Araştırma Makalesi

Impact of Gamified Flipped Learning Activities on Students’ Self-Efficacy and Anxiety Levels

Cilt: 3 Sayı: 1 22 Haziran 2026
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Impact of Gamified Flipped Learning Activities on Students’ Self-Efficacy and Anxiety Levels

Öz

The study examines the effect of gamified flipped learning on the levels of anxiety and self-efficacy of 3rdgrade engineering students in summer school at a state university in Türkiye, in the course “Technical Writing and Communication”. A one-group pretest-post-test design was employed as the research method. Two validated and reliable scales were used to collect data from the participants: (1) Foreign Language Classroom Anxiety Scale, and (2) English Self-Efficacy Questionnaire. 40 students took the tests. Five students were interviewed at the end of the summer school to gain a clearer insight into their feedback on the gamified flipped learning process. Pre-test and post-test results demonstrate that, while flipped learning with gamified in-class activities decreases students' anxiety, it increases their self-efficacy. The course design enabled students to experience lower anxiety and improved self-efficacy at the end of the course. Students’ self-efficacy was examined by comparing the English Self-Efficacy Questionnaire pre-test and post-test scores simultaneously. Students’ post-test scores on self-efficacy improved at the end of the course. Furthermore, student interviews reveal that familiarizing students with the content through classroom videos and Kahoot activities positively affected the learning process.

Anahtar Kelimeler

Kaynakça

  1. Ahmed, H. D., & Asiksoy, G. (2021). The effects of gamified flipped learning method on student’s innovation skills, self-efficacy towards virtual physics lab course and perceptions. Sustainability (Switzerland), 13(18), 10163. https://doi.org/10.3390/su131810163
  2. Albshry, M. A. H. (2024). Flipping virtual classroom through gamification: Its effect on students’ autonomous motivation, learning achievements, and completion rate of pre-session activities in Saudi higher education [Doctoral dissertation, Newcastle University]. Newcastle University.
  3. Aljohani, K. (2022). Gamifying flipped writing classes for EFL students: A class design model. International Journal of New Developments in Education, 4(15), 46-54. https://doi.org/10.25236/ijnde.2022.041509
  4. Awidi, I. T., & Paynter, M. (2019). The impact of a flipped classroom approach on student learning experience. Computers and Education, 128, 269–283. https://doi.org/10.1016/j.compedu.2018.09.013
  5. Bezircilioğlu, S., & Yürüm, O. R. (2023). Online flipped learning for engineering students. Official Conference Proceedings of the European Conference on Education 2023 (pp. 1489–1495). http://doi.org/10.22492/issn.2188-1162.2023.119
  6. Campbell, D. T., Stanley, J. C., & Gage, N. L. (1963). Experimental and quasi-experimental designs for research. Houghton, Mifflin and Company.
  7. Chan, S. C. H., Wan, J. C. L., & Ko, S. (2019). Interactivity, active collaborative learning, and learning performance: The moderating role of perceived fun by using personal response systems. International Journal of Management Education, 17(1), 94–102. https://doi.org/10.1016/j.ijme.2018.12.004
  8. Chen, Y., Zhang, L., & Yin, H. (2022). A longitudinal study on students’ foreign language anxiety and cognitive load in gamified classes of higher education. Sustainability, 14(17), 10905. https://doi.org/10.3390/su141710905

Ayrıntılar

Birincil Dil

İngilizce

Konular

Dil Çalışmaları (Diğer)

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

22 Haziran 2026

Gönderilme Tarihi

3 Mayıs 2026

Kabul Tarihi

22 Haziran 2026

Yayımlandığı Sayı

Yıl 2026 Cilt: 3 Sayı: 1

Kaynak Göster

APA
Bezircilioğlu, S., & Yürüm, O. R. (2026). Impact of Gamified Flipped Learning Activities on Students’ Self-Efficacy and Anxiety Levels. Nova Dil Dergisi, 3(1), 26-40. https://izlik.org/JA98WS63ME
AMA
1.Bezircilioğlu S, Yürüm OR. Impact of Gamified Flipped Learning Activities on Students’ Self-Efficacy and Anxiety Levels. Nova Dil Dergisi. 2026;3(1):26-40. https://izlik.org/JA98WS63ME
Chicago
Bezircilioğlu, Sinem, ve Ozan Raşit Yürüm. 2026. “Impact of Gamified Flipped Learning Activities on Students’ Self-Efficacy and Anxiety Levels”. Nova Dil Dergisi 3 (1): 26-40. https://izlik.org/JA98WS63ME.
EndNote
Bezircilioğlu S, Yürüm OR (01 Haziran 2026) Impact of Gamified Flipped Learning Activities on Students’ Self-Efficacy and Anxiety Levels. Nova Dil Dergisi 3 1 26–40.
IEEE
[1]S. Bezircilioğlu ve O. R. Yürüm, “Impact of Gamified Flipped Learning Activities on Students’ Self-Efficacy and Anxiety Levels”, Nova Dil Dergisi, c. 3, sy 1, ss. 26–40, Haz. 2026, [çevrimiçi]. Erişim adresi: https://izlik.org/JA98WS63ME
ISNAD
Bezircilioğlu, Sinem - Yürüm, Ozan Raşit. “Impact of Gamified Flipped Learning Activities on Students’ Self-Efficacy and Anxiety Levels”. Nova Dil Dergisi 3/1 (01 Haziran 2026): 26-40. https://izlik.org/JA98WS63ME.
JAMA
1.Bezircilioğlu S, Yürüm OR. Impact of Gamified Flipped Learning Activities on Students’ Self-Efficacy and Anxiety Levels. Nova Dil Dergisi. 2026;3:26–40.
MLA
Bezircilioğlu, Sinem, ve Ozan Raşit Yürüm. “Impact of Gamified Flipped Learning Activities on Students’ Self-Efficacy and Anxiety Levels”. Nova Dil Dergisi, c. 3, sy 1, Haziran 2026, ss. 26-40, https://izlik.org/JA98WS63ME.
Vancouver
1.Sinem Bezircilioğlu, Ozan Raşit Yürüm. Impact of Gamified Flipped Learning Activities on Students’ Self-Efficacy and Anxiety Levels. Nova Dil Dergisi [Internet]. 01 Haziran 2026;3(1):26-40. Erişim adresi: https://izlik.org/JA98WS63ME

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