Araştırma Makalesi

From e-Sports to Problematic Game Addiction: Risks, Myths, and Educational Policies

Cilt: 12 Sayı: 2 31 Aralık 2025
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From e-Sports to Problematic Game Addiction: Risks, Myths, and Educational Policies

Öz

Abstract: This study examines various dimensions of the rapidly growing e-sports industry and digital game addiction within this field. The definition, historical development, industrial structure of e-sports, and comparison with traditional sports are discussed through a literature review. In the empirical part of the study, a focus group interview technique was used to collect participant views on the potential negative effects of e-sports. Focus group findings highlight the negative impacts of e-sports on physical, psychological, social, and academic performance, their potential conflict with national and moral values, unmet expectations regarding contributions to the software industry, the limited nature of existing research, and the risks of promoting e-sports in schools. Furthermore, the symptoms, causes, prevalence, risk factors, and treatment/prevention approaches for gaming addiction are evaluated in light of national and international literature. Findings from economic and behavioral models on digital addiction emphasize the impact of habit formation and self-control problems on digital usage. This study aims to provide a comprehensive perspective on e-sports addiction, offering important implications for policymakers, educators, and parents.

Anahtar Kelimeler

Kaynakça

  1. Akkaya, S., Gezer Şen, B., & Kapıdere, M. (2021). A multi-directional assessment related to e-sports as a new game experience field and socialising tool. Atatürk Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 25(3), 968–988. https://doi.org/10.53487/ataunisosbil.944458
  2. Allcott, H., Gentzkow, M., & Song, L. (2022). Digital addiction (NBER Working Paper No. 29841). National Bureau of Economic Research, http://www.nber.org/papers/w28936
  3. American Psychiatric Association. (2013). Diagnostic and statistical manual of mental disorders (5th ed.). American Psychiatric Publishing, https://doi.org/10.1176/appi.books.9780890425596
  4. Andreassen, C. S., Billieux, J., Griffiths, M. D., Kuss, D. J., Demetrovics, Z., Mazzoni, E., & Pallesen, S. (2016). The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study. Psychology of Addictive Behaviors, 30(2), 252–262. https://doi.org/10.1037/adb0000160
  5. Argan, M., Özer, A., & Akın, E. (2006). Elektronik spor: Türkiye’deki siber sporcuların tutum ve davranışları [Electronic sports: Attitudes and behaviors of cyber athletes in Türkiye]. Spor Yönetimi ve Bilgi Teknolojileri Dergisi, 1(2), 1–11.
  6. Aydın, M. (2019). E spor, spor değildir [E-sports is not sport]. TRT Akademi Dergisi, 4(8), 561–563. Becker, G. S., & Murphy, K. M. (1988). A theory of rational addiction. Journal of Political Economy, 96(4), 675–700.
  7. Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative Research in Psychology, 3(2), 77–101.
  8. Cleveland Clinic. (2025). Video game addiction. Retrieved July 26, 2025, from https://my.clevelandclinic.org/health/diseases/22238-video-game-addiction

Ayrıntılar

Birincil Dil

İngilizce

Konular

Rehberlik ve Psikolojik Danışmanlık (Diğer)

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

31 Aralık 2025

Gönderilme Tarihi

27 Temmuz 2025

Kabul Tarihi

31 Aralık 2025

Yayımlandığı Sayı

Yıl 2025 Cilt: 12 Sayı: 2

Kaynak Göster

APA
Kul, B. (2025). From e-Sports to Problematic Game Addiction: Risks, Myths, and Educational Policies. Online Journal of Technology Addiction and Cyberbullying, 12(2), 24-55. https://izlik.org/JA25HJ85RS
AMA
1.Kul B. From e-Sports to Problematic Game Addiction: Risks, Myths, and Educational Policies. Online Journal of Technology Addiction and Cyberbullying. 2025;12(2):24-55. https://izlik.org/JA25HJ85RS
Chicago
Kul, Bekir. 2025. “From e-Sports to Problematic Game Addiction: Risks, Myths, and Educational Policies”. Online Journal of Technology Addiction and Cyberbullying 12 (2): 24-55. https://izlik.org/JA25HJ85RS.
EndNote
Kul B (01 Aralık 2025) From e-Sports to Problematic Game Addiction: Risks, Myths, and Educational Policies. Online Journal of Technology Addiction and Cyberbullying 12 2 24–55.
IEEE
[1]B. Kul, “From e-Sports to Problematic Game Addiction: Risks, Myths, and Educational Policies”, Online Journal of Technology Addiction and Cyberbullying, c. 12, sy 2, ss. 24–55, Ara. 2025, [çevrimiçi]. Erişim adresi: https://izlik.org/JA25HJ85RS
ISNAD
Kul, Bekir. “From e-Sports to Problematic Game Addiction: Risks, Myths, and Educational Policies”. Online Journal of Technology Addiction and Cyberbullying 12/2 (01 Aralık 2025): 24-55. https://izlik.org/JA25HJ85RS.
JAMA
1.Kul B. From e-Sports to Problematic Game Addiction: Risks, Myths, and Educational Policies. Online Journal of Technology Addiction and Cyberbullying. 2025;12:24–55.
MLA
Kul, Bekir. “From e-Sports to Problematic Game Addiction: Risks, Myths, and Educational Policies”. Online Journal of Technology Addiction and Cyberbullying, c. 12, sy 2, Aralık 2025, ss. 24-55, https://izlik.org/JA25HJ85RS.
Vancouver
1.Bekir Kul. From e-Sports to Problematic Game Addiction: Risks, Myths, and Educational Policies. Online Journal of Technology Addiction and Cyberbullying [Internet]. 01 Aralık 2025;12(2):24-55. Erişim adresi: https://izlik.org/JA25HJ85RS