Research Article

Investigating Pre-Service Teachers’ Behavioral Intentions to Use Web 2.0 Gamification Tools

Volume: 9 Number: 4 July 1, 2022
EN

Investigating Pre-Service Teachers’ Behavioral Intentions to Use Web 2.0 Gamification Tools

Abstract

This study aimed to investigate the pre-service teachers’ behavioural intentions about using gamification tools and the critical factors affecting their usage. The data were collected from 313 pre-service teachers from two large-scale universities in Turkey through a questionnaire with seven constructs: perceived ease of use, usefulness, self-efficacy, enjoyment, computer anxiety, attitude, and behavioural intention. Firstly, students were trained on the gamification method and Web 2.0 gamification tools (Kahoot!, Classdojo, and Jeopardylabs), then data were collected through a questionnaire. This study used the Technology Acceptance Model as a research framework. The data were analyzed by Structural Equation Modeling. The results showed that perceived self-efficacy and attitude factors had significant direct effects on pre-service teachers’ behavioural intentions to use gamification tools. Furthermore, the perceived enjoyment and usefulness factors significantly affected pre-service teachers’ attitudes towards using gamification tools. Additionally, the perceived self-efficacy and attitude factors had significant direct effects on perceived enjoyment to use gamification tools. Moreover, indirect effects on the dependent variables were revealed. Eventually, six constructs accounted for 75% of the variance for intention to use gamification tools. As a result, the research model appeared to have a good fit. Based on the findings within the scope of this study, various suggestions for researchers and practitioners were presented.

Keywords

Gamification, gamification tools, teacher education, pre-service teachers, structural equation modeling

References

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APA
Turan, Z., Küçük, S., & Karabey, S. (2022). Investigating Pre-Service Teachers’ Behavioral Intentions to Use Web 2.0 Gamification Tools. Participatory Educational Research, 9(4), 172-189. https://doi.org/10.17275/per.22.85.9.4
AMA
1.Turan Z, Küçük S, Karabey S. Investigating Pre-Service Teachers’ Behavioral Intentions to Use Web 2.0 Gamification Tools. PER. 2022;9(4):172-189. doi:10.17275/per.22.85.9.4
Chicago
Turan, Zeynep, Sevda Küçük, and Sinem Karabey. 2022. “Investigating Pre-Service Teachers’ Behavioral Intentions to Use Web 2.0 Gamification Tools”. Participatory Educational Research 9 (4): 172-89. https://doi.org/10.17275/per.22.85.9.4.
EndNote
Turan Z, Küçük S, Karabey S (July 1, 2022) Investigating Pre-Service Teachers’ Behavioral Intentions to Use Web 2.0 Gamification Tools. Participatory Educational Research 9 4 172–189.
IEEE
[1]Z. Turan, S. Küçük, and S. Karabey, “Investigating Pre-Service Teachers’ Behavioral Intentions to Use Web 2.0 Gamification Tools”, PER, vol. 9, no. 4, pp. 172–189, July 2022, doi: 10.17275/per.22.85.9.4.
ISNAD
Turan, Zeynep - Küçük, Sevda - Karabey, Sinem. “Investigating Pre-Service Teachers’ Behavioral Intentions to Use Web 2.0 Gamification Tools”. Participatory Educational Research 9/4 (July 1, 2022): 172-189. https://doi.org/10.17275/per.22.85.9.4.
JAMA
1.Turan Z, Küçük S, Karabey S. Investigating Pre-Service Teachers’ Behavioral Intentions to Use Web 2.0 Gamification Tools. PER. 2022;9:172–189.
MLA
Turan, Zeynep, et al. “Investigating Pre-Service Teachers’ Behavioral Intentions to Use Web 2.0 Gamification Tools”. Participatory Educational Research, vol. 9, no. 4, July 2022, pp. 172-89, doi:10.17275/per.22.85.9.4.
Vancouver
1.Zeynep Turan, Sevda Küçük, Sinem Karabey. Investigating Pre-Service Teachers’ Behavioral Intentions to Use Web 2.0 Gamification Tools. PER. 2022 Jul. 1;9(4):172-89. doi:10.17275/per.22.85.9.4

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