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Representation of Saladin Ayyubi in Digital Games

Cilt: 10 Sayı: 1 28 Haziran 2026
Aykut Tamir , Mahmut Fevzi Cengiz *
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Representation of Saladin Ayyubi in Digital Games

Öz

Historical narratives shape collective memory, and digital games are significant media for disseminating and reconstructing historical events and figures. This study examines the representation of Saladin Ayyubi in Western-centric digital strategy games, analyzing how his character is constructed and the extent to which these portrayals align with historical reality. Using a qualitative research approach and descriptive analysis, five widely recognized games (Age of Empires II, Sid Meier’s Civilization VI, Stronghold Crusader, Crusader Kings III, and Medieval II: Total War) were selected for analysis based on their historical themes and extensive player bases. The findings indicate that Saladin is consistently depicted as a figure with seven dominant personality traits: peacefulness, benevolence, hospitality, mercy, wisdom, religiosity, and tolerance towards other faiths. While most games present Saladin in a favorable light, portraying him as a just and chivalrous leader, some instances exhibit distortions or selective dramatization to fit the games' narrative frameworks. Notably, certain portrayals reinforce the Western perception of Saladin as a "noble enemy", reflecting broader historical and cultural perspectives.

Anahtar Kelimeler

Saladin Ayyubi, Digital Games, Historical Representation, Strategy Games, Collective Memory.

Kaynakça

  1. Baadj, A.S. (2013). Saladin and the Ayyubid campaigns in the Maghrib. Al-qantara, 34, 267-295.
  2. Chapman, A. (2016). Digital games as history: How videogames represent the past and offer access to historical practice. Routledge..
  3. Cernín, D. (2024). Interacting with the past: Historical sciences and historical games. Theory of Science, 46 (2):121-144. DOI: 10.46938/tv.2024.629

Kaynak Göster

APA
Tamir, A., & Cengiz, M. F. (2026). Representation of Saladin Ayyubi in Digital Games. Medeniyet ve Toplum Dergisi, 10(1), 35-64. https://izlik.org/JA72YY59FG
AMA
1.Tamir A, Cengiz MF. Representation of Saladin Ayyubi in Digital Games. Medeniyet ve Toplum Dergisi. 2026;10(1):35-64. https://izlik.org/JA72YY59FG
Chicago
Tamir, Aykut, ve Mahmut Fevzi Cengiz. 2026. “Representation of Saladin Ayyubi in Digital Games”. Medeniyet ve Toplum Dergisi 10 (1): 35-64. https://izlik.org/JA72YY59FG.
EndNote
Tamir A, Cengiz MF (01 Haziran 2026) Representation of Saladin Ayyubi in Digital Games. Medeniyet ve Toplum Dergisi 10 1 35–64.
IEEE
[1]A. Tamir ve M. F. Cengiz, “Representation of Saladin Ayyubi in Digital Games”, Medeniyet ve Toplum Dergisi, c. 10, sy 1, ss. 35–64, Haz. 2026, [çevrimiçi]. Erişim adresi: https://izlik.org/JA72YY59FG
ISNAD
Tamir, Aykut - Cengiz, Mahmut Fevzi. “Representation of Saladin Ayyubi in Digital Games”. Medeniyet ve Toplum Dergisi 10/1 (01 Haziran 2026): 35-64. https://izlik.org/JA72YY59FG.
JAMA
1.Tamir A, Cengiz MF. Representation of Saladin Ayyubi in Digital Games. Medeniyet ve Toplum Dergisi. 2026;10:35–64.
MLA
Tamir, Aykut, ve Mahmut Fevzi Cengiz. “Representation of Saladin Ayyubi in Digital Games”. Medeniyet ve Toplum Dergisi, c. 10, sy 1, Haziran 2026, ss. 35-64, https://izlik.org/JA72YY59FG.
Vancouver
1.Aykut Tamir, Mahmut Fevzi Cengiz. Representation of Saladin Ayyubi in Digital Games. Medeniyet ve Toplum Dergisi [Internet]. 01 Haziran 2026;10(1):35-64. Erişim adresi: https://izlik.org/JA72YY59FG