The Gift of Play: Scenario-Based Games for Nurturing Turkish Gifted Students’ Challenged Minds and Emotions
Abstract
Keywords
Intelligence and educational challenges, Gifted education, Giftedness, Social and emotional development, Desingning game-based instruction
References
- Adrianto, D., Yesmaya, V., and Chandra, A. (2015). Increasing learning frequency through education based game. Journal of Computer Science, 11(3), 567–572. doi:10.3844/jcssp.2015.567.572
- Algı ABA Terapi ve Çocuk Gelişim Merkezi [Algı ABA Theraphy and Child Development Center]. (2024). Üstün ve özel yetenekli çocuklar ve eğitimleri [Gifted and talented children and their education]. Retrieved from https://www.algiaba.com.tr/wp-content/uploads/2017/04/ustun-ve-ozel-yetenekli-cocuklar-ve-egitimleri.pdf
- And, M. (1974). Geleneksel Türk tiyatrosu [Traditional Turkish theatre]. Ankara, Türkiye: İş Bankası Kültür Yayınları [Türkiye İş Bankası Cultural publications].
- Anderson, L. W., & Krathwohl, D. R. (Eds.). (2001). A taxonomy for learning, teaching, and assessing: A revision of Bloom's taxonomy of educational objectives. New York, NY: Longman.
- Arslan, A. & Dilci, T. (2018). Çocuk oyunlarının çocukların gelişim alanlarına yönelik etkilerinin geçmiş ve günümüz bağlamında incelenmesi [An examination of the effects of children’s games on developmental domains in the context of past and present]. Fırat Üniversitesi Sosyal Bilimler Dergisi [Fırat University Social Sciences Journal], 28(1), 47–59. Retrieved from https://dergipark.org.tr/tr/download/article-file/416507
- Asbell Clarke, J., Rowe, E., Bardar, E., and Edwards, T. (2020). The importance of teacher bridging in game-based learning classrooms. In Y. L. Baek (Ed.), Game-based learning: Theory, strategies and performance outcomes (pp. 196–218). Hershey, PA, United States: IGI Global. doi:10.4018/978-1-7998-2015-4.ch010
- Aslan, S. & Balcı, O. (2015). GAMED: Digital educational game development methodology. Simulation, 91(4), 307–319. doi:10.1177/0037549715572673
- Bandura, A. (2018). Self-efficacy in changing societies. Cambridge: Cambridge University Press.
- Beavis, C., Rowan, L., Dezuanni, M., McGillivray, C., O’Mara, J., Prestridge, S., & Zagami, J. (2014). Teachers’ beliefs about the possibilities and limitations of digital games in classrooms. E Learning and Digital Media, 11(6), 569–581. doi:10.2304/elea.2014.11.6.569
- Bhat, A. Z., Ahmed, I., Kameswari, L. & Khan, M. S. (2023). A game-based innovative teaching and learning environment to enhance progression and performance of students. SHS Web of Conferences, 156, 01001. doi:10.1051/shsconf/202315601001
