Playing
video games has been gaining increased interest over the last two decades
regardless of age, gender and any kind of status. Video games are generally
controlled via frequently used input devices such as game controllers or mouse
and keyboard. However, there are also newer technologies which can detect human
motion through sensors. This technology enhances the game-play experience due
to its interactivity level and therefore, such an experience embraces many
players more than traditional controllers. The term “Hybrid” is used for both
the multi-genre games and for games integrating conventional controllers
together with new technology devices, e.g. motion-sensitive devices. In this paper, we use the term for the
latter. Our aim is to provide the game developers a roadmap to generate a 3D
hybrid game in order to enhance the game-play experience where we mainly
control the game with keyboard but also integrate Kinect to sense human motion
and solve interactive puzzles at the end of each level. Besides, we also
suggest to enable the multiplayer mode for some interactive puzzles to
challenge the players and observe their contentedness in terms of game-play.
After this experience, we named this game model as MultipId game-model as it
combines the features of both multiplayer and hybrid modes. We developed a game
employing this model which is discussed in the Results section. We believe that
increasing the number of MultipId games gives a competitive edge over existing
single-player games employing only traditional controllers.
Game Engine Kinect Unity Hybrid Game Game Development multiplayer games
Birincil Dil | İngilizce |
---|---|
Konular | Mühendislik |
Bölüm | Makaleler |
Yazarlar | |
Yayımlanma Tarihi | 30 Haziran 2019 |
Yayımlandığı Sayı | Yıl 2019 Cilt: 5 Sayı: 1 |