J. & Packer, J. E. (2015). The Roman Forum: a reconstruction and architectural guide. Cambridge University Press.
  • Guidi, G., Russo, M. & Angheleddu, D. (2014). 3D survey and virtual reconstruction of archeological sites. Digital Applications in Archaeology and Cultural Heritage, 1(2), 55-69.
  • Günday, Ş. (2003). Doğru ve doğruluk kuramları. Atatürk Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 2(1-2), 187- 195.
  • Harrison, R. (2013). Heritage. In The Oxford handbook of the archaeology of the contemporary world.
  • Kazma Çetiner, M. (2017). Napoli Pompei arkeolojik sit alanındaki koruma amaçlı müdahalelerin değerlendirilmesi (Master’s thesis). Yıldız Teknik Üniversitesi, İstanbul. Accessed from database Access Address (19.04.2023): https://tez.yok.gov.tr/UlusalTezMerkezi/tezSorguSonucYeni.jsp
  • Keskin, Y. & Tanaç Zeren, M. (2018). Arkeolojik alanlarda bir sunum yöntemi olarak “Arkeoparklar”. Journal of Architectural Sciences and Applications, 3 (2), 110-124. DOI: 10.30785/mbud.439805
  • Korumaz, A. G., Dülgerler, O. N. & Yakar, M. (2011). Kültürel mirasın belgelenmesinde dijital yaklaşımlar. Selçuk Üniversitesi Mühendislik, Bilim ve Teknoloji Dergisi, 26(3), 67-83.
  • Lopez-Menchero, V. M. & Grande, A. (2011). The principles of the Seville Charter. CIPA Symposium (Vol. 2011, pp. 2-6).
  • Malicki, H. E. O. (2017). Günümüz sanatında tarihin yeniden canlandırılması: Jeremy Deller ve Orgreave çatışması örneği. Güzel Sanatlar Enstitüsü Dergisi, (39), 116-130.
  • Malinverni, E. S., Pierdicca, R., Bozzi, C. A. & Bartolucci, D. (2018). Evaluating a SLAM-based mobile mapping system: a methodological comparison for 3D heritage scene real-time reconstruction. 2018 Metrology for Archaeology and Cultural Heritage (MetroArchaeo) (pp. 265-270). IEEE.
  • Matero, F. G. (2008). Heritage, conservation, and archaeology: An introduction.
  • Morgan, C. L. (2012). Emancipatory digital archaeology. University of California, Berkeley.
  • Morgan, C. (2022). Current digital archaeology. Annual Review of Anthropology, 51, 213-231.
  • Neamtu, C., Comes, R., Matescu, R., Ghinea, R. & Daniel, F. (2012). Using virtual reality to teach history. 7th International Conference on Virtual Learning (București: Editura Universitatii din Bucuresti) (pp. 303-310).
  • Németh, A. (2017). Virtual reconstruction of the Celsus Library in Ephesus, Turkey | New color scheme | 2018. Access Address (13.03.2023): https://virtualreconstruction.com/wp/?p=675
  • Németh, A. (2017). Virtual reconstruction of the residential unit 3 of the Terrace Houses in Ephesus, Turkey | 2017. Access Address (13.03.2023): https://virtualreconstruction.com/wp/?p=666
  • Németh, A. (n.d.). About Ádám Németh's virtual reconstructions. Access Address (15.03.2023): https://virtualreconstruction.com/wp/?p=666
  • Öztürk, H. H. (2016). Arkeolojik alanların korunmasında planlama ve yönetim: Ören yerlerinin çevre düzenlemesi. (Ph.D. thesis). Ankara University, Ankara. Accessed from database Access Address (15.04.2023): https://tez.yok.gov.tr/UlusalTezMerkezi/tezSorguSonucYeni.jsp
  • Pekridou-Gorecki, A. (2013). Mosaics of Ephesus: The Great Theatre, Odeion, Terrace Houses, and the Celsus Library. Koc University Press.
  • Pietroni, E. & Ferdani, D. (2021). Virtual restoration and virtual reconstruction in cultural heritage: Terminology, methodologies, visual representation techniques and cognitive models. Information, 12(4), 167.
  • Polat, N. & Uysal, M. (2016). Hava lazer tarama sistemi, uygulama alanları ve kullanılan yazılımlara genel bir bakış. Afyon Kocatepe Üniversitesi Fen ve Mühendislik Bilimleri Dergisi, 16(3), 679-692.
  • Portalés, C., Alonso-Monasterio, P. & Viñals, M. J. (2017). 3D virtual reconstruction and visualisation of the archaeological site Castellet de Bernabé (Llíria, Spain). Virtual Archaeology Review, 8(16), 72-85.
  • Quattrini, R., Pierdicca, R., Frontoni, E. & Barcaglioni, R. (2016). Virtual reconstruction of lost architectures: from the TLS survey to AR visualization. The International archives of the photogrammetry, remote sensing and spatial information sciences, 41, 383-390.
  • Reilly, P. (1990, March). Towards a virtual archaeology. In Computer Applications in Archaeology (pp. 133-139). Oxford: British Archaeological Reports.
  • Remondino, F. & El‐Hakim, S. (2006). Image‐based 3D modeling: a review. The photogrammetric record, 21(115), 269-291.
  • Remondino, F. & Rizzi, A. (2009). Reality-based 3D documentation of world heritage sites: methodologies, problems and examples. 22nd CIPA Symposium, Kyoto, Japan.
  • Resco, P. A. (2019). The Vilademàger Castle: Shaping a Virtual 3D Reconstruction. Retrieved from https://parpatrimonioytecnologia.wordpress.com/2019/01/29/el-castell-de-vilademager-dando-forma-a- una-reconstruccion-virtual-en-3d/
  • Samuel, R. (1994). Theatres of memory, Volume 1. Past and Present in Contemporary Culture, 280.
  • Smith, L. & Akagawa, N. (2009). Intangible heritage (p. 1). London: Routledge.
  • Soto-Martin, O., Fuentes-Porto, A. & Martin-Gutierrez, J. (2020). A digital reconstruction of a historical building and virtual reintegration of mural paintings to create an interactive and immersive experience in virtual reality. Applied Sciences, 10(2), 597.
  • Tekeli, İ. (1989). Kentsel korumada değişik yaklaşımlar üzerine düşünceler. Türkiye II. Dünya Şehircilik Günü Kollokyumu, Ankara.
  • Tuna, B. (2017). Karşınızda, 2044 yıl önceki Efes... Retrieved from https://www.hurriyet.com.tr/kelebek/hurriyet- pazar/karsinizda-2044-yil-onceki-efes-40680176
  • Varga, T. (2021). This is What Ancient Greece Really Looked Like – Well, Most Probably. Retrieved from https://earthlymission.com/what-ancient-greece-really-looked-like-ephesus-illustrations-adam-nemeth/
  • Von Übel, M. (2021). Best photogrammetry software in 2021. Access Address (29.03.2023): https://all3dp.com/1/best-photogrammetry-software/
There are 56 citations in total.

Details

Primary Language English
Subjects Architectural Computing and Visualisation Methods, Architectural Heritage and Conservation, Cultural Heritage and Conservation
Journal Section Research Articles
Authors

İrem Deniz Akçam Ergin 0000-0002-2784-0224

Publication Date December 16, 2023
Submission Date June 11, 2023
Published in Issue Year 2023

Cite

APA Akçam Ergin, İ. D. (2023). Digital Approach in Conservation of Heritage: 3D Virtual Reconstruction Applications in Ancient Cities. Journal of Architectural Sciences and Applications, 8(2), 969-987. https://doi.org/10.30785/mbud.1312738